Blub, I think your canal-town is better than Alphas, but also I would not move "Alpha A" west. For me the canal town is more a fort against land-units from center, than a needed "Panamacanal". With the towns at south and south-west coast we 've enough production for bulding the needed ships, and additional the usability from this canal is not like the original. Without the "pacific war" were more difficult. The gain is ~2 turns from Sirius to Gold. "Alpha A" has the sugar of 2 clams, even 1 of this is for the canal town. So when we found the canal town there is a fished clams for it.
The problem I see is that we want not win this war, but the game, so it's important to have after the war a chance for more. But perhaps ( and I consider it's more and more) this thinking is wrong. How see you this?
The last total DG-war (I saw) was in ISDG against LP and there was units and best promotions for this, no considering what's later. The towns were at pop 3-6 whip, and in the crusade all units were ready, all in the sense, after winning the war, we 've a good sitution for the rest and is the same how our towns are in this winning time. This is not right for us; here we discuss the war is won and we have Pyras and must make/get a good stand for an attack against the south. So we lead more a gentleman-war (if you understand my meaning), because we 've more "irons in the fire" ( that is translate from a german word) to win (and my interest in the game is not depend of victory).
That, I don't think; against the cross, we had no real counter unit. And all their units 've 2 promotions, our only 1. How good are LAs against them; I don't know, I 'll/must test it.Also I think had we waited on the hill we would have been able to keep the city on Mav Home island because the reinforcements would have allowed for it.
The problem I see is that we want not win this war, but the game, so it's important to have after the war a chance for more. But perhaps ( and I consider it's more and more) this thinking is wrong. How see you this?
The last total DG-war (I saw) was in ISDG against LP and there was units and best promotions for this, no considering what's later. The towns were at pop 3-6 whip, and in the crusade all units were ready, all in the sense, after winning the war, we 've a good sitution for the rest and is the same how our towns are in this winning time. This is not right for us; here we discuss the war is won and we have Pyras and must make/get a good stand for an attack against the south. So we lead more a gentleman-war (if you understand my meaning), because we 've more "irons in the fire" ( that is translate from a german word) to win (and my interest in the game is not depend of victory).