Turn Discussion Thread

I would also like to see the horse city moved up. The strategic resource is the main reason -- the more resources we have the easier a future war will be. But also, that spot will be great land for laying down cottages and should grow like a weed once we get calendar.

I do agree that settling Bode should take priority over setting Andromeda, because we have an established relationship with Andromeda, and that production land looks juicy. But I don't want Amazon to get the impression we're "giving" them Andromeda to settle by not putting any cities on that land.
 
It's a new turn, India let their timer run out, Obsolete logged in and out and left it to run out.

Anyways good news! We've met the Vikings! Voyager moved out of the canal and moved south to find the viking Galley.

Spoiler :
attachment.php


The Galley has moved to pick up our Warrior. Meanwhile the warrior on Bode is faced with a Barb warrior, what's the best way to insure his survival and conintued exploration? Fortify where he is? Move to the pigs? Run away (ie Brave Sir Robin)

Spoiler :
attachment.php
 

Attachments

  • Civ4ScreenShot0056.JPG
    Civ4ScreenShot0056.JPG
    88.3 KB · Views: 131
  • Civ4ScreenShot0057.JPG
    Civ4ScreenShot0057.JPG
    127.7 KB · Views: 174
Our warrior should be safe on the hills. How about fortifying in place for an extra 5%. The improved odds may mean we don't have to spend so many turns healing.
 
Hmm, I don't know what the odds are for defending that hill are. I'm sure they're decent enough that we would feel safe if we tried it. With the information someone said earlier, that barbarians actually contribute to fogbusting, it may be better to run to the copper and keep exploring. Barbarian warriors aren't a big threat and if keeping one around prevents an archer, or an axeman, from spawing it will be well worth keeping him alive. Even if he chases us to the copper we should be able to escape into the forest and get an even larger defensive bonus.
 
I don't think we actually get the 5% bonus at all if we fortify on the spot. It's easy to check this in Buffy though.

Either way I say go the path of Sir Robin. The spot we need to protect is where we're going to settle. So let's move there, via the copper to avoid a conflict on the way. From the settling site we'll be in a jungle, and likely across a river from the barb we can see now. As I've said before, we don't really benefit even from defeating the barbarian at the moment, and we certainly don't benefit from losing to it.
 
Please turn on the grid in addition to resources.

I like the idea of settling the copper site first. I think all spoke settlements are going to need at least 2 defenders from an early age, just to deal with the barb threat. One MP and one to prevent pillaging, or enough to spawnbust.

Even though home islands are fairly safe until astronomy (or until an opponent manages to bridge with culture -- think artist bomb), the spokes are completely up for grabs and open to land and sea warfare from the start. We can plan all we want to take city sites, but we have to be able to defend them.

Edit: That copper site is between us and Quatronia, not between us an Mavericks, right?
 
I don't think we actually get the 5% bonus at all if we fortify on the spot. It's easy to check this in Buffy though.

Either way I say go the path of Sir Robin. The spot we need to protect is where we're going to settle. So let's move there, via the copper to avoid a conflict on the way. From the settling site we'll be in a jungle, and likely across a river from the barb we can see now. As I've said before, we don't really benefit even from defeating the barbarian at the moment, and we certainly don't benefit from losing to it.

We definitely get the 5% fortify bonus if we don't move him this turn, I'm certain of this.

If some has the time I'd really like to see the odds of us winning if we fortify for 1 turn or move while still in attacking range of the barb.
 
We definitely get the 5% fortify bonus if we don't move him this turn, I'm certain of this.

Well, you need to learn to be less certain of things when all they're based on is your own intuition/opinion then. I just did the experiment, and the combat odds are:
* Without fortifying, 2.5 vs 2 at 74.9% odds for us to win
* Fortifying this turn, 2.5 vs 2 at 74.9% odds for us to win
* Across a river into jungle, 3.5 vs 2 at 96.7% odds for us to win

You can try it yourself, find a hill, move a warrior onto it, worldbuild a barbarian onto it the next turn, press fortify, and check the combat log.

So, there's no point fortifying this turn, we don't get the bonus before the barbs have their turn.

It's a moot point anyway, because we don't want to fight this turn regardless. NE to copper, followed by NW to planned settling location is still my vote.
 
We have about an hour left on the turn clock. AlphaShard, are you playing this turn?

The only thing in contention is where to more Pallas the votes are (I believe):

Fortify: 1889, Azzaman
Move to copper hill: grant2004, Irgy, Trystero,
undecided, or I can't tell: DaveShack, fed1943

I think it's safest to move to the copper.
 
OK - I moved Pallas to the copper hill and finished the turn. We've also received Monotheism and Priesthood.

I'm still at work, so I'll post a formal report later.
 
Sorry I didn't post sooner but I wanted to get the best move for our Warrior. I'd rather get that other warrior over there fast. Thanks for finishing the turn. :goodjob:
 
Well, you need to learn to be less certain of things when all they're based on is your own intuition/opinion then. I just did the experiment, and the combat odds are:
* Without fortifying, 2.5 vs 2 at 74.9% odds for us to win
* Fortifying this turn, 2.5 vs 2 at 74.9% odds for us to win
* Across a river into jungle, 3.5 vs 2 at 96.7% odds for us to win

You can try it yourself, find a hill, move a warrior onto it, worldbuild a barbarian onto it the next turn, press fortify, and check the combat log.

So, there's no point fortifying this turn, we don't get the bonus before the barbs have their turn.

It's a moot point anyway, because we don't want to fight this turn regardless. NE to copper, followed by NW to planned settling location is still my vote.

Didn't test in a simultaneous turns game.
 
Didn't test in a simultaneous turns game.

Have you tested it in a simultaneous turns game?

If you have, then statements like "I know we would get the bonus because I have tested it", or "We will get the bonus because this is simultaneous turns, even though you wouldn't normally" would be much more informative.

If you haven't, then it's still true that you can't really claim to be certain of yourself, and the evidence from sequential turn games still suggests that we wouldn't get the bonus.

I can actually see exactly why it might be different in simultaneous turns, but unless someone manages to actually do the experiment we're not going to get anywhere sitting here arguing about it.
 
NE to copper, followed by NW to planned settling location is still my vote.

So, it looks like my fog-gazing was not so good, the spot we want to settle on is not forested.

It's good news really as it means we don't lose a turn to settle there as opposed to settling further east - we can offload the settler into the forest, and move&settle the next turn. But it means putting the warrior there isn't so safe. I'd suggest moving to the forest 1N and camping there for a while. If we move to the settling spot we could in theory meet the warrior with no combat bonuses at all.
 
The next turn is up: The WB is finished in Canopus, and is moving to the clams by the copper city site. Vesta offloaded because the adjacent barb warrior disappeared (moved north- or westward). The only decision to make is where to move Pallas. The barb warrior was 1S2W of her current location last turn.
Spoiler :

Civ4ScreenShot0163.jpg


Like Irgy, I vote for moving 1N, but I would rather move to the forested tile 1NW next turn to get a better look around.

Edit: we should also decide if we want Vesta to explore to the SW or to move toward the Canopus site to assist Pallas. I could have moved Enterprise north first and then unloaded Pallas, but I was concerned the barb warrior could have moved to the hill 2SW of Enterprise in the screen shot. Since all the adjacent tiles around the site where Pallas is now were clear of barbs, I unloaded her there.
 
Back
Top Bottom