To summarize, by my calculation, since we got Optics from Quatronia, we've done 3000 beakers worth of research. Quatronia has done 850, CDZ has done 1000, and Amazon 350 beakers. Continuing this way is idiotic.
I had thougth at least 1 Galleon goes to Mav with some units,
The agent is in Arc also, he must go to west and there on Cara to mav.
btw
If there is only 1 worker to work the tile, then its better to build the mine first and then the road, the other way is only right if you 've another woker to work there with connection to the road-system.
In Prokyon best is, we 've 1/24and 9/60
so work now
T117 mine and pigs to get 5/24and 15/60
T118 mine and pigs to get 9/24and 21/60
T119 mine and pigs to get 13/24and 27/60
T120 whip and work clam to get 17/22and 65/60
overlay 5:1,25 = 4
T121 work clam to get 21/22![]()
T122 work pigs to get 13/24![]()
I 've changed the workling tiles there, also the mine to Sirius from AC (AC has a free mine).
In Rigel we should whip next turn the forge for pop 2.
In Can needs the Moai 5 turns now (with chop gain-Pindicator), we can make it in 4, if we take 2 turns smith instead coast. There is a specialty: when we take the 5 turn-job, then 1 turn mine first is better.
You mean this:Trystero said:Sorry HUSch, I don't understand the last sentence.
It's so, if we chop in the forth turn, we get in the 5. turn, 1There is a specialty: when we take the 5 turn-job, then 1 turn mine first is better.
It's so, if we chop in the forth turn, we get in the 5. turn, 1less.
Or other way, if we need the chop gain at least in the fifth turn, then it's good to get the gain in this turn, we get nothing better for chop before. You can allways change between chop and mine at working a forest hill. you must only look, that you 've after chop 1 turn to mine.
Another question, Trystero I don't understand the moving of units to Anje. I don't like to mass units there, it 'll only make demands of Amazon to support them in their war and not fighting for our gain.
So, I would like to go in combat now, if not we should skip any building of units and make our land better. I'm a peaceful player, but I haven't won a mp in the last 4 years because of this.
We need our gallons south of Bode, to fight against the mavs ships.
Slogan should be: Go south!
YesOK - Sorry again, I want to make sure I understand you properly. I understand this has to do with chopping for the Moai in Canopus. If I understand correctly, you are saying we should time the chop to complete on the same turn we finish building the Moai to maximize overflow? To do this we should alternate between chopping and mining the plain hill forest in Canopus so that the chop finishes on the same turn as the Moai. Is that correct?
Trystero
We don't need 5 mace to destroy the barb town, 3 and a cat were enough but this is another question. We build maces for war against Mav; but after they showing their units, we 've lost the momentum to go there. Why?
What you get from Quat for engineering? I don't like the giving for nothing.
We lost this war 4 against 2, when nobody research and some makes cash for the next war.
Especially we lost, if there is no communication between us. I think Quat and CDZ are interesting only in their combat against another. And Amazon is too weak to make any good move.
T'dr'duzk b'hazg t't