Yes I 've looked longat the game and changed some working.
I 've a proposal for AC
We come with the next pop at health cap, My idea is building aqueduct and then make a try to HG.
aque cost 100 : 1.5 = 67
HG cost 300 : 2.5 = 120
We get 8 or more people for <200

, every pop is 30
If you decide this we would this turn the new pop at minet and the next turns at engineer, to get in 5 turns 99/100

, then whip to get an overlay of >40 and additional the worker, who is now at Sirus build the road at hill, chop the last forest there, so we start with~90 netto

= 225

and then in 3 turns the HG is finished. If we get the HG not, we get many

, because the stone-bonus.
The other possibility for AC is building a harbour.
In Sir we should build after this east-indian the settler for the north city of Sol, an additional pop for HG.
What want we build in Rigel, this turn no cult-Building so : market light or harbour, i vote for market some turns and then whip.
Canopus build a treb in 4 turns, the east indian with the settler can go and take it then to Bode.
The mace (the not injured at hill) should be fight against the barb, so that we know, if we need another mace there; if lost then the Rigel-mace shoul go over the road south and we need another turn before the horse town in founded, the horses are in the same turn for us ready ( the worker can build the needed road first).
We see now in the Mav-cities next turn (after another turn with ESp) we 've an indoor look at them.