Turn Discussion Thread

We won't find someone if we end up in a dead-end. That's the whole point I'm trying to make. SE risks a dead end, while NE has practically no risk of a dead end. I don't see what the appeal is of taking an unnecessary risk.


Well, the first warships available in-game are Triremes...
If you are conviced (as i am) we're north of the Equator, the risk to find icebergs is higher sending the WB NE than SE.

Or i miss something or there's something wrong in your reasonig :)

BTW a galley can be considered a warship, strictly speaking.
 
I was saying the same thing in post 763.

You're right. Sorry AlphaShard, I must have missed that.

They also suggest the map is heavily edited. But i discover nothing.
If you notice, in the same "parallel" we have conifer and temperate forest.

If we suppose the conifer in our island are manually added to let us chop, we can suppose the temperate forest visible in the island (or whatever it is) SE is just generated by the script.

Sure, I wasn't saying the trees present mean we are actually in the north, just that they are consistent with that assumption.

If this is the case, LP can probably be right.

Perhaps, I'm misunderstanding you, because that is what I meant.
 
i notice we have a new turn up... so which direction is the wb going to go? NE to the ice block, or SE to the dead end? :p
Just logged in, and it was already moved 1N-1NE. Must have been Scott, since he logged in first. So I guess we're heading in that direction now. :)

By the way, who is "kehmnm"? Civstats shows a login to our civ from this name 12 hours ago, and I don't recognise it as a team member's name.
 
Sorry about that Kehmnm is me. I thought I switched it so it would default to grant2004 to avoid confusion, but I guess it reverted to my other name. Unfortunately this place is the only one where I use grant, so confusion like that was inevitable at some point. Don't worry it's not a spy.
 
Sorry about that Kehmnm is me. I thought I switched it so it would default to grant2004 to avoid confusion, but I guess it reverted to my other name. Unfortunately this place is the only one where I use grant, so confusion like that was inevitable at some point. Don't worry it's not a spy.
No worries, I was just confused because every other time it's a name I can recognize. Good to have that cleared up. :)
 
Yeah I had the "Go To" set for the WB, didn't think the move would go through until end of turn though.
 
Yeah I had the "Go To" set for the WB, didn't think the move would go through until end of turn though.

Can we not set things up to move ahead of time unless they are undisputed (and even then it should be minimal). What is the point of us discussing it if 1 person is going to move it the turn prior which means all of the discussion is useless.

I raise this because this is not the first time it has happened and while the people who did it are not to blame we need to iron this stuff out before a mistake like this actually costs us something important. We are discussing things turn by turn with the assumption that nothing is preset unless clearly stated. What if we change a units role the turn before it happens to make us get that wonder a turn earlier? And then imagine losing that wonder by a turn...

So please, everyone be very careful in the game. We all make mistakes but lets not let them cost us anything in the future.

Moving on...

Did we reveal anything with the WB move? Images are great because less people will log in to see progress.
 
We should basically avoid setting "go-to"s at all, at least until we're just moving missionaries around in our own culture borders or something later in the game. You can't really rely on them not moving straight away. Certainly if you have no units without orders, everything will move before you get a chance to change it, which is what's happened twice now.
 
Took a peak at the save and the wb still had a go-to order, so that is now canceled.
Also, with the route the Go-To order took the wb, it still has not left our cultural borders, so no new tiles have been revealed :(
 
Took a peak at the save and the wb still had a go-to order, so that is now canceled.
Also, with the route the Go-To order took the wb, it still has not left our cultural borders, so no new tiles have been revealed :(
This was the optimum route for heading clockwise around to the north, though. If we'd gone 1E-1NE it would have revealed a tile or two but cost us an extra half a turn. So the move was actually a good one.

But I agree completely with champinoman: let's be much more careful not to set ANY orders in advance unless they're pretty much unanimous. What's the point in discussion if moves end up getting made automatically the first time someone logs in?
 
I thought with the exception of Azzaman that we were pretty unanimous to go north. I also wasn't the one that put the signs in on where the boat should go.
 
FWIW, I think I've found conclusive evidence we are north of the equator.

Zoom out as far as you can. Then look max north and max south.
When looking south, what we can see is limited by the southernmost unit or city.
When looking north, the window stops scrolling before it reaches the point of our northernmost unit or city -- well before.

Therefore something is keeping it from scrolling further north -- that something has to be the edge of the map. The northern edge is closer than the southern edge.

It also shows there is a lot of space up there.
 
@ Azzaman: I realize that and I thought it would be rude of me to say "and I doubt were going to change his mind" so I was thinking of a Majority sense. Really I don't care which way we go so long as we stay in one direction. There is just as much chance of finding someone going in either direction.

@ Daveshack: I am not so sure about that the map can center oddly before Calender/Stonehenge.

In the end I think were going to be fine and this will not be one of those things that makes us loose the game.
 
FWIW, I think I've found conclusive evidence we are north of the equator.

Zoom out as far as you can. Then look max north and max south.
When looking south, what we can see is limited by the southernmost unit or city.
When looking north, the window stops scrolling before it reaches the point of our northernmost unit or city -- well before.

Therefore something is keeping it from scrolling further north -- that something has to be the edge of the map. The northern edge is closer than the southern edge.

It also shows there is a lot of space up there.
I'll have to check this works with a test map, but you may be onto something there. :)
 
New turn now guys, do we want to discuss if the WB should move to here:

Spoiler :
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Nooooooooo...........

You can see that the edge of the tile 2NE is a coastal tile. If we move where you've marked, we potentially lose ANOTHER half a turn. Do not move where you've marked.

Instead move 2NE, like the sign says.
 
I moved just to make sure we went to the right place. Good thing too, because it turned out after moving 1NE that we would have lost another half-turn had we moved to the position marked out in the above screenshot. So I continued and moved a further 1NE.

Spoiler :
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