Turn Session: Summer 2011

1889

Mayor of H-Marker Lake
Joined
Nov 17, 2003
Messages
3,904
Location
Devil's Punchbowl
31 May 2011
Turn 158 - 230 BC
Started settler in Babylograd, there still room on the coast.
Also started 4 axes toward Hittite, the barb city
Decided to start researching Masonry, math, construction – gonna need catapults

Turn 159
Trade Meditation to Pericles for Masonry – We start Math
Trade Meditation to Zara for 60 gold
Trade wheat to Pericles for corn, no difference for us except maybe better relations
Can see that Heliopolis is garrisoned with two untrained archers

Turn 160
Capture Hittite, 91 gold, and a worker, lose one axe – start monument
Can see Pi-Ramsesse is garrisoned by one spear (combat I)
Trade Priesthood to Zara for 100 gold, up science to 100% to reduce cash before someone demands it.

Turn 162
Can trade Alphabet to Joao for sailing but its such a rip off, I’ll hold off a little

Turn 163
Finish road to Hittite

Turn 166
Trade priesthood to Pericles for 70 gold
Trade Alphabet to Joao for sailing, better than nothing

Turn 168
Finish Math start Construction (12 turns at 100%)
Port Knyaza finish monument start barracks

Turn 169
Coppack finish chariot starts archer
Chariot scouts southern Egypt

Turn 171
Zara demands we change to Judaism, can’t do it.

Turn 172
Alexandria garrisoned by two axes (combat I and woodsman) and +20% culture defense
Cancel corn for wheat to Pericles, trying to get a little gold too but he won’t have it, got open borders instead

Turn 173
Don finishes monastery start Buddhist missionary
Memphis has a combat I sword and archer with +60% culture defense

Turns 175
Cow for corn with Genghis
Hittite finish monument start archer

Turn 177
Finish construction, start calendar
Biblyograd finishes settler starts on catapult
Settler heads toward north coast
Trade Pig to Boudica for deer

Okay got 5 axes and will start catapults now sow we can capture Pi-Ramsese from Egypt’s north coast, then will hopefully capture Alexandria. Can’t hold Alexandria so will have to raze and plant our own city nearby. I’m pretty sure we can beat the AI in a war but I can’t be sure how long before Caesar would give us peace, the danger is always that he’ll get allies. There is also the economic trouble that war causes, but I’m pretty sure it’s our only way forward from this point.

Fingers crossed next turn set will be this weekend, maybe Saturday June 4th.
 

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Okay here is the situation as of 70AD, highest to lowest scores

Joao II/Inca________SE______9 cities______Buddhist____pleased
Zara/Portugal_______Far W___13 cities_____Jewish______cautious
Pericles/Rome______NE______8 cities______Jewish______annoyed
Tokugawa/Sumeria__E_______11 cities_____Buddhist_____pleased
Julius/Egypt________W_______6 cities______Jewish______cautious
Brennus/Aztec ______Far SW___?__________Hindu_______annoyed
Genghis/Germany___S_________11 cities____Buddhist_____pleased
Boudica/Ottoman____Farther SW_5 cities_____Jewish______cautious
Us__________________________5 cities_____Buddhist

We are 7th place for GNP and land area but dead last in everything else. Not gonna be easy.
 
I think I’ve come up with some better ideas for the next turn set, let me know what you think.

I was thinking that a new city on the coast would take a while to get working due to all the jungle and night cost as much as 4 gold/turn in maintenance. I was thinking a new city much closer to Coppack might work out much better. We’d probably save 1gpt on maintenance but also since Coppack will be working production tiles, the new city can work those cottages right away. Not exactly sure which tile though but marked Y for now. We will also need a name. Mesopotrovsk is one idea.

My war plan was to take Pi-Ramsese because it’s most vulnerable, but it also isn’t worth much. It has the same problems of high maintenance and lots of jungle. Memphis is what we really want, it’s Egypt’s iron source and a religious capitol (makes maybe 25 gpt, that’s about 30% of our GDP in one city). Unfortunately it is only 2 tiles from the capitol and has bunches of culture, that means it gona be tuff to get and hard to hold.

Let me know if you think this plan might work. Rather than capture Pi-Ramses, I’ll use a choke strategy and send two archer/axe teams to wander the hills and forests pillaging tiles. Right now our production is about the same as Egypt. A axe/archer/chariot team will do the same in southern Egypt and try to pillage iron. We have those units now and so can begin as soon as they walk there, about 5 turns. While that goes on we will build catapults and axes for the real invasion. Alexandria is not too tuff but holding it would divert forces so I’m thinking of razing it. Memphis will need maybe 4 catapults and 8 axes, or about 700 hammers worth of stuff. That would take about 30 turns for us to build if we don’t rush or chop.
 

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Correction, I missmarked the screen shot. I am thinking of settling in the forest tile just south west of Y.
 
Turn 178 70 AD
Moved units to according to revised attack plan, need some archers up front.
Trade wheat to Tokugawa for silk 
Made some tile adjustments to emphasize production but to allow growth.
Dropped science to 70%, we’ll need money for the war.

Turn 179
Tokugawa offers open borders accepted.
Tokugawa declares war on Joao, the last thing we need is a superpower war in the east while we try our dangerous gambit against Egypt in the west. Eventually we’ll have to choose sides which is too bad. I’d be inclined to choose Tokugawa because he is far too dangerous for us to be at war with. I’ve increased espionage against him so we can get his demographics and make sure.
Coppack finishes archer then starts another, pillage teams continue to move into positions, but our plans may be pre-empted.

Turn 180
Yup according to the power graph we’d have to side with Tokugawa, it will be unfortunate though.
Founded Mesopotrovsk, started granary. Workers are chopping forest SW of the city so any counter attacking Egyptians don’t have cover.


Turn 181
Units in place for war with Egypt.
Science down to 60%

Turn 182
]Genghis declares war on Joao. That makes things much easier for us, we can now side with the aggressors and be pretty safe from any reprisals.
Declare war on Egypt, capture a worker.
Trade construction to Genghis for Calendar start metal casting

Turn 183
Tokugawa asks us to declare war on Joao, unfortunate but we have no choice.
Coppack finishes archer, starts Axe

Turn 184
Egyptian catapult attacks our pillagers in south on way to Iron
Get 4 gold from pillaging banana plantation by Pi-Ramses
Pericles demands we cancel deals with Genghis, can’t do it.

Turn 185 175AD
Spread Buddhism to Hittite

Turn 186 190AD
Pillage Egyptian Iron mine, get 8 gold
One of the pillage teams have to come back to head off Egyptian swordsman going for Mesopetrovsk.

Turn 187 205 AD
Hittite finishes archer build barracks
Pillage road

Turn 188 220AD
Pillage Egyptian mine and road, 8 gold
Pillage Egyptian plantation and road, 4 gold
Egyptian Swordsman attacks archer and dies
Babylograd finish catapult, start spear, need some defence at Don
Coppack finish axe start catapult
Hittite finish barracks, start archer

Turn 189 235 AD
Pillage hamlet, 16 gold

Turn 190 250 AD
Pillage road
Pillage cottage, 7 gold
Change production in Port Knyaza from barracks to granary, probably should have done it long ago, the place isn’t growing and now has sickness too, oops.

Turn 191 265AD
Egyptian axe dies attacking our archer
Finish catapult in Babylograd start another
Sent archer/axe pillage team to Egypt
Sent catapult axe team to Alexandria to begin bombardment

Turn 192 280 AD
Pillage road in Egypt

Turn 193 295AD
Don finishes Buddhist missionary, start barracks
Change production to increase pop growth in a few cities

Turn 194 310 AD
Finish axe in Coppack start another
Pillage plantation and road, 1 gold
Bombard Alexandria
Joao has 4 chariots heading toward Don, Tried to negotiate peace but he won’t do it unless we give him the city
Pop rush spearmen in Don and Babylograd

Turn 195 325 AD
Finish catapult in Hittite, start barracks
Joao doesn’t cross the border
Axe destroys Egyptian catapult
Pillage road

In two turns we’ll be in position around Alexandria with 6 axes, two catapults and a chariot, do we capture it or raze it? Alexandria has little culture of its own but so near the religious capitol of Memphis it might take a lot of units (fiddling with world builder makes me think we would need 6 garrison units to guarantee against a culture flip). Instead I can switch Hittite to a settler and rush it.

Our manufacturing was the same as Caesar but rushing set us back and since this is emperor level he would have still out produced us anyway, but we do have him on defense and I think it will eventually work.

Screanshots show the action in the West and the danger brewing in the East

SAVE REMOVED - CORUPTED
 
Not exactly sure when I'll get a chance to play the next turn set but sometime over the weekend for sure. This is a demogame though so if anybody else is interested in giving it a shot please post when you're able to play.
 
The latest save wouldn't run so I have to go back to 70AD and replay the last turn set too. That is pretty upsetting to me and its already late so I'll just do them both tomorrow.
 
June 13th
Turn 178 70 AD
Switched Port Knyaza to Granary to speed up growth.
Switched Babylograd to spearman
Moved units to according to revised attack plan, need some archers up front.
Trade wheat to Tokugawa for silk 
Made some tile adjustments to emphasize production but to allow growth.
Dropped science to 70%, we’ll need money for the war.

Turn 179
Tokugawa declares war on Joao, the last thing we need is a superpower war in the east while we try our dangerous gambit against Egypt in the west. Eventually we’ll have to choose sides which is too bad. I’d be inclined to choose Tokugawa because he is far too dangerous for us to be at war with. I’ve increased espionage against him so we can get his demographics and make sure.
Coppack finishes archer then starts another, pillage teams continue to move into positions, but our plans may be pre-empted.

Turn 180
Yup according to the power graph we’d have to side with Tokugawa, it will be unfortunate though.
Founded Mesopotrovsk, started granary. Workers are chopping forest SW of the city so any counter attacking Egyptians don’t have cover.
Hittite finishes archer start another.
Get open borders with Tokugawa.

Turn 181
Units in place for war with Egypt.
Science down to 60%

Turn 182
Declare war on Egypt, capture a worker.

Turn 183
Genghis declares war on us, what a mess we are in now.

Turn 184
German chariot heading toward Coppack
Coppack finishes archer (moves to defend village) starts spear and rushes it
Get 5 gold from pillaging banana plantation by Pi-Ramses
Get 5 gold from pillaging banana plantation by Pi-Ramses
Don finishes missionary starts another, the extra happiness means more people working.

Turn 185 175AD
German chariot attacks archer and dies.
Spread Buddhism to Babylograd
Pillage Egyptian Iron mine, 9 gold
Coppack finishes spear starts archer

Turn 186 190AD
Pillage 2 roads in Egypt

Turn 187 205 AD
Hittite finishes archer build barracks
Babylograd finishes spear, starts another
Pillage mine and road near Memphis, 12 gold

Turn 188 220AD
Pillage Egyptian village, 13 gold
Pillage Egyptian plantation and road, 4 gold
Hittite finish barracks, start catapult
German sword and chariot approaching Babylograd

Turn 189 235 AD
Pillage hamlet, cottage, and road 25 gold
Coppack finishes archer starts axe
Germans pillage village near Babylograd

Turn 190 250 AD
Pillage mine and road, 16 gold
Pillage hamlet, 7 gold
Germans pillage hamlet
Axe and spear kill German sword and chariot

Turn 191 265AD
Pillage Egyptian Cottage, 10 gold
Pillage team enters Germany, if we can cause some damage and convince him to give us peace with Genghis we can get back to concentrating on Egypt

Turn 192 280 AD
Finish Calendar start Horseback Riding (our economy isn’t very strong so everything else takes like 40 turns, and horse archers will be good against the skads of archers and cats that is all Caesar can build now)
Trade Calendar to Joao for Monarchy
Pillage German cottage, 11 gold
Joao and Tokugawa make peace
Offered Genghis 60 gold for peace and he accepted
Pillage two mines in Egypt, 13 gold
Rush granary in Port Knyaza

Turn 193 295AD
Babylograd finishes spear, starts catapult
Pillage hamlet, 7 gold

Turn 194 310 AD
Egyptian Catapult dies attacking pillagers,
Pillage cottage and road, 18 gold
Pillage Village and hamlet, 27 gold
Pillage plantation and road, 3 gold
Don finishes missionary, start another
Port Knyaza finish barracks, start catapult

Turn 195 325 AD
Egypt is getting a little bit dangerous, our pillagers are going to hunker down in cover and instead of doing much more damage will instead concentrate on making sure Egyptian workers don’t repair stuff.
Pillage farm, 1 gold

Turn 196 340 AD
Egyptian catapult attacks and dies
Pillage road
Finish plantations of sugar and spice, lots of extra happiness to support bigger populations now.
Spread Buddhism to Hittite too

Turn 197 355 AD
Egyptian catapults attacks and dies.
Coppack finishes axe, starts catapult
Rush granary in Mezopotrovsk

Turn 198 370 AD
Babylograd finish catapult, starts another
Mesopotrovsk finish granary, start barracks
Pillage mine and road, 6 gold

Turn 199

Turn 200 400 AD
Pillage hamlet and cottage, 20 gold

Turn 201
Finish Horseback Riding, start Metal Casting
Catapult attacks and dies
Hittite finishes catapult start horse archer
Trade Horse Rides to Joao for Polytheism

Turn 202
Catapult attacks and dies
Pillage mine and road, 6 gold
Trade Horse Rides to Pericles for Monotheism and 100 gold

Turn 203
Barbarian uprising near our borders
Egyptian catapult attacks, but withdraws before being destroyed
Bombard Alexandria down to +46%
Trade Horse Rides and 305 gold to Zara for Currency
Trade Monotheism to Tokugawa for 110 gold
5 Barbarian swordsman appear near Don, switched Don to Axeman, may have to rush next turn
Trade Monotheism to Joao for 50 gold

Turn 204 460 AD
Babylograd finishes catapult, starts axe
Barbarians head toward AI city instead, whew
Pillage road
Bombard Alexandria to 42%

Turn 205 475 AD
Alexandria bombarded to 38%
Looks like the barbarians were all killed, units heading back to Alexandria to hopefully make our first conquest.
Switch Don back to missionary

Turn 206
Catapult attacks and withdraws
Alexandria bombarded to 30%
Don finishes missionary, returns to axe
Trade Spice to Tokugawa for 6 gold/turn

Turn 207
What the hell another catapult attacks and survives; we’re are in a mess now with catapults everywhere and bunches of wounded units. We may need to call this attack off…for 10 turns.
Alexandria bombarded to 22%
Babylograd finishes catapult, starts chariot

Turn 208 520 AD
Hittite finish Horse Archer, starts another
Buddhism spreads to Coppack
Alexandria bombed to 14%

Turn209
Caesar upgrades archers to longbows
Spearman kills wounded Egyptian catapult
Alexandria bombarded to 6%

Turn 210
Babylograd finishes chariot, starts Horse Archer
Coppack finishes catapult, starts another
Alexandria bombarded to 0, but war chariot moves up, yikes!

Turn 211 565 AD
Attack Alexandria!
3 catapults, 2 die, 1 withdraws
Horse kills axe
Axe kills catapult
Axe kills axe
Chariot kills chariot
Axe kills longbow
Axe kills longbow, captures Alexandria and 124 gold and a great General

Okay war weariness is barely registering so I say lets press on to Memphis the real prize which gives us a big economy boost and iron. Egypt is still stronger than us, but our production is slightly higher, but with catapults and war chariots now it won’t be easy. If we make peace Caesar will give us Metal casting and 35 gold. We can wait two more turns (when we are set to finish Metal anyway and see if he has a better deal for us, but I’m done for now. Looking forward to another turn set later this week.
 

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June 17
Turn 211 565 AD
Settled General as instructor in Babylograd

Turn 212
Egyptian catapult whitdraws from attacking our weary but victorious forces in Alexandria.
Ghengis declares war again, what is his problem. A chariot attacks Don but dies.
Kill that Egyptian catapult and cut the road into Alexandria.
Pillage team heads back into northern Egypt.

Turn 213
Don finishes axe, fortified in place, and starts spear

Turn 214 610 AD
Babylograd and Hittite finish horses, start horse and chariot.
Catapult dies attacking our pillage team outside Alexandria
Don has been poisoned and is now starving so I rush a spear.
Two small German invasion forces marching up from south
Finish Metal casting start Machinery (18 turns) so we can build crossbows.
Pillage road

Turn 215
Egyptian swordsman kills our spear, but longbow dies against our archer
In the east German chariot dies against our spear and horse withdraws
Germany has a second team (horse and sword) not far behind.

Yup just a couple turns, this game is nothing but bad news. We can make peace with Egypt and get some gold, but then we still have to fight a rather pointless war with Germany. Please feel free to post any advice 'cuz I'm kinda stuck. I'm also posting the save in the strategy forum to ask for input.

I'll be away from the computer two week so I can't play until June 30th at best, but anyone else feel free to give it a go.
 
Okay, got a little help from the strategy forum but things still look mighty grim. Check out the "DG IV Thy Name is Victory" thread to comment on the new strategy. Next turn set planned for July 1st or Saturday.
 
In case you are wondering why a jet fighter is bombarding our enemies in 700 AD look here: http://forums.civfanatics.com/showthread.php?p=10647240#post10647240

Load Ghpstage 700 AD save Turn 220
Change player name to “Emperor Ghpstage”
Enter world builder add jet fighter in Babylograd, change name to XZzbrt
Alexandria has over 8% chance to revolt, so send Horse, chariot and axe from Dusseldorf back to reinforce.
Use XZzbrt to bombard swordsman near Dusseldorf, get a good view of German military strength and see why Genghis is in no mood to talk peace.
Axes in don and Babylograd head NW, as do 2 horse in the SE.
Rush granary in Don
In Mesopetrovsk change monument to catapult, religion will be good enough to expand borders.
Change monument to library in Heliopolis and Dusseldorf.

Turn 221 715 AD
Tokugawa asks us to declare on Rome, but I just can’t do it, Tokugawa goes from pleased to cautious.
German horse attacks and kills axe at Dusseldorf.
Finish code of law start Feudalism
Start horse in Don
Make another scientist in Babylograd, need a golden age so we can upgrade civics.
Bombard Dortmond with XZzbrt, mess o stuff heading to retake Dusseldorf
Have to take my chances in Alexandria, horse and axe head back to Dusseldorf

Turn 222 730 AD
Horse archer dies attacking Dusseldorf
Joao declares war on Tokugawa, looks like we made the right call on that war!
XZzbrt and axe kill German sword near Dusseldorf

Turn 223 745 AD
Zara grants independence to his overseeas colonies. We meet Suryvaram of America, agree to open borders, and BTW we aren’t in last place anymore.
Periclis trades us Feudalism for Code of Law and 500 gold
Dusseldorf border expands, now Germans can’t walk right up to the gate and attack our defenders.
Trade law to Zara, Joao and Tokugawa for 650 gold
XZzbrt bombard Dortmond
Start Theology

Turn 224 760 AD
In Dusseldorf upgrade archer to longbow
XZzbrt bombard stack of horse and cats outside city

Turn 225 775 AD
Hittite finishes worker starts horse
Destroy German stack outside Dusseldorf. Kill 3 horse, 2 cat and chariot loosing 1 horse myself

Turn 226 790 AD
XZzbrt bombard Dortmond

Turn 227
XZzbrt bombard Dortmond

Turn 228
XZzbrt bombard Dortmond

Turn 229 835 AD
Pericles demands we cancel deals with Tokugawa/Sumeria, accidentally refused oops
Babylograd finishes forge, start horse and assign an engineer, golden age 8 turns
Coppack finishes catapult start granary
XZzbrt bombard Dortmond to zero

Turn 230 850 AD
Hittite finishes horse, start another
XZzbrt bombard stack approaching Dusseldorf

Turn 231 860 AD
Finish Theology, resume machinery
XZzbrt bombard stack approaching Dusseldorf

Turn 232 870 AD
Germany attacks Dusseldoref. We loose a longbow but he looses a horse, 2 cats and a chariot, great general born in Babylograd
Kill last two German horse outside Dusseldorf
Germany offers 25 gold and peace, accepted

Now I can turn my attentions back to Egypt.

FYI cheating is lots of fun, looking forward to next turn set Wednesday.
 

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870 AD turn 232
Great general settled in babylograd as instructor, that makes two there.
Workers chop forest east of Alexandria
Workers also finish some roads south of Babylograd, will be handy when war with Germany resumes.
All spare troops head to Alexandria to help prevent flip 7% right now

880 AD turn 233
Boudica wants us to declare war on Aztecs, no thanks babe.
Suryavarama also, no thanks
Ghengis declares war on Suryavarman and his vassal Zara Yaqob
Port Knyaza builds catapult, start longbow is all I can think against the metal using Egyptians
XZzbrt rebased to Alexandria
All spare units from Dusseldorf start walking to Alexandria

890 AD turn 234
Tokugawa wants to give us Asthetics for Theology, nope
Aireal recon shows what were up against:
Memphis:2 longbows and a sword; Thebes:Longbow, Mace, Sword and 2 cats, bring it!

900 AD turn 235
Hittite finishes horse, start another
More units move into Alexandria and start healing
More recon Elephantine: 2 longbows; Thebes:2 Longbows, 2 cats; Memphis:longbow, Mace, Sword.

910 AD turn 236
Zara wants us to declare on Aztecs, no chance
Looking at northern, Egypt Pi-Ramses:2 Longbow, Pike, 2 Galleys, 2 Cats; Byblos:Longbow, Mace.
Finally relent and send Tokugawa Theology for Asthetics and 80 gold.

920 AD turn 237
Babylograd finishes Horse Archer, build Axe
Great Scientist in Babylograd, save for golden age
Workers start plantation by Alexandria

930 AD turn 238
Send XZzbrt abroad to explore while troops heal up before war

940 AD turn 239
Coppack finishes Granary start Longbow

950 AD turn 240
Babylograd finish axe start cat
Hittite finish horse start cat
XZzbrt comes home

960 AD turn 241
Water Suply in Hittite poisoned!
Dusseldorf finishes library, start Granery
Apastolic Palace vote forces Heliopolis back to Egypt
Declare war on Egypt
XZzbrt bombards Memphis, garrisoned by Longbow, 2 Crossbows, Sword, Trebuchet and Mace

970 AD turn 242
Bombard Memphis to 36%

980 AD turn 243
Mace kills our horse
Don finishes horse, start a library
XZzbrt and axe kill Mace
Pillage farm and road north of Memphis, army moves into Egypt

990 AD turn 244
Babylograd finishes Cat, start horse
Bombard Memphis to 27%

1000 AD turn 245
Egyptian Crosbow kills archer
Finish Machinery, start Engineering
Coppack finishes Longbow, start Longbow
Port Knyaza finishes Longbow, start Horse
Hittite finishes cat, start horse
Bombard Memphis to 15%
Spear kills Egyptian Crossbow

1010 AD turn 246
Bombard Memphis to 3%
Horse kills Egyptian cat
Place an axe close to the city to try and draw him out
Pillage road and cottage

1020 AD turn 247
Horse kills Egyptian Cat
Memphis defencses destroyed
Pillage road

1030 AD turn 248
Alexandria finishes library, start courthouse
Got more units in to the city so pillage 2 farms a cottage and a hamlet instead of attack

1040 AD turn 249
Egyptian sword kills chariot
Tokugawa wants us to declare on Rome, nope
Swordsman killed
XZzbrt attacks Longbowman in Memphis
Pillage cottage and road cutting Memphis off from rest of Egypt


1050 AD turn 250
Hittite finishes horse archer, starts another
Horse kills Egyptian Trebuchet

1060 AD turn 251
Babylograd finishes Horse Archer, build another
Coppack finishes Longbow, start Horse

1070 AD turn 252
Pillage hamlet and cottage

1080 AD turn 253
Catapult wounds some of our besiegers

1090 ADturn 254
Port Knyaza builds horse, again
XZzbrt and horse kill Egyptian Longbow

1100 AD turn 255
Hittie gives us another horse, keep em comeing
XZzbrt and Longbow kill Egyptian Pike

1110 AD turn 256
Genghis demands bananas, OK
bombard Memphis

1120 AD turn 257
Egyptian catapults attack, one dies
Alexandria revolts
XZzbrt attacks Memphis Longbow

1130 AD turn 258
Babylograd gives Horse
Cat bombardsMemphis,
4 cats die
XZzbrt attacks Mace
Horse Dies
Horse Dies
Horse dies
Axe dies
Axe kills longbow
Horse kills longbow
Axe kills longbow
Horse kills sword
Horse kills mace
Longbow kills crossbow
Longbow kills trebuchet
Horse kills pike
Horse kills trebuchet
Horse kills mace
Horse kills longbow
Longbow dies against cat

1140 AD turn 259
Horse in Coppack build another
Granery in Dusseldorf start courthouse
XZzbrt attacks pike in Memphis
Horse dies against pike
Horse kills pike
Horse kills catMemphis captured along with 169 gold
Caesar offers 380 gold and peace, cool!
Change Coppack to library
Workers head west to road but Iron will still be a few turns. 6 for Memphis to recover then still gotta get border expansion. At least we get the Temple of Soloman and 39gpt right away
 

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1150 AD turn 260
Horse in Hittite start courthouse
XZzbrt goes to America for some scouting

1160 AD turn 261
Random event, spend 32 gold to convert 4 of my cities and 4 American cities to Buddhism
Alexandria is back on line
Extra horse keep Memphis from flipping

1170 AD turn 262
Zara asks us to convert to Judaism, Hmm, not yet
Banana to Joao for 10 gpt
Spice to Caesar for dye

1180 AD turn 263
XZzbrt recons
Workers build road to Memphis, start cottages

1190 AD turn 264
Pericles demands 670 gold, no thanks
Horse in Babylograd, start Longbow
Horse in Port Knyaza, start courthouse

1200 AD turn 265
Ghengis wants us to war on Portugal, No
Finish Engineering, start divine right 100% science
Trade Engineering to japan for 290 gold
Memphis is done revolting, Iron in 18 turns
XZzbrt goes East for recon
Adjust tiles to increase income

1210 AD turn 266
Courthouse in Alexandria, start market
Cancel free bananas to Germany
Trade Banana to Germany for 8 gold
Sugar to Brenus for Sheep
Adjust espionage spending now that we have some courthouses

1220 AD turn 267
Brenus wants to to war on Ottomans, why not
Library in Don, start courthouse
Make science academy in Babyulograd

1230 AD turn 268
Courthouse in Hittite, start library
Apostalic vote, Give Alexandria to Egypt, Defy!

1240 AD turn 269
Good thing too, we would have lost the city
Tokugawa (14 votes) no
Brennus (1 vote) no
Boudica (33 votes) yes
Caesar (84 votes) yes
Zara (98 votes) yes
Pericles (158 votes) yes
Genghis (112 votes) yes

1250 AD turn 270
Longbow in Babylograd, start Courthouse

1260 AD turn 271
Library in Coppack, start courthouse

1265 AD turn 272
XZzbrt explores

1270 AD turn 274
Islam founded, missed by 5 turns

1275 AD turn 275
Caesar declars war on Ghengis! Awesome


1280 AD turn 276
nothin

1285 AD turn 277
Courthouse in Dusseldof, start Forge

1290 AD turn 278
Mine destroyed near Memphis

1295 AD turn 279
Divine Right, start education for trade
Courthouse in Coppack, start Forge
Give Boudica 55 gold for peace
Trade DR to Pericles for Lit, Drama, Paper, 70 gold
Trade DR to Zara for Civil Service, map , 400 gold
Trade to Tokugawa for Compass and 110 gold
400 gold from Boudica
290 from Brenus
120 from Sruyavarman
200 from Caesar
XZzbrt comes back home

Should we try and trade another tech or improve the army and finish Egypt?
 

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1295 AD turn 279
Unhapiness and starvation abound
Give copper to Joao for fur and corn
Science to 80%, culture to 20%
Also civics are a mess
3 specialists in Babylograd, GP in 6 turns
Change research to Guilds

1300 AD turn 280
Tokugawa wants us to attack Rome, can’t do it
Courthouse in Don, start Barracks
XZzbrt spies German troops marching toward Thebes, hopefully soften Egypt up for us.
Workers start building Iron mine

1305 AD turn 281
Courthouse in Port Knyaza, start lighthouse

1310 AD turn 282
AP wants to give Memphis back to Egypt. Have to Defy and take another huge dose of unhappiness
Looks like Germans are retreating from Egypt

1315 AD turn 283
Library in Hittite, start Mace!
Maybe the Germans are coming back

1320 AD turn 284
Barracks in Don, start Mace
Germany has 3 stacks heading toward Thebes now

1325 AD turn 285
Courthouse in Babylograd, start Pike
Market in Alexandria, start barracks
Hurricanie hits Port Knyaza
Great Scientist born in Babylograd, start Golden Age
Convert to Judaism to get more AP votes
Adopt Hereditary Rule, Vassalage, and Theocracy
Declare war on Egypt
XZzbrt bombards Heliopolis

1330 AD turn 286
Joao demands my only Sugar, no way
XZzbrt bombards Heliopolis
Germany is wearing Thebes down with a huge stack
Upgrade all my archers to Longbows

1335 AD turn 287
Finish Guilds, start gunpowder
Lighthouse in Port Knyaza, start Granary, courthouse (destroyed by hurricane)
Barracks in Alexandria, startTrebuchet
Germany captures Thebes
AP forces peace with Egypt OMG, nothing is working out for us
Trade Guilds to Joao for Philosophy
Trade Compass, Paper, Drama to Brenus for Banking and 110 gold



Wow what a game, a short TC chock full of bad breaks. I guess I'll wait 10 turns then hit Egypt again and take those 3 northern cities. That should give us enough votes to inoculate us from any further Apostolic Palace snafus. We can then strike east I hope.
 

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Thinking of playing a few turns. The plan is to use the golden age to pump out some troops to attack Egypt in the north while defending against Germany in the south. Diplomatically will try and stay on good terms with Zara and Pericles in east and west. My main concern is that the AP will prevent us from fighting a succesful war because Egypt is Jewish too.

Other options might be to attack Aztecs but their are not geographiclly convenient so even if we win we will have a boarder that is subject to cultural threats and hard to defend not to mention lots of coruption.
 
Alas it is truly over. I spent our golden age building military units to invade Egypt and sucking up to all the other Jewish states to hopefully survive the next AP vote. Zara made me cancel deals with Tokugawa (our NW neighbor) and demanded all our money. Then just as our GA finished and we discovered gunpowder Inca, Germany and Egypt (SW, SE, and NE neighbors) declared war on us first. The first two brought considerable forces and we have no money to upgrade to musketmen anyway. On top of all that we still have considerable unhappiness from the last AP vote and no trade routes so unhapiness is rife. Never before have I lost more thuroughly.

So who wants to propose settings for the next game?
 
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