Turn Discussion Thread

We need more culture there. They (Ama) are in caste and merka and 've so +4 :culture: there. So we need our religion and the theat and lib quick.

btw
That nobody comes to the idea makes the road at center to RR for Ama. The best would be we would destroy it, but that isn't possible or not?


Where are the settler ging, is there an answer?

Blub
How many units you think would be needed for a war against Quat and what should 2 EI can doing in the south?

Another question, what is the give to Ama, that they permit our cav there?

After consolidation at Mavs isle, perhaps we get it whole, than we need no other territory, and we can go destroy not conquer.

For building units etc I would go out of eman. Its a crazy civic.
 
Eman is a crazy civic but we have no choice, at least we can benefit from Cottage growth which is why I think we should be building them in Comet spoke.

Settler is going north until we've decided exactly which spot to settle NO ONE has posted there spot suggestions like I asked. Just general directions, I want to see something more specific with signs.

Well it looks like CDZ is building road at the center, I think we could destroy it but then that would look suspicous don't you think? Roads and RR can be a double edged sword which is why we put forts up.

I like conquering the planet, too many civs I've seen always seem to have some settlers ready, look at amazon they threw FOUR settlers into Comet and we had JUST conquered it. Your better off conquering everything so that you know you have all the land and no one is sneaking in a city.

Oh and I just remembered we should beline to whatever has Submarines so we can get the Circumanavigation bounus, the Sub is the only thing that can travel under ice.

Would it be viable to use Ironclad ships to defend our coasts? We need something to fight those Quat Frigates.

Though looking at it it only has 2 movement, I don't know if that's very effective, even Ship of the line has 3 movement. A Frigate would be able to out tun both ships.
 
We can rush:
The theatre in Aldebaran for 90G(2 turns otherwise)
The lighthouse in Alcor for 159G(11 turns otherwise)
The library in Mizar for 210G(12 turns otherwise)
and build culture right away on all three for a couple of turns?
 
I think we should rush the Lib in Mizar.

Well no one discussed what we should do with the workers so to avoid wasted turns I moved two workers to chop the forest south of Aleder. I sent a worker to Mizar, another to Alder and one to south city.
 
But in this turn the forest south of Ald is Amas. btw, why left fed the road?

I vote further for town at spot of Anjen. And best we build at Anjen some courts and bancs.
 
But in this turn the forest south of Ald is Amas.
Culture pop? Last turn it was ours, looks like we need to be rushing some culture buildings.

btw, why left fed the road?

I don't know what your asking.

I vote further for town at spot of Anjen. And best we build at Anjen some courts and bancs.

:goodjob: Agreed
 
OK, i know you'll crucify me for that, but i built the road on the now Ama forest. But sooner rather than later it will fall back in our culture.

I deleted the stone to Quat, they've finished the SM, so we have gained 1 turn on OU.

Now we have enough money, so i think we can keep the slider to 0 until the OU is completed then go straight to Physics, butning the GS in the process. It will be replaced by the one from Physics for our next GAge.

War news in the appropriate thread.

Please note that i moved the units only in the Mavs' area, except the Cav which i want in Anjennida.
I'm still busy with my PC, so please complete the moves i left.
 
We need to decide where to settle the spire city. I've attached a picture with tags so we can pick the best spot. I'd like to settle this city this turn, since it's not a war unit we can wait to the last hour on this one.

Edit: I changed the city name from Injinya to Antares, feel free Bulbmuz to change it to Giza if you really want that name. I just wanted them to see the name change before they get wiped.

Spoiler :
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Spots D and G have the same benefits i already described for spot I, but there won't be any problem with Ama.
Spot B is the initial choice, not so different as we already discussed.

For me it's the same, but you can't settle in any of them this turn. You need it to move, then settle next one.
 
Ah so we ARE happy with spot b then where the Crossbowman is already? I thought I was reading that we had other ideas. I just wanted to make sure there wasn't a disagreement on this.

Also the settler can settle on I this turn, or L as the game seems to be suggesting, that that I want that spot. I do perfer to go to the CB.
 
We want a town there with good chance to make prod or commerce for us and not a gullet or a frontier village.

Blub why do you build a road for Ama there, so that they get a free access at the forest? If you shut the eyes and chop that would be better for us, not for our relation (I don't know who get the gain?).
 
So you complain that Bulb built a road and then suggest chopping the forest for them? :confused:
 
So you complain that Bulb built a road and then suggest chopping the forest for them? :confused:
You can't chop forests or jungles and clean fallout in foreign territory, unless at war. I know well, it was a key point of my last succession game.

Soon that tile will return to us and the workers were already there. Ama do not have a single worker in the area
 
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