Turn Discussion Thread

Well we've conquered Maverick Isle. We've been moving forces to the Comet spoke in anticipation of attacking Quat, and were going to trade Econ to CDZ for RR.
 
Amazon does currently have a Galleon and Caraval parked at Sol.
 
They are landing Spies or what. We get RR from Barbu as I 've seen in CivStat. That is good.
Has CDZ coal now?
 
If they have coal it's not from us.

They may be, I think we will have to write to them and tell them about the spy that got captured trying to get to the southern cities of ours.
 
Hello
Why are the sign delete, I made them, because we need some RR more than other. The most important are the rivermines from Arc in both directions SW and SE. SW straight to BC and SE to the south of Proc. Then the connection Vega-Arc, then other tiles; river tiles allways before other. I 've made new lines ingame.

The 3 worker north of Ald go next turn with EI to Bode. at best with Titan after the units from it land there, an EI from Ald can go there and take the other units from Bode. In Comet we get no prod from RR, there is 1 worker enough.

Also I changed the job in Proc to worker and in Hadar to frig, with dock and without barracks/stable, we should there build ships. The frig can then go over channell to south of Comet. Also I changed the working tiles in Acrux, after hurrying the granary we shouldn't grow this, we can grow next turn with then 8 food in granary or wait the next turn also with working only 1 mine and grow with 12 in the granary (+4 overlay to get 16/26 after growing), both are possible.
 

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The signs were too much clutter (for screen cap purposes) and honestly a little insulting, is it really necessary to point out that we can RR all the mined hills? Obviously we will RR all the mined hills in range of the cities.
 
Alpha
some tiles are more important than other. We 've in Bode 38 tiles with RR gives +1 :hammers:; we 've there now 6 worker ( 1 build a workshop total unimportant at Capella, 2 are standing north Hadar, didn't build RR), next turn 7 (Proc) then +3 from Comet in BC ( I hope). Additional we 've connection lines to consider, most important Arc to Center for moving our troops.
I ask, is the moving of our units quicker with the RR build this turn, no, because the RR is without connection to another RR/town. That is crazy. When you didn't see a reason for my signs ask, don't move quick. There is no reason for quick moving.
 
I did see your reason, I just thought they were obvious and unnecessary and cluttering the screen capping process.
 
Ours and it was between that new lake city and midi.
 
Well there culture caught it. Which was very annoying since it was just one turn.
 
BTW, I forgot about the main issue. We might clarify it in the next message, but I don't think sending them a message just for it is productive. They should understand as the borders flipped right away. Also, don't forget that we don't know where their spy is. ;)
 
If they are good, their spy is now at SOL. There is no other reason (better I see no other) for their going with their ships there.
 
H
The 3 worker north of Ald go next turn with EI to Bode. at best with Titan after the units from it land there, an EI from Ald can go there and take the other units from Bode. In Comet we get no prod from RR, there is 1 worker enough.

Sry, Alpha
Why didn't you read this and moved units? There were 3 EI, but no EI for ferry the worker. The missios are only in Comet important, at Mavs isle it's for nothing, we don't want to build there units a long time and our religion brings only culture and 2 EP for units.

Before the worker are distributed to build RR, please look at the cityscreens to decide, in which town a +1 :hammers: is best! In Hadar not! Additional look at the connection, on that tile there isn't one. Hadar is no ferry point and we 'll build there ships they need no RR. We had in Bode-central 2 RR-Troops (2 worker) they could make a RR from Arc to BC without problems, so that our units from Arc or Sol (over Arc) can go quick to Comet and Quat-combat; when this is the goal.

If you 've not time enough for consider and decide, then wait, instead of moving in few minutes.

There is a worker on the marple at Rigel, why is he doing nothing, I don't understand, if you want to RR this tile you can stop 1 step before, build RR and break, so that you lose nothing and gain the RR-building-turn, best at lumber in the south of Rigel, there get we connection and +1 :hammers:.
 
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