Trystero
Deity
What is the idea for city A, Enterprise needs how many turns to transport the settler 3, then we need 5 turns to get culture tothe pig-tile. The same time is needed for using the clam-tiles.
In this 5 turns we 've no good tile to work, only the green hill at Arcturus, I think (now I see), why you go with both worker. Why didn't you build roads at once? The best way is not a optimum way. So That is my new plan:
Go with both at copper, build with one a road, the other goes at the other green hill and road. If the first is ready to move, the other hill is roaded too.
Site A is just a good all-around city site. Or it will be when the jungle is removed. As AlphaShard noted, it has plenty of food and hills for production. It's also at a good location strategically: it blocks off the east end of Bode and will link our culture to Anjennida.
Yes, I had forgotten that my original rationale for mining the green hill was that City A would have no other good tiles to work until it's border pop. I had plan this long ago when we were planning to build Vega there.
Your plan for the workers looks good to me.
Re: Vega Mines, this is exactly why I suggested farms to help feed said mines.
LP can mine that last plain hill after the farm is done.
Also Frigates are a great idea once we get Astro as we can bombard what will undoubtedly be port cities.
We can't build frigates until Chemistry, unfortunately.
I am inclined to not actually actively pursue hostilities at this point. We don't actually have very many units, and need time to build up an army and garrison our cities. We should strategically place some units on Bode, however. Particularly near the world center choke point.