Turn 1-50

We need to kill both lions to get a promotion (Woods I, I'd imagine), so I don't see what the issue is about avoiding the lions when we have another warrior training now. Move to the defensive terrain, kill the first lion, heal, maybe the second lion attacks us on the defensive terrain, if not then go hunt down the second lion and get our Wood I promotion so that the warrior is able to defeat bears. We are going to have to kill those lions at some point, and we will be facing bears at some point as well.
 
Looks like we lived from the screenshot. I think the best strategy is to stay there and heal up. I don't see the health of the warrior, but it shows 2 of 3 warriors as the icon, so we should have a decent amount of health left (as in not enough damage to justify the time to walk back to our culture for a faster heal rate).

After that it looks like there are two coasts we could search along. That's making me wonder if this is an isthmus that will lead us to another team, or if we're staring down a peninsula that will be a waste of exploration turns. I don't think it makes sense to head in another direction yet. We'd clearly waste turns if we turned around, while we walk through previously explored land, and would likely have to spend some additional time healing from a battle with the 2nd lion. I think it's best to keep looking west.

Once we're healed 7 and 1 look like the best moves. I think I see a hill 3W from our current position, that should be our next goal, as a way to get good visibility and stay in defensible terrain. I'm not sure if there's any difference in the value of the coastal visibility between 1 and 7. I'd lean towards 1 as the next move, so that we can approach the hill 3W from us from behind the river. That will provide at least a small defensive bonus against a barbarian. Of course if any barbarians wander into our visibility while we're healing, that could change things.
 
Our Warrior was victorious! 1.7 health left, 2 turns for healing, so I just set him to heal.

Awesome battle results! Definitely let's wait the two turns to heal. I kind of like 1 as the next move, so the tile 3S gets revealed. For Warrior 2 (I agree with cav scout that we really need names here), I think we should start our explorations in the forest 44 from his current location. Then, we can circle counter-clockwise to reveal some land west and south of us before he ends up near the wheat to garrison City #2. That should give us a complete picture of our surroundings before the first settler comes out.
 
I agree with warrior 1 moving SW next. For warrior 2 I think we should follow the defensive terrain SE and see if we can get the wolf to attack us in the forest. We can then circle clockwise and time our return to coincide with our first settler.
 
We will have 14 turns to scout with our new Warrior before the Settler completes. This is the route I think he should start with (in purple):

Spoiler :
ScoutPlan.png


It looks like we’re close to the coast there, so these moves could uncover most of the land to our west. If not, we could go a little further west from there before turning around and heading to the Wheat spot. Otherwise, we could send him a little further south to explore that way. We’ve got lots of flexibility to uncover the rest of our surroundings before the Settler completes, so we should be able to get a proper dotmap in time.

Here’s the micro plan for the next little while.

Spoiler :
MicroPlanT20-31.png


You can see there are two possible options for the worker, but I think we have consensus for the top plan. The second option gets us a road connection to City 2 and the first cottage 1 turn faster, at the expense of a mine and a 1 turn delay on the Settler.

Also, I think we can end turn any time. There shouldn't be anything left to do now.
 
Ok Yossarian, I agree with your plan to go counter clockwise on the purple route with warrior 2. I was just being inpatient about uncovering the lands to our S, SE to get data to inform our city 2 decision. ;)
 
Cool, thanks cav scout!

Our first warrior (Thunderfall?) should finish healing this turn, so he can get back on the move next turn. I think our second warrior (Ainwood?) should keep moving west. Only cav scout and I have commented recently on his scouting path, though, so maybe there are other ideas. Lord Parkin should finish the Banana farm this turn, so we have to remember to switch our citizen to work the new farm.
 
I'll weigh in quickly on the plans for Ainwood. What you've laid out with your map looks great. I think that's the best way for us to utilize him before the 2nd city is founded.
 
I think we should to delay our 2nd warrior's (Ainwood's?) scouting run for a turn or 2 so we can be sure to have a defensive warrior in the capital. It seems more likely now that another team will have a warrior in our area soon, so maybe we want to delay scouting too far with our 2nd warrior. We have plenty of time to scout with Ainwood before we are ready to settle our 2nd city, so why not be a bit conservative and keep him within 3 until we can finish the warrior in our capital in 3 turns without resorting to non-max food tiles.

Going off max food tiles will delay our settler, worker, etc. Delaying the scouting really won't hurt us. That is why I think it is worth delaying the scouting 2 turns.
 
The path in purple in the picture above has the benefit of keeping Ainwood within three moves of Indira until the new warrior is under 3 turns to completion.
 
The path in purple in the picture above has the benefit of keeping Ainwood within three moves of Indira until the new warrior is under 3 turns to completion.

yes, okay, but it's it possible we would only have a 2 turn warning if the warrior showed up in the desert 2N2E of Indira?
 
It is also possible that Ainwood could be attacked by an animal on the way back. If it doesn't adversely affect scouting or settlement plans, safety is good.

The land to the west looks pretty yummy. Are those grape vines? I always play with the bubbles, so my resource identification skills are not good. It could be either a penninsula or a wide isthmus. I'm wondering if that location is worth discussing as early on the settlement list.
 
It is also possible that Ainwood could be attacked by an animal on the way back. If it doesn't adversely affect scouting or settlement plans, safety is good.

I think it would be good to clear that wolf out now actually so he doesn't munch on one of our settlers/workers later. As long as we keep Ainwood in the forests he will be fine.

We have 12 more turns to complete a quick southern exploration loop. I think we should utilize every turn to explore since our next warrior will be complete soon and the risk until then is very minimal.

I'm more concerned about making it back in time to cover our first settler. Better to get back a turn or two instead of a turn or two late.

@Dave: yes, those are yummy grapes there. If it is an isthmus to another team it might make sense to put city 4 there (after the gold city). It will be a while before Monarchy still, but always good to snag a choke point. If it's just a peninsula we can wait on settling there and focus on land we want to grab before a neighbor does.
 
@Dave: yes, those are yummy grapes there. If it is an isthmus to another team it might make sense to put city 4 there (after the gold city). It will be a while before Monarchy still, but always good to snag a choke point. If it's just a peninsula we can wait on settling there and focus on land we want to grab before a neighbor does.
Agree.
 
cav scout, did you grab any screenshots when you played the turn? I don't think any new land was revealed, but I would love to see the T21 demos.
 
The turn has flipped, so we're on T22 now! I think we have consensus to move Thunderfall 1 onto the coastal plains wine tile, and to move Ainwood 4 into the forest. This should give us a pretty good view of our West/Northwest. bcool had suggested keeping Ainwood within 2 tiles of the capital so we don't risk messing up our micro if an enemy warrior appears, but I think a majority are still behind sending him exploring now.

We grew this turn, so we should make sure the new citizen works a FP. Lord Parkin should move 2 to begin roading the Corn.
 
Well, I think 4 for Thunderfall makes sense this turn, then we can go on that hill on the next turn.

I still like 2 for Ainwood. 1 would reveal more tiles, but take us further from the capital and out of the forest.
 
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