Turn Discussion Thread

Alpha, Blub
The RNG hasn't favored the other, Imo they 've favorde us. they lost 2 of the first 4 combats, not 1 I would think normal. I would think they thought to win the city back. In the ISDG LP get knowing, what is happen, when the RNG favored one player really.

Combats
Cross ag cross 73% lost
Cross ag cross 73% won
cross ag mace 75% lost
mace ag mace 79% won
mace ag mace 79 % lost
mace ag mace 79% won
mace ag mace 88% won
cross ag pike 93% won
WE ag pike 22.7% won
HA ag treb 97% won
Ha ag cross 96% won
war ag cross 70% won

It's the WE battle that we really should have won. Were going to need to devote a bunch of cities to making units. Like I said above though Vega, Arcturus, Procyon, AC, and Canopus can make the war units.

Settling the Copper/Clam city seems like a very good idea as it will be our lauching point to Mav lands.

I still think we need to also make sure the spoke entrance is made safe. Wouldn't want units sneaking in on us.
 
Alpha
In the moments we 've 2 new cities to grow and make buildings, in few turns one more, in 2 other we build hybrid, they are not ready for military the next 5-10 turns, we 've 2 military towns at Bode and 3 at Sol.

If we play for war, I would prefer to change civics to theo and build units and whipp, so that we 've every turn 2-3 new units and destroy our production for this. Alone the changing of civics cost enormously, but without we 've not good enough units. And we need good units not so much, because Maw can't build them, they 'll build archer and cats, with that and some fast units (they 've now) they can destroy many stacks.
 
All Procyon needs is a Barracks and it can build military units. I also agree with Theo, were going to need the XP.
 
There's another thing to note: why Quat moved the stack to Gold city, then back to Iron? That iron could have been pillaged 2 turns ago. At present, it's still there.
And another thing not clear: we have seen some of the Quat units lightly damaged, now they are more. From where came the units attacking them?

In any case, we must not fall in the trap of building only military because we're at war. We must continue to develop our cities, so we can advance in techs. It's the only way to win this war and this game. Along with numbers when fighting.

I think we all agree to retreat the troops in the closer EI, waiting to have 5 full of them to unload on that f****** island.

I also think that the priorities for the new cities are:
- the one marked as B it saves maintenance for the units to be boarded.
- the one marked as Blub2 it allows the fort, much needed to bring reinforcements quickly from Sol and Anjen.

And we should not delay too much the other 2 cities: Blub3 and the Whales City.

We need to grow them fast to contribute soon to the war effort.
Also, to save on units maintenance, we can build some to 1 turn to completion, then complete them in a rush.
We can also build some archer for city defense or even for hill defense.
 
Hence why I said that Sirius can build the GL. At least that's my vote anyways. Archnar and Betalguse does need to build and grow.

I just don't want anyone to forget there is a sizable Mav army on the Mav spoke and we've only a lone Maceman at the pass.
 
Hence why I said that Sirius can build the GL. At least that's my vote anyways. Archnar and Betalguse does need to build and grow.

I just don't want anyone to forget there is a sizable Mav army on the Mav spoke and we've only a lone Maceman at the pass.
Good to know.
And you're right about the lone mace.
I think we can stack with him 1 pike. 1 Xbow and 1 HA. They should be enough to avoid surprises. Then a road there and start building the fort. It will act as a defensive structure while waiting for the city when it can act as a canal too.

Now we need to move our units in the war zone. Are we agreed on a strategic retreat to avoid to see our units die for nothing?
 
I think all our units go on board we 've near there a second EI.
There is not all possible. With theo is any building more expensiv.

Blub
Quat goes never to Gold. Have they left the iron and make nothing? That were nice!

I don't understand your post about the Mav Spoke army, the units are in Copper and other cities, we see them. Btw we see if they build a road there, and I did want a spy a long time to explore there. I must say that the canal-city is the last in the city queue, because we 've to few worker to make the city positive.

Alpha
I 've not seen new Mav-units at the isle.

I don't get in the game now
 
I connect and get a trade message from Ama.
Ivory for pigs, I
So we can build Eles in our stable-cities at SOL. Eles with 5 XPs.
 

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Turn proposal
1. All units from Blub1 goes back to army point!
2. Spy goes at Dawn (who has unnamed it) and Dawn goes at Bode, why is Dawn at this Tile instead at the marked "ferry point"? We need it next turn at Achenar for the settler.
3. All units at Mavs isle goes at Nob, nob goes 3* NE and blockade.
4. want we make hunt at Barb ships? Yamato (injured 96%) and Mariner (70%) 've both 1/2 XP.
5. I would whip the lh in AC and then build there Eles.
6. In Canopus Ele also not a EI.
7. What is with my idea about getting DR from CDZ and go after nationalism, build Taj.
8. If we want another EI, we should build it in Sirius, build in this turn and then whipp.
9. enterprise goes a little and blockade.

Good day/night
 
We need another EI, it's useless build a WE which we cannot use.
I know that the canal city will be a debt in the early stage, but we need that canal. Just think what we gain in terms of ships movements with that.

I think launch 2 EIs with 1XP against the barb galleys is a good idea. 1 is enough for the blockade.
 
I logged in to moved units before our half of the turn was up (isn't this the General's job? :think: ).

Per HUSch's turn plan:

1. All units from Blub1 moved back to army point.
2. Moved the spy from Sirius onto Dawn Treader. Moved DT to Bode "ferry point" (I was not sure if this was the correct place on Bode to move the spy, but it's close to a road)
3. All units on Mavs island loaded onto Nobody. Nobody moved 3 NE and blockaded.
4. Moved Mariner (caravel) and Yamato (EI) NW toward barb ships.
5. I wasn't sure where we wanted Enterprise, so I set it to blockade.

I think these were all the unit moves we could do. I haven't done any of the worker moves, or switched the builds.

We got DR from CDZ, so I switched research to Nationalism (for Taj) and moved the slider back up to 100%.

Are we going to build an EI man or the GL in Sirius? I really don't know. I've decided that all my Civ4 experience is playing against AI, not humans, and my intuition is lousy for MP. So my opinions aren't correct about most things. I am going to defer to more experienced MPs.

Edit: One thing is pretty clear, we shouldn't attack Mavs again until we have an overwhelming military force.
 
I logged in to moved units before our half of the turn was up (isn't this the General's job? :think: ).
Yes, but yesterday i haven't seen a clear decision on the retreat. So i thought you'd like to discuss, but last time i checked before bed no one said nothing. Even if that was the only thing to do, i was alone.

About the GLib, i've seen Alphasard agree with me that's worth build it. It costs like a couple units and the benefits are big. Not clear what HUSch thinks, but i don't remember screams.
 
Blub
When do you want a next attack? In which turn with, what kind of units? Please make a proposal/plan. Then we can see and make a good mm. We don't have 2 EI with 1 XP, Mariner is a cara.

I like to play peaceful, but the opinion is, that we want a town of Mav, best Injinya. So we had to build units. We can build the Glib and other WW. If we build Glib, we should not research with high rate.

Tristero
What is an overwhelming military force. Our units make 've a good defense at hills, in every conquered town, they are sitting ducks. For units we need gunpowder (musks) or feuda (Longbows).
 
I asked a couple days ago to ask to our allies when they think to complete Feud.

With the kind of troops we have at present, i think we must unload 5 EI at once. With the WEs things can go better, since they can defend against Xbows better than any other unit. I would even propose a couple archers. With CG1 in a city they can make a good job. They're cheap to build and cheap to upgrade to LBs.

I'll connect to the game later to draft a list. I need to take note of all the units we have.
We must keep some in Bode.
 
Tristero
What is an overwhelming military force. Our units make 've a good defense at hills, in every conquered town, they are sitting ducks. For units we need gunpowder (musks) or feuda (Longbows).

I mean either we have an advantage in numbers or tech such that we can survive counterattacks. We presently don't have a tech advantage, despite the ETTA.

The turn ends in about 9 hours. Please post suggestions for worker/city micro/builds. I will have chance to play in a few hours, but I will be out tonight when the turn ends.
 
I can and want not decide, what to build in Sirius, both (EI or Glib) are important. Decide you or another.

Alpha goes NW
cave N
wb east
cross from Arc to army point
LP to army point and mine for the new town
 
I strongly recommend the GLib in Sirius.

For the rest, i'll do something tomorrow, busy day today.
 
I can and want not decide, what to build in Sirius, both (EI or Glib) are important. Decide you or another.

Alpha goes NW
cave N
wb east
cross from Arc to army point
LP to army point and mine for the new town

Turn proposal
5. I would whip the lh in AC and then build there Eles.
6. In Canopus Ele also not a EI.

I strongly recommend the GLib in Sirius.

For the rest, i'll do something tomorrow, busy day today.

I've made all these moves and taken screenshots, but I have not ended the turn. I settled on the GL in Sirius. If we want to switch to EI in Sirius we can do so. Even if we put one turn into GL I don't think the hammers will go to waste.

I will post a report after I take the family to a performance of Dicken's "A Christmas Carol".

Update: I logged in to check on Mav's recapture of the city, and an AP vote came up:

Spoiler :
Civ4ScreenShot0471.jpg


I voted "No" since i had to vote something. Do we only qualify for this because we captured the city? Is that why Mavs pulled their troops out of the city? So we would be held to the result of an AP vote?
 
So they haven't recaptured the city at all?
 
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