Turn Discussion Thread

Will humanoid barbs even be able to spawn before then? It's turn 25 (3000 BC) that our capital's borders will expand (thanks to our Creative trait), and I'd be surprised if we saw any humanoid barbs before that at all.
 
Yeah, me neither. Even on Deity I don't think they appear until after 3000 BC (unless you get a bad hut pop). So we should be pretty safe. :)
 
I much prefer B, allowing the flood plains and gold to be shared depending on the needs of the two cities.
Agreed! And that city can even work a couple of Capital cottages if we so wish.
The E placement is too over lapped.
 
The B placement is just as overlapped though. Both B and E have considerable overlap, but they're still worth settling.
 
The B placement is just as overlapped though. Both B and E have considerable overlap, but they're still worth settling.
There's a difference between some overlap and indecent overlap.

Also, with a LH, B can work far more sea (coast) tiles more than compensating to settle on silk. Work ocean tiles is never a good thing, less for a financial leader.
 
Dude, count the tiles. Both B and E have 7 tiles of overlap with another city. There's no difference in that respect.

And as for the "far more" coast, there's the exact same number of non-overlapped sea tiles for both cities (7), it's just one of the coasts is ocean for E.

While I don't disagree with the general ideas behind your posts, you're way over-exaggerating the difference between the two cities. They are, in reality, almost identical; it just comes down to whether we want the overlap more with the 2nd city or with the capital.
 
With the cities being so similar I guess overlapping more with the capital makes sense. The argument for getting extra turns of work on cottages that will later be boosted by 50% sold me. Working cottages early for the NW city doesn't seem nearly as useful.
 
Yeah I am voting for the City E location as well for the extra cottage working.
 
City B means that City C can focus solely on production until we find a true IW site elsewhere. 3 plains hills, 2 Fish. This lets B cottage the floodplains, work the gold, cottage the silks and be a 2nd powerful research city. City E is so much weaker than City B because we won't be specialising either City E or City C in such a scenario anywhere near as efficiently.

Production is the key to victory, so having 3 good production cities (capital with bureaucracy, C and G) and 2 good science cities (capital with bureaucracy, B) on our core island will help us immensely.
 
What we need is a spreadsheet showing the total potential the cities could have.
 
To emphasis my point on why city E is a bad site, the only reason to build it that people have given is because it can work the capital's cottages for a few turns.

Then what? What purpose does the city have? It lacks river tiles to be a great commerce city, it lacks hills to be a production city, and it lacks the food to be a dedicated whip/GP farm. It's a very poor site. It's best tiles will be worked by the capital, leaving it as dead weight.

We don't need a spreadsheet, we just need to use common sense. It's a crap location.
 
There are four hill tiles in City E BFC. Also a fish for food.
 
There are four hill tiles in City E BFC. Also a fish for food.

B will have all those hills as well, except the gold which will be worked by the capital. Plus, the grassland hill in the capital's BFC will be better off to be worked by the capital.

1 fish is not enough to make the city a good GP farm.
 
Right, but B will still have to deny C its tiles in order to be able to get at those river tiles. And at some point C is going to want those tiles.

Either way, I think we're agreed that B/E is a filler city, and we should definitely focus on the mainland before settling there. :)
 
I don't see any evidence we'll be at pop 10+ (where the overlap tiles would actually matter) any time soon. At most it's a very long-term problem. If we haven't settled a mainland production city by then we're probably dead anyway.

What is the maximum food potential of each site? That's going to cap population no matter what else we do.
 
I was just pointing out the inncorrect assement that city e would have no hills or food.

I agree that for City C should be our first city and the next go to the mainland if there is a mainland an not just a bunch of islands.
 
Right, but B will still have to deny C its tiles in order to be able to get at those river tiles. And at some point C is going to want those tiles.

Either way, I think we're agreed that B/E is a filler city, and we should definitely focus on the mainland before settling there. :)

No, B is a very good commerce city. We should definitely settle it before going to the mainland.

C will not want the floodplains or gold later because it will be working the plains hill, focusing 100% on production. And probably building the Moai Statues at some point, allowing it to work all the coast for production without needing the gold or floodplains.

I was just pointing out the inncorrect assement that city e would have no hills or food.

I agree that for City C should be our first city and the next go to the mainland if there is a mainland an not just a bunch of islands.

The assessment was that E lacks adequate food or hills to be anything other than a commerce city. There was nothing incorrect about it.
 
Back
Top Bottom