Turn Discussion Thread

Conquering Mav's island some turns before Amazon does their's it's a priceless advantage. If getting Gold City doesn't cost us that much units, we still have a respectable army that can heal just like that with the super medic and almost ready for action.
Meening that we might be able to re-buff the army while the stack is healing and while invading Q we'll be already building city infrastructures.

Sounds solid?


EDIT: In the Civstats game page, player summary table, what does the asterisc column meens?
 
The asteric means the player has hit end turn. I do agree with your assessment, we do seem to be on a roll.
 
Soon that tile will return to us
How can it be? They 've now after the 1. CE +20 :culture:/turn, we need for the +20 the 2. CE. So I see no chance for us to get it back. So it would better to left the tile.
 
Who has moved Ironside? Who couldn't wait here? I say it repeatly, there is no reason for moving the first time anybody log in.
I don't understand it, why must the cav wait at Sol?
2. What is the goal with the general?
 
I moved the ship, to gather the GG. Sorry, i haven't seen the Cav ready.

About the GG as i posted in the war thread, i suggest to settle him in our HE city.
 
We should be already building culture on Comet. Amazon cities are expanding their culture and are cuting through our domain as a hot knife on butter.
 
They 've merka and caste and sistine, so they get at least 2, most 6 :culture: in every town. How 'll you do something against. Best would be: 100 % culture a few turns but this cost some and additional we go against them at Anjen.

btw
This is a result of our action to get the south coast towns for fighting against Quat.
 
We need lux-buildings like theatre or col in our main towns. markets also.
We live from res of our allies.
 
We need lux-buildings like theatre or col in our main towns. markets also.
We live from res of our allies.
Markets first, theaters once we have access to dyes, sure.
But don't forget that wiping Mavs will have a positive impact on our WW and the gems will give +2:) in any city with a forge in 3 turns.

Would you please explain the last sentence?

edit
Logged and made all the military moves. Also queued a WB in Rigel. We need 1-2 workers in soon former Mavs island, to improve the dyes.
 
I think we should take the cultural pressure from the Comet cities as soon as possible. Starting to build culture on those cities to squeeze Amazons out.
 
Alltria, we have build Libraries and Theatres as well as hired Artists there to combat Culture.
 
What I ment is to put culture on top of some city queues for a couple of turns. Those that have at least a forge.

Alcor does need the forge that we should rush buy as economic as possible. The same goes for Altair with the Dike(Is the Dike worth to rush buy? It's done in 33 turns and costs 800 and something Gold to rush it.). Hadar can also help to to pressure on New City's culture too, right?
 
So we need there our religion. also in the Mavs-isle-towns.

We should first make a sequence of our wishes.
Attack Quat or building our empire? There is no possibility of both.

I don't understand the frigate in Arc so I 've changed to cav. Also I chnaged the job at our south coast town from forge to theatre. We need there a ground culture.

Please decide where we build 5-6 missios the next turns.
 
We must take 2 decisions for next turn:

1) start researching again with the path i proposed
2) start the GAge with a GS

Slaze deleted the 3 HA. I think that this tactic has some justification in the need to transfer to Merlot as much gold as possible. He also whipped a Pike, but it will be unpromoted and unfortified, no match for our Cavs. Luckily he doesn't gave to Mavs a Merlot city. I don't know if why he doesn't thought to this chance or why he's afraid to commit some infraction to the rules.

When i logged i've seen some worker not moved. So i did something, better than nothing, i guess.

HUSch, we don't have many choices for missionaries. We got only few cities with monasteries, all with good production. I see the point in buiding them at least for the Comet cities, so better move on.
 
I would wait til RR with start of researching.
And I against a GA before we go at war against Quat.
We must see, we are then in war til the end, therte is no reason for any other ideas, CDZ 'll not wait and you must understand that Ama and CDZ hadn't won against Mer now. So the delete of the ally is against their/Amas wish, also they could say nothing about. What do you expect from CDZ and Ama if we declare war at Quat, what do you expect from Quat self?
Quat 'll make an request and sees
a) no response, then they go to Mer
b) any kind of response.
Want we this? Are we ready for this. Ama has recruit rifles the last turns for their combat against Mer. I think we must wait for them to diminish Mer. If not they 've to help Quat without declare war against us.

If we go at war we change the civics to war
police, nation, slav, merka and theo, all other are statebuilding and then nonsense. Especially US and eman.

btw
Blub I haven't read any plan from you about the attack other than we 'll ferry our units to Comet and then go at mirza at the EIs and land there. Imo we 've not enough units for this a long tiime.


btw
i find your research path not so good, there is no one who 'll go at physics against us and the sacrifice of a scientist to get a scientist. For me Bio and food is more important because we 'll recruit and slave every turn most we can, because we need it, we fight against the other, also we 've a NAP with Ama and both sides 'll keep the contract.
 
I think that waiting for CDZ complete RR before declare on Quat is a constraint more than a decision. We need 2 turns to fully heal our troops, 3-4 to have them in Mizar (so ready to be loaded) so let's say we can be ready in 5 turns. Of course i don't have a detailed plan for the invasion.
What i can say from what we can see *now* is that if we land a small stack (say a full EI) in the same turn we declare near any Quat city in their home-isle, they will be wiped from it. But i don't know what they will do in the next 5 turns (sorry, my crystal ball is out of order). What i can say is that the more EIs and frigates we can have in Mizar area, the better. But we must keep watched the 3 frigates now near the Pyra city and the 2 galleons now in Ama point city.

Forget to use slavery. We MUST continue on Emancipation to avoid unhappiness. If we start a GAge we can consider to move to Nationhood for 5-6 turns, no more. We can also consider to adopt PS for those same 5-6 turns.
Speaking of GAge, i agree that probably is worth wait 2-3 more turns, but no more. BTW, Ama popped a GS few turns ago and a GM last turn, so it's better to burn our 2nd GS on physics. Also we can consider to go for Communism, for the GSpy.

About Diplo with Ama, let me think something. Tomorrow i'll try to post a draft.

Last, don't congratulate me, Mavs' defeat is a team achievement. I just proposed a decent plan and actuate it with a good dose of luck (Quat uncoordinated invasion). BTW all those cannons were pretty useless, since i focused on them to answer to the cats. With indecent hindsight, less cannons and more cavs could have done better. But that's it and it went better than we expected.
 
Actually it'd be nice to go peace if Mer if only to get rid of that annoying "Uhh what is war good for?" :mad:

Oh well at least we have temples and Colosseums we can make.

Well they do have some rifles sitting on Galleons right now so I don't know where they are going or what they are going to do. Only that their choices of conquest have pretty much become US or CDZ.
 
I think that waiting for CDZ complete RR before declare on Quat is a constraint more than a decision. We need 2 turns to fully heal our troops, 3-4 to have them in Mizar (so ready to be loaded) so let's say we can be ready in 5 turns. Of course i don't have a detailed plan for the invasion.
What i can say from what we can see *now* is that if we land a small stack (say a full EI) in the same turn we declare near any Quat city in their home-isle, they will be wiped from it. But i don't know what they will do in the next 5 turns (sorry, my crystal ball is out of order). What i can say is that the more EIs and frigates we can have in Mizar area, the better. But we must keep watched the 3 frigates now near the Pyra city and the 2 galleons now in Ama point city.

In 5 turns, when we can land there, they 've RR or CDZ is letting them fall, do you think this? With RR they 've in every town mgs, no wipe with any shipload of units. For this sit, I think you need a plan, imo you going step for step without schedule.

Forget to use slavery. We MUST continue on Emancipation to avoid unhappiness. If we start a GAge we can consider to move to Nationhood for 5-6 turns, no more. We can also consider to adopt PS for those same 5-6 turns.
Speaking of GAge, i agree that probably is worth wait 2-3 more turns, but no more. BTW, Ama popped a GS few turns ago and a GM last turn, so it's better to burn our 2nd GS on physics. Also we can consider to go for Communism, for the GSpy.

eman for luck is . our costs not in slavery we could see in Comet; eman is good for growing cottages and so a real peace-building civic. You are thinking about stop the conquering after Quat, how and why?

Last, don't congratulate me, Mavs' defeat is a team achievement. I just proposed a decent plan and actuate it with a good dose of luck (Quat uncoordinated invasion). BTW all those cannons were pretty useless, since i focused on them to answer to the cats. With indecent hindsight, less cannons and more cavs could have done better. But that's it and it went better than we expected.

If there was no landing of Quat and their stupid move our army has a lot more damages from Maw.
 
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