AlphaShard
Emperor
Ok I did most of the following except 1 and 2 since that would really be war moves and that seems to be the real issue with this splitting the time. I settled the G city since that has nothing to do with the war (directly) now we have Betalguse which was next on the names list. I settled the missionaries again not war involved.
I also did not load units on wounded EI, it probably won't matter since we can load and move next turn.
On point 11, HH wasn't active but LP was and is roading.
Bold is actions taken.
I also did not load units on wounded EI, it probably won't matter since we can load and move next turn.
On point 11, HH wasn't active but LP was and is roading.
This turn
1. Enter moves 2 tiles W and blockade,
2. Nobody moves 2 tiles SW and blockade
3. Mariner moves 2 tiles W, 1 NW
4. Spy go at Mariner
5. EI 1 goes at Achenar, missio make religion, Juno enter EI 1 and EI 1 goes Direction Arc.
6. Settler goes at founding place, the place is choped with 1 worker (Clautius or Toch), the settler founds the city, the missio gives religion, the 2. worker goes SE and chop ( I think finish) the gain for new city/granary.
7. Both HA goes at coastal-mine south of Sirius.
8. The healed mace from Arc goes "army point"
9. the new mace from Vega goes to "army point n Arc" on the way to army point
10. EI 2 goes at Tile SW of army point (is marked Turn 131 EI2), Astrea, Thor goes on board additional Orion next turn, and 1 unit treb or mace; I think we need a 3. treb.
11. the worker at Bode: HH farms, LP roads. Next turn we 'll move "army point" to south
Bold is actions taken.