Turn Discussion Thread

Do the Quat even have their Iron hooked up yet? Do they even have Cats? If no then they really aren't going to be taking anything. Unless there's a city wide open, which btw they have done so to two of their home island cities...
 
They do have cats. Because of our espionage, we can see the Quatronia territory. They did not hook up iron, so they could continue to build warriors and then upgrade them (less hammers). I should check to see if they'd connected it yet.
 
Quatronia appear to be saving cash to mass upgrade their warriors to maces (or muskets/rifles maybe, who knows). They have no army at the moment but may be able to create one rather quickly when they decide they're ready to.

EDIT lol same timestamp even as Trystero, must have beaten me to the punch by seconds.
 
EDIT lol same timestamp even as Trystero, must have beaten me to the punch by seconds.

That's quite the feat. I'm probably the world's slowest typist. :)

I checked, and Quatronia do indeed have Iron connected now.

I've ended the turn but I will post the write up in the morning (U.S. Pacific Time, that is). The only thing that changed is that we are running the espionage slider at 100% with all our EP focused on Mavericks. At this rate we should be able to investigate their cities in 2 turns. The spy will arrive next turn. If we want to change this, we should have time to do so before the turn rolls over.

HUSch - I did not change tile assignments, but I think we should do so next turn to increase hammer output. A few of our cities will gain an extra pop next turn, and the Moai Statues will be completed.
 
HUSch - Is there a reason we are working the clams in Procyon rather than the pigs?

Yes/no, it's not like in Rigel, here it's 1 :food: for 1 :hammers:( :food: is a percentage better, we will whip so 1 :food: = ~ 2 :hammers:), this is the growing after building granary. We get in the granary all food we poduced + the overlay.

If we work pigs we grow with 5 :food: in the granary. Next turn with pig and clam we 've 12 :food:.
if we work clam now and then pigs we grow and 've 9 + 4 = 13 :food:.

I thought the advantage was higher.

Trysteo we 've 12 hours between us. My time is GWT +1.
 
A member more to discuss the turn/play!
Who is Scott, can you post your ideas or meaning about our play.
 
Yes I 've looked longat the game and changed some working.

I 've a proposal for AC

We come with the next pop at health cap, My idea is building aqueduct and then make a try to HG.
aque cost 100 : 1.5 = 67
HG cost 300 : 2.5 = 120
We get 8 or more people for <200 :hammers:, every pop is 30 :hammers:

If you decide this we would this turn the new pop at minet and the next turns at engineer, to get in 5 turns 99/100 :hammers:, then whip to get an overlay of >40 and additional the worker, who is now at Sirus build the road at hill, chop the last forest there, so we start with~90 netto :hammers: = 225 :gold: and then in 3 turns the HG is finished. If we get the HG not, we get many :gold:, because the stone-bonus.
The other possibility for AC is building a harbour.

In Sir we should build after this east-indian the settler for the north city of Sol, an additional pop for HG.

What want we build in Rigel, this turn no cult-Building so : market light or harbour, i vote for market some turns and then whip.

Canopus build a treb in 4 turns, the east indian with the settler can go and take it then to Bode.

The mace (the not injured at hill) should be fight against the barb, so that we know, if we need another mace there; if lost then the Rigel-mace shoul go over the road south and we need another turn before the horse town in founded, the horses are in the same turn for us ready ( the worker can build the needed road first).

We see now in the Mav-cities next turn (after another turn with ESp) we 've an indoor look at them.
 
Mav has on their Isle 3 mace, 3 cross, 1 rider and 2 warrior. I would expect some cats, they haven't engineering so the moving of their units is not so good.

Quat has 2 caras near the big town at the continent, perhaps they want to conquer there.

With the next builded trebs I think we should invade, 4-5 mace and a few other units.

The agent can make 2 ways
1. he looks at the last black tiles, but I don't think that there are other units (look here)
2. he can go to Injinya to lighten the combat, make rebellion and we take the city. but then we need

l
 
Irgy isn't my real name, but it is based on my real name. Glad to finally find out what your name comes from Trystero, I'd been wondering.

That's exciting seeing the state of the Mav cities. It does look look like 4-5 maces and a few trebs will be enough to take and hold a city. I'd put at least one crossbow in the stack as well for defence.
 
Interesting to hear about where your name comes from, Trystero. Irgy - is yours based on initials or an anagram or something? Funnily enough, as you may have guessed, my real name isn't Parkin - and I'm not a Lord either. :p

A brief point regarding Mavs - I'm not sure what civics they're presently in, but bear in mind they can probably quickly whip out several extra units if they see us coming, so either bring in a few extra as backup or else use the element of surprise to full advantage. (Are we talking about the mainland cities or the cities on their island, by the way? Sorry, been out of the loop so long.) :)
 
I believe the plan is to take the southernmost city on their home island first. I can't remember if this is also the one with the pyramids or not?

It doesn't matter what civics Mavs are in because they're spiritual anyway. So yes, good point Lord Parkin, we need to watch for the whips. The proposed army should still be able to take one city at least if we surprise them, which shouldn't be that hard to do. If they whip the others in response it will hurt them in the long run.
 
I figured no one was using their real name, unfortunately Mr. Body was.

Anyways I played a little of the current turn, we destroyed the Barb city and there is only a pile of ruins left behind now.

I like the idea of sending our Spy to the Pyramid city to help conquer it quickly and then we can move on to the capital as well. I think we need to conquer this Island quickly.

Lord Parkin is free to move on Bode, I couldn't see any suggestions for him. I would like to farm the "Farm" signed tile Arcturus is about to grow and there is only two +2 food tiles to maintain our growth. Unless we want to build a light house so the Clams can be a full loaf.

I don't know what they could be invading with since Caraval's can't carry military units. Only Scouts, Spys, Missionaries and GP.
 
I believe the plan is to take the southernmost city on their home island first. I can't remember if this is also the one with the pyramids or not?

Yes - Pyramids are our initial objective. The city is Injinya (which we will promptly rename :p).

We can land the spy this turn. We should do that and have the spy head to Injinya. I think the caravel should follow the Mavericks coast for some distance, so it doesn't look like we are dropping off a spy.

It does look like Quat. are planning on attacking the Mav coast closest to them (makes sense). All the better for us.

Yes I 've looked longat the game and changed some working.

I 've a proposal for AC

We come with the next pop at health cap, My idea is building aqueduct and then make a try to HG.
aque cost 100 : 1.5 = 67
HG cost 300 : 2.5 = 120
We get 8 or more people for <200 :hammers:, every pop is 30 :hammers:

This proposal looks good to me. It looks like you've already done the micro.

In Sir we should build after this east-indian the settler for the north city of Sol, an additional pop for HG.

Agreed. Our workers on Sol have almost finished developing our other cities. It's time to get that last city settled.

What want we build in Rigel, this turn no cult-Building so : market light or harbour, i vote for market some turns and then whip.

A market sounds good to me.

And I agree we should be able to invade. Rather than a crossbow, we could take the archer from the south of Bode for defense, although we would not have anyone to spawnbust there (crossbow would only take 3 turns in Arcturus). Also, we have enough happiness in Sirius that we could upgrade the warrior there to a maceman. Or we could leave him to make a super-medic when we get a Great General.

Anyways I played a little of the current turn, we destroyed the Barb city and there is only a pile of ruins left behind now.

Nice job clearing out that barb city, AlphaShard.

Lord Parkin is free to move on Bode, I couldn't see any suggestions for him. I would like to farm the "Farm" signed tile Arcturus is about to grow and there is only two +2 food tiles to maintain our growth. Unless we want to build a light house so the Clams can be a full loaf.

We were going to have him road to the future city site and copper in the south of Bode (HUSch marked the tiles). Hell hound will be free to move 1NW and farm that tile next turn. Maybe we should do that?

Interesting to hear about where your name comes from, Trystero.

Thanks. My avatar is the muted trumpet-horn symbol Trystero used in the novel. Thomas Pynchon is always an entertaining read. :) And nice to see you around LP.
 
Lp can go to farming.


We get a message from Ama about an army at the star; perhaps Mav/Mer want to make a "Barb uprising event" and destroy one of the arms of the star.
Our both mace in Anjen can go south and the galleon take the mace and can go near Prokyon as ferry.
Against an army we need cats and roads. In 6 turns we can build additional rider against them.
 
I moved Hebe 1S to have a look:

Spoiler :
Civ4ScreenShot0428.jpg


The troops we can see: 1 war elephant, 1 horse archer, 5 crossbows, 1 mace, 1 cat and 1 chariot.

I think we should be as concerned about a Mav attack on us as on the Amazon cities. Clearly, even if their home island is well defended, they do have the ability to counterattack. I unloaded the macemem from our East Indiaman onto our stack in waiting in case we need to move them toward our Bode cities

I'm also confused about Amazon's war tactics. Why did they conquer a city so far away from their home cities (and therefore so difficult to reinforce)?
 
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