Turn Discussion Thread

Blub
we 've a treaty with Ama not building cultural in Anjen. It's crazy, I think, but it's our best ally.
 
I used the city revolt tecnique only once (but many times in a game), but IIRC it lasted for more than 1 turn. Not sure but at least 2, probably 3.

We need a WB test, but it's not so easy to set up, mainly for the EPpoints.
But if i'm right, they can't whip NOTHING in that city! And we find it without cultural defences next turn.

You can test the during of revolt easy, take a great Spy and get enough points to make city revolt and then wait, I 've done it => it's only 1 turn.
 
How about we use our Siege against their units, how is that for an idea?
 
I think we must load anything we can in the 2 just unloaded ships (Enterprise and the other one). Even the archer, who can be upgraded to Xbow if needed.

What about my non-war-related suggestions? (libraries, MM and so on)

What do we wait to settle near that incense?

I'm also wondering what an hell of an army our "friends" Amazon have in that city, to manage to demolish 2 giant stacks. Badly assorted, badly promoted, but still a lot of units.

I don't think city revolt lenght is influenced by speed. But i used it long time ago, in a GotM, i think with Portugal. I'm not sure, so i don't insist.

Sorry Trys, it was very late here, so i went to bed just after my last post. But i've seen AS took care of the turn.

We can build Observatory in Rigel and Archnar
 
City revolt is (2 + number of pop) turns, it is not important, they 've siege wepons (cats) and can demolish anything we 've in Injinya, then come with mace at other units, we can't hold the city after capture. So we must go and destroy it
Plan
spy makes revolt, if this fails, our units goes at ships.
cat and treb (whichons first we must test, I can do it tomorrow) attack, then I think the maces with or without CR has a good chance to win against their units.
After destroy Mav has to go in HR (civic). Lost their war- bonus in production and war wariness.

I see no other püossible plan.

there are in Gold 2 mace, rider, cat, warrior; in Iron mace, Ele, 2 cross + mace build this turn

How about we use our Siege against their units, how is that for an idea?

I'm strongly against raze the Pyrs city!!!
If we think we can't hold it, just reload our units in the EIs next turn and let's wait until we can hold.
I already said this. I also think that the 2 EIs can blockade the Mav's home island. Even galleys can.
We have another chance: what about to use our stack to pillage their iron? Fortified on a hill and at full strenght they can do better than damaged in a defenceless city.

This and the blockade will let them build only cats and archers.

In my game "inspection" i don't remember to have seen so many cats in their cities.

Blub
we 've a treaty with Ama not building cultural in Anjen. It's crazy, I think, but it's our best ally.
I know.
But i think the only city involved is the new one, near the horses. This won't apply for the former barb city (6 turns for the 3rd ring anyway) and for our cities in different landmasses.
 
I remain opposed to razing the Pyramids. Better to evacuate our troops back to the East Indiamen. I just don't think a counter attack will be as effective as you believe. But I could be wrong. I will try tests in world builder later today.

Edit: I agree with BLubmuz
 
There's no way that it's going to be the right move to raze the pyramids. We have to remember what we're there for. Reducing Mavericks capacity is all well and good, but the absolute top priority reason for being there is to gather spoils and improve our position. We want to come out of this whole thing with some cities, not a bunch of rubble.

If we can't hold on to it, move the units out and let them re-capture it, then take it back later. Doing that is much better than razing it.
 
Yes I rather reload our uints then raze the Pyramid city. We do have two more EI boats coming. We need to get that Caraval in front of the city that is holding the two galleys. I'm going to have to do some WB experiements myself when I get home. See if we can hold the hill.
 
We can build Observatory in Rigel and Archnar
I've not seen if we have libraries already, we have only the one in Sirius.

Libraries are the cheapest thing we can build, what are we waiting?
They give the same multiplier as observatories and 2 Sci slots instead of 1.

Also, i connected to the game and noticed they're building HAs in any city.
No way we can hold with xbows and HAs around. Better retreat the stack.

We're goin' to lose 8 units for nothing. Raze the Pyrs city is almost pointless. We can take it and keep it if we'll be patient. There's a long way to Constitution, not to mention to Fascism, provided we ever research it. It would be stupid to deny ourselves such a wonder for the rest of the game just to deny to Mavs for few turns.

Let's just load also the other 2 EIs with good defensive units and with siege. In the meantime, let's blockade the island.

Wait! a good general knows when it's time to wait.
 
Yes I rather reload our uints then raze the Pyramid city. We do have two more EI boats coming. We need to get that Caraval in front of the city that is holding the two galleys. I'm going to have to do some WB experiements myself when I get home. See if we can hold the hill.
East indiamen are good even against Frigates, go figure a couple galleys or triremes. Reload our troops in them, blockade and Mavs will keep the galleys in port! We can use the EI to sink their poor boats if they put out their nose from the port.

I already played with Dutch and the EI are just great until Combustion. Let's use them as they must be.
 
I meant Obsevatory only in the Anjen two cities. To lessen culture conflict over there. We do need more libraries unfortunatly we've gotten ourselves into a war. My plan was to get the Pyramids so we could get US and buy libraries and other things for our cities and quickly develop them.

Your right we should wait to overwhelm that island, I'm just afraid of what Quat is doing with their own forces.
 
Blub
What are you doing? And why?
We must not login, after the time. We get a penalty for this.
 
I meant Obsevatory only in the Anjen two cities. To lessen culture conflict over there. We do need more libraries unfortunatly we've gotten ourselves into a war. My plan was to get the Pyramids so we could get US and buy libraries and other things for our cities and quickly develop them.

Your right we should wait to overwhelm that island, I'm just afraid of what Quat is doing with their own forces.
The worst case scenario can be we're forced to declare on them.
This brings back the need to re-define our diplo strategy. In any case we can let them take one city, then smash them.

We need also 2 more galleons.
1 to ferry units from our home island to Bode (is this the name of the uncontended spike of the star, right?) and a road to the south coast, S of the Stone city.

In this way we can be a lot faster in moving units to Mav and to Quat.

And another to ferry reinforcements and in case to attack other ships.

Please remember that EIs are almost as powerful as Frigates. We must and can use them - even if loaded - against galleons, too.
 
Blub
What are you doing? And why?
We must not login, after the time. We get a penalty for this.
The first time i hear this!
I needed to examine the game, i did nothing.

Penalty? Let me speak with the admins and let's see what they dare to do.

It's not possible that a member of a team can't take a look, doing nothing than that.

This is a stupid rule, if ever, better they delete it. If this rule is set for gameplay reasons (which i can't imagine, due to my ignorance of MP), is better that they let anyone participating the chance to look at the game if no irreversible move is made.
 
Blub
If one of the other team make this, I think the Admins would make the turn "click". We play with rules. Everybody knows now, we 've break the rules. Without, there is no play. If this is the first PB, then you must understand, the rule is very important.

Every DG-member has read or knows the rules.


The aqdmins have posted here.

I think It's a wrong decision. Make what you want.

Good night.
 
Blub
If one of the other team make this, I think the Admins would make the turn "click". We play with rules. Everybody knows now, we 've break the rules. Without, there is no play. If this is the first PB, then you must understand, the rule is very important.

Every DG-member has read or knows the rules.


The aqdmins have posted here.

I think It's a wrong decision. Make what you want.

Good night.
Rules are better than you think:
From the rulset:

The following actions are restricted to your half of the turn:
Moving any unit,
Promoting any unit,
Upgrading any unit,
Gifting a unit,
Drafting any unit.

You can do anything else at any time.
What i said :D

Now i've read the rules and they seem reasonable to me, mainly the double moves ones.

In other words, just take a look at the game not making irreversible moves is allowed.
More, it seems that only war-related moves are forbidden.
i.e., if we decide to whip the forge to get the overflow in a library it's legal, since even if we do it in the "wrong" part of the turn, it does NOT involve anything in the war.

Don't be duped by my jump in the last days. I'm probably one of our strongest players and a respected member of this nice community.
 
Well if we can whip I would move to whip the market in Rigel, it's 1 turn away from pop, it has 14 :) vs 9:mad: and it's currently at 10 turns for Market.

I think We will be moving our units off the Island next turn, were going to need more pikemen it seems.

I forgot to mention that the whip will cost 3 pop which will bring us down to 5, though for only one turn.
 
Well if we can whip I would move to whip the market in Rigel, it's 1 turn away from pop, it has 14 :) vs 9:mad: and it's currently at 10 turns for Market.

I think We will be moving our units off the Island next turn, were going to need more pikemen it seems.

I forgot to mention that the whip will cost 3 pop which will bring us down to 5, though for only one turn.
It was just an example, but happy if i give you an "inspiration".

If we decide to do as you suggested, can you check my example? The forge is 1 turn to complete and we can actually have a huge overflow to use in a library. In any case i suggest library after the forge.
 
The Market has 10 turns, and Rigel will growth pop in 1. I was thinking of saving those ten turns of waiting.
 
That brazen Slaze... actually attacked Mace vs Mace. and freaking won. He only killed one of our mace so now we have four, he began to move units south from his other cities. He's logged out so I presume he's done. Also Amazon has earned another general.

I think I will whip in Rigel, I don't want to wait 10 turns and I think we need some more military focus.
 
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