I was trying to improve the AI to create a deterrence mechanic:
- be wary to declare war if you can't wipe all their nukes in a sweep or if the opponent can't be deterred enough.
- keep some nuke as deterrent if you have a nuclear-ready opponent
- if the opponent (and his allies) has no nuke: free party.
- if he decide to use the nuclear option, focus the nuclear arsenal and the uranium resource in priority.
- all nukes are visible for everyone, unless they are in a sub (having a sub with a nuclear missile is the best deterrent).
- add "nuclear power", same thing as "military score" but for the nuclear arsenal.
- nukes can only be built, create a weaker one (for the Manhattan project bonus), add 1 charge to the missile one (it can strike two time).
Without that, i think the nuclear warfare can't be really improved.
thought?
(But it's shelved, I'm busy working on an other thing for now).