Turn 70 to 80

DaveShack said:
OK, gotta know...

how did you get the northern half of our cities to display the name, population, what it's building information, but not the southern cities? I was under the impression that city info display was all or nothing.

If you stitched two images together, it lined up really well, but seems a lot of work...

You know i didn't notice until you brought it up, and i have no idea why it happened. I just took a single zoomed out screenshot. Made its just an error with the screenshot itself because i'm certain the city info was displayed in the game correctly. And just in case anyone wanted to know spring will build MW next turn, crunch will build spear in 4 and chocolate a MW in 5. Don't ask me when they will grow i can't remember
 
Time to delurk.

The city-names in screenshots in Conquests are not always shown. On the side of maps they can disappear, but more regularly in the south. The bottom tiles of a map (about 10 or so) don't display city-name / production etc. It's a bug. The phenomenon (east cities and also my southern-most city) can be seen here:

Spoiler :
20051127154436_Wosret%20plan.JPG


Q: Your GS-squad. What does the GS stand for ?

:goodjob: on popping Literature; you lucky ..... man.
 
Rik Meleet said:
Time to delurk.

Q: Your GS-squad. What does the GS stand for ?

:goodjob: on popping Literature; you lucky ..... man.

Thanks for clearing the map thing up Rik.

GS stands for Goat Shepards, a dig at TNT's apparent fondness for goats.
WC is Welcoming Committee and CR is Crullers Revenge. I use abbrevation because i'm too lazy to type it out in full all the time:) .

And i agree i've been very lucky so far, but i'm more than happy to take it. Some famous guy (can't think of his name atm) once said "I rather be lucky than good". :D
 
Robi D said:
(..)Some famous guy (can't think of his name atm) once said "I rather be lucky than good". :D
Are you serious ? Don't you know who that "Famous guy" is ?
Let me tell you this; he is not famous outside the Civ-community.
Spoiler :
He is Sirian
 
TURN 75

Well another turn of piss farting about on the hills. Our GS squad was confronted by a barb N, killed it with loss of 1HP, and found barb camp. Also found out TNT have an immo on the mountain so our arrival wont be as big a surprise as i had hoped. Spot a new city from MIA and TNT on the map, also notice MIA's city of Heron has a harbour. In other news;
Spring builds MW (CR squad3) starts on settler
2 MW's and settler will be finished next turn
210g, +3gpt and Poly in 3.
@ Rik, Chuck Yeager was the guy i was thinking of.:) But Sirian good too
 
i just got this from the Werido TnT
To: Nobotti Nobodaroney, Foreign Affairs Consul of Team Doughnut

Dear Sir,

This is a formal notice that the Sarbadar are a tribute paying client of Iron and are therefore entitled to the full protection of the Ironic people. If the Four Legged Beast Riding Iroqi Warriors enter the Sarbadar village they will be placing their heads on the gallows.

You have been warned. Point your infernal four legged beasts southward and leave the Sacred Jungle forever.

donsig
Grand Vizeer of the Ironic People and Defender of the Sarbadar

are they talking about? that barb encampment beside our army
 
Nobody said:
i just got this from the Werido TnT
To: Nobotti Nobodaroney, Foreign Affairs Consul of Team Doughnut



are they talking about? that barb encampment beside our army

It would seem so. I believe it is an attempt at humour, least i hope so anyway, can't imagine he's being serious, unless he is, in that case it would be funny:lol:
 
Nobody said:
are they talking about? that barb encampment beside our army

It is sad when all of their diplomacy can just gain them the allegiance of a barbarian tribe.

-the Wolf
 
TURN 76

Ok now i did something really stupid, even went against advice i gave:blush:. I don't know why but that game of moving around on the mountains was really getting old for me. I'm not sure what possesed me to attack 2 immos on a mountain (general irritation aside) but... well... i did. So our WC squad rode bravely into battle again and defying all the odd won, yes i said won, quite easily in fact.

WC2 took out the vet immo losing only 1HP in the process but gain a promotion to vet and WC4 killed the reg immo also losing only 1HP in the process (no promotion however). Obviously my luck hasn't run out yet and before anyone asks, no i am not irish:) and no, i'm usually not this lucky. I believe the scoreboard is now 6-1 in our favour. Another plus is by dispensing the 2 immos our military is now strong compared to TNT's.

In other news our GS squad took out the barb and the village with no problems and collected 25g along the way.

Shelby builds settler, starts worker
Never Again builds MW starts MW
Sugar builds MW, starts MW
Both settlers will reach their destinations and found cities in 4 turns, while the settler spring is building can go to the northern location now that the immos are gone.
238g +0gpt Poly in 2
 
With all this luck I'm hoping TNT doesn't think we are messing with the rng. I mean when such lopsided results occur againts me I'm likely to throw a book or two and yell Bull$**t!

Also is it possible to calculate how many immortals they have now that they hit the "weaker than us" threshold?
 
I'm happy for them to throw a book or two:D. I'm not surprised that we won the battles because an immo unfortifyed on the mountain is only around 60-40 in their favour which arn't impossible odds. What did surprised me is how easily we won the battles, which was a fairly big margin. We would still be looking at around 8 or so immos left given that they are weaker than us.
 
Playing with the RNG is only possible if you have several possible moves and the order they are done affects outcomes. The admins have a copy of each save and can verify one doesn't have to jump through hoops to obtain the same battle log results.

A charge of RNG manipulation is more likely to depend on who is running the show on the other side. A more ... volatile :lol: ... leader is likely to raise such a complaint. Someone less volatile will probably accept the unlucky result and move on. We had some poor luck in the beginning, losing a couple of warriors to their warrior, on grass where the odds were fairly even. We've also had some losses to barbs...
 
DaveShack said:
Playing with the RNG is only possible if you have several possible moves and the order they are done affects outcomes. The admins have a copy of each save and can verify one doesn't have to jump through hoops to obtain the same battle log results.

A charge of RNG manipulation is more likely to depend on who is running the show on the other side. A more ... volatile :lol: ... leader is likely to raise such a complaint. Someone less volatile will probably accept the unlucky result and move on. We had some poor luck in the beginning, losing a couple of warriors to their warrior, on grass where the odds were fairly even. We've also had some losses to barbs...

Would cycling through the turn make a difference since i was unfer the immpression the random seed if off so the same result will always happen? I don't know i could be wrong. And yes we've had lots of bad luck at the start of the game so a little good luck is now is not to much to ask for.

Anyway i sure one of my banzai moves wont come off somewhere along the line but until then i wont be complaining. Although if you look at the save it was a calculated risk that i took since it was 2 immos against 3 MW's plus we had 2 warrior to cover any retreats from the MW's.

Also i noticed i forgot to put in the T76 update is the CR squad is complete and heading up the west coast, and also a new squad has been started and it has been named in honour of our first leader Daveshack. The DS squad will be helping in defending doughnutia alongside the WC squad for the time being.
 
Chances for succes against reg immo: 11.4, 41% retreat.
Chances for succes againts vet immo: 4.3%, 43% retreat.
W00t!
 
Robi D said:
Would cycling through the turn make a difference since i was unfer the immpression the random seed if off so the same result will always happen? I don't know i could be wrong. And yes we've had lots of bad luck at the start of the game so a little good luck is now is not to much to ask for.

This is theoretical of course, but I suppose we'd better have it defined here just so everyone who plays is 100% sure what we're talking about.

Suppose you have two possible attacks, MW vs Immo or MW vs Barb.

If you try MW vs Immo and lose, then reload and try MW vs Barb (result doesn't matter) followed by MW vs Immo and win, then it's RNG manipulation and big-time cheating. Reloading at all other than at the beginning of a turn is considered cheating unless you do exactly the same sequence of operations, and even then it has to be from a misclick or a crash, or a replay to repair the game or as ordered by admins. It's important to record all moves so if we ever have to replay a turn it can be replayed exactly, with the same RNG results.
 
DaveShack said:
This is theoretical of course, but I suppose we'd better have it defined here just so everyone who plays is 100% sure what we're talking about.

Suppose you have two possible attacks, MW vs Immo or MW vs Barb.

If you try MW vs Immo and lose, then reload and try MW vs Barb (result doesn't matter) followed by MW vs Immo and win, then it's RNG manipulation and big-time cheating. Reloading at all other than at the beginning of a turn is considered cheating unless you do exactly the same sequence of operations, and even then it has to be from a misclick or a crash, or a replay to repair the game or as ordered by admins. It's important to record all moves so if we ever have to replay a turn it can be replayed exactly, with the same RNG results.

I see what you mean now, and yes that would be cheating. Personally i would feel sorry for anyone who was doing that, they would have to be very desperate, because just playing the turn takes me 45min to 1hr, sometimes more if there's a lot happening on a turn. Thats from opening the save to typing out the report for the turn in the thread. Not that i'm complaining, i enjoy doing it, just i can't image sitting there playing the turn over and over again just to get a desired result, its only a game after all:)
 
Turn 77

In todays leading story, WC 3 takes a peek into the jungle and finds 3 immos and a worker standing on a road. It would seem TNT has been kind enough to build a road for us through the jungle. Their are also 2 immos on the mountain.

The only member of DS squad has a bit of a look around south of chocolate, while our CR squad have reached the swamp on their way up north. WC1 has healed up and is heading back to the front.

Now have have two big descisions to make.

1. Does GS squad go in and attack the TNT city its next to or continue on to TNT cities further north. Pesonally i'm leaning slightly to heading further north but i would like everyones input.

2. Where about to finish Poly and since MIA are not yet sure whether or what they want to trade i think we should continue research regardless as they might end up not dealing with us anyway. Here are the possibilties and the turns it will take at our current research rate;
Maps-10, Curr-11, Const-19, Rep-26, Mon-22(approx)
Personally i'm leaning towards Maps but again want to here everones opinion

Finally we have 238g, 0gpt Poly in 1.
 
Hmm, research is an interesting question. If we had confidence that trade goods would be worth something, then currency or construction would be important right now. If we're interested in improving our productivity and feel that risking an anarchy is possible, then monarchy would be the way to go, since the unit costs of republic will make it hard to use that govt.

We need to be more proactive on trades. Let's make a neutral or minimally generous offer and see what happens!

The GS squad could head further north, as a more northern city likely has a higher strategic value. Once TNT saw us snatch the barb camp and continue in that direction, they've got to be excreting bricks and scrambling to prepare a defense. Especially since we're now strong enough to be able to spare multiple unites on a sortie. Ideally if we find a place we can pillage core city tiles or their internal trade routes, we can do real damage. Then go in for the kill, or even use our movement ability to zig when their defenders zag.
 
I say go with maps, it will give use another bargaining chip faster than the other choices and give us the ability to move by water.

I believe that GS Squad should press north for a couple of reasons. To steal from Master Sun (Sun-Tzu), to attack the TNT city there moves our fast troops into intractable, enclosed ground which would be fine if our units were restricted to one movement point but since we are twice as mobile as the Immortal we should take advantage of that and move north into the open, light ground before swinging west and burning some cities. :evil:

Also human psychology makes it a better decision to go north. Also we do not want to lose our mobility, (I'll state the stats in case there are any out there that like me have played Civ4 too much and forgot them) a Mounted Warrior is 3/1/2 compared to the Immortal's 4/2/1; we can NOT go toe to toe with an Immortal unless we have the mobility to retreat and I don't mean withdraw chance in a battle, but the ability to run away to spaces for every one they take, they plains in the north are much better for us.

I assume that TNT has some where between 7 and 11 Immortals left, five are in the Jungle between us and TNT the other are either in the Jungle also or in the Cities closest to us, I can say this with such certainty because like all humans defense of home (or in this case Empire) is a priority. I may be misremembering but I recall one of our units stumbling across a couple of undefended TNT cities a few turns ago, they will not make the same mistake twice and will concentrate units in the cities that they believe to be most likely to be attacked, those cities closest to us, and they've had a couple of turn to move units in since they saw us.

I believe that the GS Squad should act as a harassment force, it should only attack lightly defended cities and raze them plus cut road between TNT cities to slow the movements of TNT troops, and if at all possible to get the TNT army to chase GS Squad. I would even suggest our External Consul Nobody to send inflammatory messages to TNT to get them to focus on destroying GS Squad, the more tunnel vision the better, if we were to get them to move units along the roads we have cut to protect the cities closer to the GS squad we can get those units out of position for when our CR Squad comes out of the setting sun to collect on past debts. Just my 2 cents, I could be completely wrong on how they have set up.

Also Robbi could you please put up a screen shot like the one on the first post in this thread that shows much of the continent.


-the Wolf
 
Back
Top Bottom