Turn Discussion Thread

Quat has moved their units to east, if I see it right, Mav can't attack there (no roads).
I think they wait of siege weapons (5-6 turns), 6-7 siege weapons wait in Quatron.

I think you are right, HUSch. I expect Mavs will be whipping CG2 crossbows like crazy in the meantime.
 
We probably should whip up some more forces our selves then.

Husch did you see my post where I said I was able to take the city in the save you posted? Was your point that we needed three Trebuchets or that 3 wasn't enough?

@Irgy: Sorry I forgot to respond to your post on this but I attacked and took the city on the same turn as the game opened up to. So I don't know if the city units had their fortify bonus or not.

It HAS been my experience that a little Siege goes a LONG way. I still think 3 Siege is enough per city but I'm not against overkill, especially since I am sure Quat will gain at least one city.

Oh and LP you should know that Quat got Music first so they still have the GA from that. I've played enough MP games to see how devestating and annoying a culture bomb can be. Even when you ARE a Cre civ.
 
How many test 've you made (it's random seed) and it's possible, that Mav set 1-2 units more there. I 've won also, but there are no units to defend the town after capturing. And you need the cross or?

So long Mav builds no cats we should wait of the 1. reinforcement. A few cats more, make the injuries of our troops not so bad.

the 1. reinforcement has 1 cross (now build in Arc), 1 mace (in moment at old army point) and 2 cats, the 2 has 2 HA, Juno, a mace from Vega and cats (we 've 5 cats, 1 pike); in Vega and Arc we can whip to get big overlay and 2 units more for the 2. reinforcement (Nobody and EI 2).


btw
In the test I gave the units ** additional, for fortifying.
 
Well I only did one but I find it hard to believe I could be THAT lucky with all of the units. I lost one and there WAS a full health Mace left plus a Pikeman that didn't even fight.
 
Well I only did one but I find it hard to believe I could be THAT lucky with all of the units. I lost one and there WAS a full health Mace left plus a Pikeman that didn't even fight.
I guess you were successful in set the city on revolt? BTW, i forgot: it's just that the city loses the defense bonus or also the units are damaged? like in a revolt for cultural pressure?
 
The city was already in revolt when I opened the save. I just selected the Trebs, attacked, then selected the Mace and attacked. I then attacked with the Cross.
 
Yeah there wasn't any Fortify bonus, so I skipped two turns, incited another revolt and yes that Fortify bonus makes a world a difference it seems. I wasn't able to take the city but it WOULD eventually fall with heavy losses on our side.

Though it's not like I said don't bring in reinforcements.
 
So do we want to whip again in Rigel so it can focus on military stuff? Are we going to whip in Arcturus for the Hammer Overflow?

Remember DaveMCW said we can do anything so long as it doesn't involve the units. So we can do last minute whips.
 
We don't have to whip in Rigel to change its production. We aren't in immediate need for an Observatory anyway. What if we just switch to building Barracks?

Edit: or a settler or workers?
 
That's true I just like to take advantage of the Slavery civic while were in it.

Settler will take 7 turns, worker 4 and Barracks in 6.

I really wish we had US. Barracks cost 225, Settler 450. We could buy both 1 turn after the other. How do people NOT find that useful??
 
We should whip all things in Rigel, settler and worker also, if we want to build them.
It's
1 :food: = 1 :hammers: in normal and
18-20 :food: (1 pop) = 37.5 :hammers:

Have you now whipped in Arc and Vega? I looked.


Sry
I 've made a plan for Procyon, but forget to look at it.
 
In Rigel now we build a settler with 15/100 +15 :hammers:, we wait 3 turns then we have 60 and whip for pop 2 (best value);
we 've then 22/32 :food: and overlay 49 : 1,25 = 39 build then lh in 1 turn and grow to pop 8-10 again.
 
We 've lost our spy at hill, that is a warning for them too. Perhaps they don't know about the spy in Inj.

Additional there are +2 Cross in at near Injinya, together 5 (2 without promotion, also with 2 free). That is too much for our corps to win against, without reinforcement. But I would land and hope, that if they attack we 'll live next 2 turns
 
If Mav brings reinforcements, use the turns waiting for our ones arriving to bombard the city.

What are we waiting to start some diplomacy with our "allies"? That the grass grows under our feet? Do we want to keep that ETT indefinitely, waiting for them crushing us with our techs and the money they saved for upgrades?
 
If Mav brings reinforcements, use the turns waiting for our ones arriving to bombard the city.

What are we waiting to start some diplomacy with our "allies"? That the grass grows under our feet? Do we want to keep that ETT indefinitely, waiting for them crushing us with our techs and the money they saved for upgrades?

I'm not sure we want to signal them that were done with the ETT just yet. We've already made plans to not give them techs anymore.
 
I'm not sure we want to signal them that were done with the ETT just yet. We've already made plans to not give them techs anymore.
Sure, but we need to draft a plan with Amazon. We can't leave them... for now.
 
We should dicuss this more your right in that, it is a delicate matter.

I'm not sure myself how to go about this since I think one option is to get Quat and CDZ to fight each other. I have a feeling that scenario is almost inevitable if you look at Quat/CDZ culture conflicts.

Lord Parkin you may have missed that little spat where CDZ and Quat were fighting over the southern spoke.

To me it's like the Quat has a Bomb with that GA just waiting to go off.

My main concern is not getting dogpiled in this so we should start in talking to Amazon first, make sure they are agreed on the Big Picture here after Mav/Mer are gone.
 
Ama and CDZ 'll get close borders, with CDZ conquer the spoke between Ama and Merlot. Sangre is like a Look-out (fort) from CDZ to Ama.

If Mav brings reinforcements, use the turns waiting for our ones arriving to bombard the city.

What are we waiting to start some diplomacy with our "allies"? That the grass grows under our feet? Do we want to keep that ETT indefinitely, waiting for them crushing us with our techs and the money they saved for upgrades?
Blub
if we don't give them our techs, they couldn't do anything with it. I would request DR from CDZ and research low nationalism.
We must land first before we can bomb the city.

You are for landing now, is it right?
 
Here is the situation in Injinya:

Civ4ScreenShot0452.jpg


As HUSch mentioned the units 1N are 2 crossbows (1 with CG2 promotions the other unpromoted). The Quatronia stack is 4N of Injinya, and maybe heading to Gold City.

We need to decide (and soon): Do we land our stack at Omaha Beach?

As a reminder our stack is 4 trebs, 5 maces, 2 crossbows, and 1 pike.
 
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