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Turn Session: Summer 2011

Discussion in 'Civ4 - Demo Game IV: Gameplay' started by 1889, May 31, 2011.

  1. 1889

    1889 Mayor of H-Marker Lake

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    31 May 2011
    Turn 158 - 230 BC
    Started settler in Babylograd, there still room on the coast.
    Also started 4 axes toward Hittite, the barb city
    Decided to start researching Masonry, math, construction – gonna need catapults

    Turn 159
    Trade Meditation to Pericles for Masonry – We start Math
    Trade Meditation to Zara for 60 gold
    Trade wheat to Pericles for corn, no difference for us except maybe better relations
    Can see that Heliopolis is garrisoned with two untrained archers

    Turn 160
    Capture Hittite, 91 gold, and a worker, lose one axe – start monument
    Can see Pi-Ramsesse is garrisoned by one spear (combat I)
    Trade Priesthood to Zara for 100 gold, up science to 100% to reduce cash before someone demands it.

    Turn 162
    Can trade Alphabet to Joao for sailing but its such a rip off, I’ll hold off a little

    Turn 163
    Finish road to Hittite

    Turn 166
    Trade priesthood to Pericles for 70 gold
    Trade Alphabet to Joao for sailing, better than nothing

    Turn 168
    Finish Math start Construction (12 turns at 100%)
    Port Knyaza finish monument start barracks

    Turn 169
    Coppack finish chariot starts archer
    Chariot scouts southern Egypt

    Turn 171
    Zara demands we change to Judaism, can’t do it.

    Turn 172
    Alexandria garrisoned by two axes (combat I and woodsman) and +20% culture defense
    Cancel corn for wheat to Pericles, trying to get a little gold too but he won’t have it, got open borders instead

    Turn 173
    Don finishes monastery start Buddhist missionary
    Memphis has a combat I sword and archer with +60% culture defense

    Turns 175
    Cow for corn with Genghis
    Hittite finish monument start archer

    Turn 177
    Finish construction, start calendar
    Biblyograd finishes settler starts on catapult
    Settler heads toward north coast
    Trade Pig to Boudica for deer

    Okay got 5 axes and will start catapults now sow we can capture Pi-Ramsese from Egypt’s north coast, then will hopefully capture Alexandria. Can’t hold Alexandria so will have to raze and plant our own city nearby. I’m pretty sure we can beat the AI in a war but I can’t be sure how long before Caesar would give us peace, the danger is always that he’ll get allies. There is also the economic trouble that war causes, but I’m pretty sure it’s our only way forward from this point.

    Fingers crossed next turn set will be this weekend, maybe Saturday June 4th.
     

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  2. 1889

    1889 Mayor of H-Marker Lake

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    Okay here is the situation as of 70AD, highest to lowest scores

    Joao II/Inca________SE______9 cities______Buddhist____pleased
    Zara/Portugal_______Far W___13 cities_____Jewish______cautious
    Pericles/Rome______NE______8 cities______Jewish______annoyed
    Tokugawa/Sumeria__E_______11 cities_____Buddhist_____pleased
    Julius/Egypt________W_______6 cities______Jewish______cautious
    Brennus/Aztec ______Far SW___?__________Hindu_______annoyed
    Genghis/Germany___S_________11 cities____Buddhist_____pleased
    Boudica/Ottoman____Farther SW_5 cities_____Jewish______cautious
    Us__________________________5 cities_____Buddhist

    We are 7th place for GNP and land area but dead last in everything else. Not gonna be easy.
     
  3. 1889

    1889 Mayor of H-Marker Lake

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    I think I’ve come up with some better ideas for the next turn set, let me know what you think.

    I was thinking that a new city on the coast would take a while to get working due to all the jungle and night cost as much as 4 gold/turn in maintenance. I was thinking a new city much closer to Coppack might work out much better. We’d probably save 1gpt on maintenance but also since Coppack will be working production tiles, the new city can work those cottages right away. Not exactly sure which tile though but marked Y for now. We will also need a name. Mesopotrovsk is one idea.

    My war plan was to take Pi-Ramsese because it’s most vulnerable, but it also isn’t worth much. It has the same problems of high maintenance and lots of jungle. Memphis is what we really want, it’s Egypt’s iron source and a religious capitol (makes maybe 25 gpt, that’s about 30% of our GDP in one city). Unfortunately it is only 2 tiles from the capitol and has bunches of culture, that means it gona be tuff to get and hard to hold.

    Let me know if you think this plan might work. Rather than capture Pi-Ramses, I’ll use a choke strategy and send two archer/axe teams to wander the hills and forests pillaging tiles. Right now our production is about the same as Egypt. A axe/archer/chariot team will do the same in southern Egypt and try to pillage iron. We have those units now and so can begin as soon as they walk there, about 5 turns. While that goes on we will build catapults and axes for the real invasion. Alexandria is not too tuff but holding it would divert forces so I’m thinking of razing it. Memphis will need maybe 4 catapults and 8 axes, or about 700 hammers worth of stuff. That would take about 30 turns for us to build if we don’t rush or chop.
     

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  4. 1889

    1889 Mayor of H-Marker Lake

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    Correction, I missmarked the screen shot. I am thinking of settling in the forest tile just south west of Y.
     
  5. 1889

    1889 Mayor of H-Marker Lake

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    Turn 178 70 AD
    Moved units to according to revised attack plan, need some archers up front.
    Trade wheat to Tokugawa for silk 
    Made some tile adjustments to emphasize production but to allow growth.
    Dropped science to 70%, we’ll need money for the war.

    Turn 179
    Tokugawa offers open borders accepted.
    Tokugawa declares war on Joao, the last thing we need is a superpower war in the east while we try our dangerous gambit against Egypt in the west. Eventually we’ll have to choose sides which is too bad. I’d be inclined to choose Tokugawa because he is far too dangerous for us to be at war with. I’ve increased espionage against him so we can get his demographics and make sure.
    Coppack finishes archer then starts another, pillage teams continue to move into positions, but our plans may be pre-empted.

    Turn 180
    Yup according to the power graph we’d have to side with Tokugawa, it will be unfortunate though.
    Founded Mesopotrovsk, started granary. Workers are chopping forest SW of the city so any counter attacking Egyptians don’t have cover.


    Turn 181
    Units in place for war with Egypt.
    Science down to 60%

    Turn 182
    ]Genghis declares war on Joao. That makes things much easier for us, we can now side with the aggressors and be pretty safe from any reprisals.
    Declare war on Egypt, capture a worker.
    Trade construction to Genghis for Calendar start metal casting

    Turn 183
    Tokugawa asks us to declare war on Joao, unfortunate but we have no choice.
    Coppack finishes archer, starts Axe

    Turn 184
    Egyptian catapult attacks our pillagers in south on way to Iron
    Get 4 gold from pillaging banana plantation by Pi-Ramses
    Pericles demands we cancel deals with Genghis, can’t do it.

    Turn 185 175AD
    Spread Buddhism to Hittite

    Turn 186 190AD
    Pillage Egyptian Iron mine, get 8 gold
    One of the pillage teams have to come back to head off Egyptian swordsman going for Mesopetrovsk.

    Turn 187 205 AD
    Hittite finishes archer build barracks
    Pillage road

    Turn 188 220AD
    Pillage Egyptian mine and road, 8 gold
    Pillage Egyptian plantation and road, 4 gold
    Egyptian Swordsman attacks archer and dies
    Babylograd finish catapult, start spear, need some defence at Don
    Coppack finish axe start catapult
    Hittite finish barracks, start archer

    Turn 189 235 AD
    Pillage hamlet, 16 gold

    Turn 190 250 AD
    Pillage road
    Pillage cottage, 7 gold
    Change production in Port Knyaza from barracks to granary, probably should have done it long ago, the place isn’t growing and now has sickness too, oops.

    Turn 191 265AD
    Egyptian axe dies attacking our archer
    Finish catapult in Babylograd start another
    Sent archer/axe pillage team to Egypt
    Sent catapult axe team to Alexandria to begin bombardment

    Turn 192 280 AD
    Pillage road in Egypt

    Turn 193 295AD
    Don finishes Buddhist missionary, start barracks
    Change production to increase pop growth in a few cities

    Turn 194 310 AD
    Finish axe in Coppack start another
    Pillage plantation and road, 1 gold
    Bombard Alexandria
    Joao has 4 chariots heading toward Don, Tried to negotiate peace but he won’t do it unless we give him the city
    Pop rush spearmen in Don and Babylograd

    Turn 195 325 AD
    Finish catapult in Hittite, start barracks
    Joao doesn’t cross the border
    Axe destroys Egyptian catapult
    Pillage road

    In two turns we’ll be in position around Alexandria with 6 axes, two catapults and a chariot, do we capture it or raze it? Alexandria has little culture of its own but so near the religious capitol of Memphis it might take a lot of units (fiddling with world builder makes me think we would need 6 garrison units to guarantee against a culture flip). Instead I can switch Hittite to a settler and rush it.

    Our manufacturing was the same as Caesar but rushing set us back and since this is emperor level he would have still out produced us anyway, but we do have him on defense and I think it will eventually work.

    Screanshots show the action in the West and the danger brewing in the East

    SAVE REMOVED - CORUPTED
     
  6. 1889

    1889 Mayor of H-Marker Lake

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    Not exactly sure when I'll get a chance to play the next turn set but sometime over the weekend for sure. This is a demogame though so if anybody else is interested in giving it a shot please post when you're able to play.
     
  7. 1889

    1889 Mayor of H-Marker Lake

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    The latest save wouldn't run so I have to go back to 70AD and replay the last turn set too. That is pretty upsetting to me and its already late so I'll just do them both tomorrow.
     
  8. 1889

    1889 Mayor of H-Marker Lake

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    June 13th
    Turn 178 70 AD
    Switched Port Knyaza to Granary to speed up growth.
    Switched Babylograd to spearman
    Moved units to according to revised attack plan, need some archers up front.
    Trade wheat to Tokugawa for silk 
    Made some tile adjustments to emphasize production but to allow growth.
    Dropped science to 70%, we’ll need money for the war.

    Turn 179
    Tokugawa declares war on Joao, the last thing we need is a superpower war in the east while we try our dangerous gambit against Egypt in the west. Eventually we’ll have to choose sides which is too bad. I’d be inclined to choose Tokugawa because he is far too dangerous for us to be at war with. I’ve increased espionage against him so we can get his demographics and make sure.
    Coppack finishes archer then starts another, pillage teams continue to move into positions, but our plans may be pre-empted.

    Turn 180
    Yup according to the power graph we’d have to side with Tokugawa, it will be unfortunate though.
    Founded Mesopotrovsk, started granary. Workers are chopping forest SW of the city so any counter attacking Egyptians don’t have cover.
    Hittite finishes archer start another.
    Get open borders with Tokugawa.

    Turn 181
    Units in place for war with Egypt.
    Science down to 60%

    Turn 182
    Declare war on Egypt, capture a worker.

    Turn 183
    Genghis declares war on us, what a mess we are in now.

    Turn 184
    German chariot heading toward Coppack
    Coppack finishes archer (moves to defend village) starts spear and rushes it
    Get 5 gold from pillaging banana plantation by Pi-Ramses
    Get 5 gold from pillaging banana plantation by Pi-Ramses
    Don finishes missionary starts another, the extra happiness means more people working.

    Turn 185 175AD
    German chariot attacks archer and dies.
    Spread Buddhism to Babylograd
    Pillage Egyptian Iron mine, 9 gold
    Coppack finishes spear starts archer

    Turn 186 190AD
    Pillage 2 roads in Egypt

    Turn 187 205 AD
    Hittite finishes archer build barracks
    Babylograd finishes spear, starts another
    Pillage mine and road near Memphis, 12 gold

    Turn 188 220AD
    Pillage Egyptian village, 13 gold
    Pillage Egyptian plantation and road, 4 gold
    Hittite finish barracks, start catapult
    German sword and chariot approaching Babylograd

    Turn 189 235 AD
    Pillage hamlet, cottage, and road 25 gold
    Coppack finishes archer starts axe
    Germans pillage village near Babylograd

    Turn 190 250 AD
    Pillage mine and road, 16 gold
    Pillage hamlet, 7 gold
    Germans pillage hamlet
    Axe and spear kill German sword and chariot

    Turn 191 265AD
    Pillage Egyptian Cottage, 10 gold
    Pillage team enters Germany, if we can cause some damage and convince him to give us peace with Genghis we can get back to concentrating on Egypt

    Turn 192 280 AD
    Finish Calendar start Horseback Riding (our economy isn’t very strong so everything else takes like 40 turns, and horse archers will be good against the skads of archers and cats that is all Caesar can build now)
    Trade Calendar to Joao for Monarchy
    Pillage German cottage, 11 gold
    Joao and Tokugawa make peace
    Offered Genghis 60 gold for peace and he accepted
    Pillage two mines in Egypt, 13 gold
    Rush granary in Port Knyaza

    Turn 193 295AD
    Babylograd finishes spear, starts catapult
    Pillage hamlet, 7 gold

    Turn 194 310 AD
    Egyptian Catapult dies attacking pillagers,
    Pillage cottage and road, 18 gold
    Pillage Village and hamlet, 27 gold
    Pillage plantation and road, 3 gold
    Don finishes missionary, start another
    Port Knyaza finish barracks, start catapult

    Turn 195 325 AD
    Egypt is getting a little bit dangerous, our pillagers are going to hunker down in cover and instead of doing much more damage will instead concentrate on making sure Egyptian workers don’t repair stuff.
    Pillage farm, 1 gold

    Turn 196 340 AD
    Egyptian catapult attacks and dies
    Pillage road
    Finish plantations of sugar and spice, lots of extra happiness to support bigger populations now.
    Spread Buddhism to Hittite too

    Turn 197 355 AD
    Egyptian catapults attacks and dies.
    Coppack finishes axe, starts catapult
    Rush granary in Mezopotrovsk

    Turn 198 370 AD
    Babylograd finish catapult, starts another
    Mesopotrovsk finish granary, start barracks
    Pillage mine and road, 6 gold

    Turn 199

    Turn 200 400 AD
    Pillage hamlet and cottage, 20 gold

    Turn 201
    Finish Horseback Riding, start Metal Casting
    Catapult attacks and dies
    Hittite finishes catapult start horse archer
    Trade Horse Rides to Joao for Polytheism

    Turn 202
    Catapult attacks and dies
    Pillage mine and road, 6 gold
    Trade Horse Rides to Pericles for Monotheism and 100 gold

    Turn 203
    Barbarian uprising near our borders
    Egyptian catapult attacks, but withdraws before being destroyed
    Bombard Alexandria down to +46%
    Trade Horse Rides and 305 gold to Zara for Currency
    Trade Monotheism to Tokugawa for 110 gold
    5 Barbarian swordsman appear near Don, switched Don to Axeman, may have to rush next turn
    Trade Monotheism to Joao for 50 gold

    Turn 204 460 AD
    Babylograd finishes catapult, starts axe
    Barbarians head toward AI city instead, whew
    Pillage road
    Bombard Alexandria to 42%

    Turn 205 475 AD
    Alexandria bombarded to 38%
    Looks like the barbarians were all killed, units heading back to Alexandria to hopefully make our first conquest.
    Switch Don back to missionary

    Turn 206
    Catapult attacks and withdraws
    Alexandria bombarded to 30%
    Don finishes missionary, returns to axe
    Trade Spice to Tokugawa for 6 gold/turn

    Turn 207
    What the hell another catapult attacks and survives; we’re are in a mess now with catapults everywhere and bunches of wounded units. We may need to call this attack off…for 10 turns.
    Alexandria bombarded to 22%
    Babylograd finishes catapult, starts chariot

    Turn 208 520 AD
    Hittite finish Horse Archer, starts another
    Buddhism spreads to Coppack
    Alexandria bombed to 14%

    Turn209
    Caesar upgrades archers to longbows
    Spearman kills wounded Egyptian catapult
    Alexandria bombarded to 6%

    Turn 210
    Babylograd finishes chariot, starts Horse Archer
    Coppack finishes catapult, starts another
    Alexandria bombarded to 0, but war chariot moves up, yikes!

    Turn 211 565 AD
    Attack Alexandria!
    3 catapults, 2 die, 1 withdraws
    Horse kills axe
    Axe kills catapult
    Axe kills axe
    Chariot kills chariot
    Axe kills longbow
    Axe kills longbow, captures Alexandria and 124 gold and a great General

    Okay war weariness is barely registering so I say lets press on to Memphis the real prize which gives us a big economy boost and iron. Egypt is still stronger than us, but our production is slightly higher, but with catapults and war chariots now it won’t be easy. If we make peace Caesar will give us Metal casting and 35 gold. We can wait two more turns (when we are set to finish Metal anyway and see if he has a better deal for us, but I’m done for now. Looking forward to another turn set later this week.
     

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  9. 1889

    1889 Mayor of H-Marker Lake

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    June 17
    Turn 211 565 AD
    Settled General as instructor in Babylograd

    Turn 212
    Egyptian catapult whitdraws from attacking our weary but victorious forces in Alexandria.
    Ghengis declares war again, what is his problem. A chariot attacks Don but dies.
    Kill that Egyptian catapult and cut the road into Alexandria.
    Pillage team heads back into northern Egypt.

    Turn 213
    Don finishes axe, fortified in place, and starts spear

    Turn 214 610 AD
    Babylograd and Hittite finish horses, start horse and chariot.
    Catapult dies attacking our pillage team outside Alexandria
    Don has been poisoned and is now starving so I rush a spear.
    Two small German invasion forces marching up from south
    Finish Metal casting start Machinery (18 turns) so we can build crossbows.
    Pillage road

    Turn 215
    Egyptian swordsman kills our spear, but longbow dies against our archer
    In the east German chariot dies against our spear and horse withdraws
    Germany has a second team (horse and sword) not far behind.

    Yup just a couple turns, this game is nothing but bad news. We can make peace with Egypt and get some gold, but then we still have to fight a rather pointless war with Germany. Please feel free to post any advice 'cuz I'm kinda stuck. I'm also posting the save in the strategy forum to ask for input.

    I'll be away from the computer two week so I can't play until June 30th at best, but anyone else feel free to give it a go.
     
  10. 1889

    1889 Mayor of H-Marker Lake

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  11. 1889

    1889 Mayor of H-Marker Lake

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    Okay, got a little help from the strategy forum but things still look mighty grim. Check out the "DG IV Thy Name is Victory" thread to comment on the new strategy. Next turn set planned for July 1st or Saturday.
     
  12. 1889

    1889 Mayor of H-Marker Lake

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    In case you are wondering why a jet fighter is bombarding our enemies in 700 AD look here: http://forums.civfanatics.com/showthread.php?p=10647240#post10647240

    Load Ghpstage 700 AD save Turn 220
    Change player name to “Emperor Ghpstage”
    Enter world builder add jet fighter in Babylograd, change name to XZzbrt
    Alexandria has over 8% chance to revolt, so send Horse, chariot and axe from Dusseldorf back to reinforce.
    Use XZzbrt to bombard swordsman near Dusseldorf, get a good view of German military strength and see why Genghis is in no mood to talk peace.
    Axes in don and Babylograd head NW, as do 2 horse in the SE.
    Rush granary in Don
    In Mesopetrovsk change monument to catapult, religion will be good enough to expand borders.
    Change monument to library in Heliopolis and Dusseldorf.

    Turn 221 715 AD
    Tokugawa asks us to declare on Rome, but I just can’t do it, Tokugawa goes from pleased to cautious.
    German horse attacks and kills axe at Dusseldorf.
    Finish code of law start Feudalism
    Start horse in Don
    Make another scientist in Babylograd, need a golden age so we can upgrade civics.
    Bombard Dortmond with XZzbrt, mess o stuff heading to retake Dusseldorf
    Have to take my chances in Alexandria, horse and axe head back to Dusseldorf

    Turn 222 730 AD
    Horse archer dies attacking Dusseldorf
    Joao declares war on Tokugawa, looks like we made the right call on that war!
    XZzbrt and axe kill German sword near Dusseldorf

    Turn 223 745 AD
    Zara grants independence to his overseeas colonies. We meet Suryvaram of America, agree to open borders, and BTW we aren’t in last place anymore.
    Periclis trades us Feudalism for Code of Law and 500 gold
    Dusseldorf border expands, now Germans can’t walk right up to the gate and attack our defenders.
    Trade law to Zara, Joao and Tokugawa for 650 gold
    XZzbrt bombard Dortmond
    Start Theology

    Turn 224 760 AD
    In Dusseldorf upgrade archer to longbow
    XZzbrt bombard stack of horse and cats outside city

    Turn 225 775 AD
    Hittite finishes worker starts horse
    Destroy German stack outside Dusseldorf. Kill 3 horse, 2 cat and chariot loosing 1 horse myself

    Turn 226 790 AD
    XZzbrt bombard Dortmond

    Turn 227
    XZzbrt bombard Dortmond

    Turn 228
    XZzbrt bombard Dortmond

    Turn 229 835 AD
    Pericles demands we cancel deals with Tokugawa/Sumeria, accidentally refused oops
    Babylograd finishes forge, start horse and assign an engineer, golden age 8 turns
    Coppack finishes catapult start granary
    XZzbrt bombard Dortmond to zero

    Turn 230 850 AD
    Hittite finishes horse, start another
    XZzbrt bombard stack approaching Dusseldorf

    Turn 231 860 AD
    Finish Theology, resume machinery
    XZzbrt bombard stack approaching Dusseldorf

    Turn 232 870 AD
    Germany attacks Dusseldoref. We loose a longbow but he looses a horse, 2 cats and a chariot, great general born in Babylograd
    Kill last two German horse outside Dusseldorf
    Germany offers 25 gold and peace, accepted

    Now I can turn my attentions back to Egypt.

    FYI cheating is lots of fun, looking forward to next turn set Wednesday.
     

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  13. 1889

    1889 Mayor of H-Marker Lake

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    870 AD turn 232
    Great general settled in babylograd as instructor, that makes two there.
    Workers chop forest east of Alexandria
    Workers also finish some roads south of Babylograd, will be handy when war with Germany resumes.
    All spare troops head to Alexandria to help prevent flip 7% right now

    880 AD turn 233
    Boudica wants us to declare war on Aztecs, no thanks babe.
    Suryavarama also, no thanks
    Ghengis declares war on Suryavarman and his vassal Zara Yaqob
    Port Knyaza builds catapult, start longbow is all I can think against the metal using Egyptians
    XZzbrt rebased to Alexandria
    All spare units from Dusseldorf start walking to Alexandria

    890 AD turn 234
    Tokugawa wants to give us Asthetics for Theology, nope
    Aireal recon shows what were up against:
    Memphis:2 longbows and a sword; Thebes:Longbow, Mace, Sword and 2 cats, bring it!

    900 AD turn 235
    Hittite finishes horse, start another
    More units move into Alexandria and start healing
    More recon Elephantine: 2 longbows; Thebes:2 Longbows, 2 cats; Memphis:longbow, Mace, Sword.

    910 AD turn 236
    Zara wants us to declare on Aztecs, no chance
    Looking at northern, Egypt Pi-Ramses:2 Longbow, Pike, 2 Galleys, 2 Cats; Byblos:Longbow, Mace.
    Finally relent and send Tokugawa Theology for Asthetics and 80 gold.

    920 AD turn 237
    Babylograd finishes Horse Archer, build Axe
    Great Scientist in Babylograd, save for golden age
    Workers start plantation by Alexandria

    930 AD turn 238
    Send XZzbrt abroad to explore while troops heal up before war

    940 AD turn 239
    Coppack finishes Granary start Longbow

    950 AD turn 240
    Babylograd finish axe start cat
    Hittite finish horse start cat
    XZzbrt comes home

    960 AD turn 241
    Water Suply in Hittite poisoned!
    Dusseldorf finishes library, start Granery
    Apastolic Palace vote forces Heliopolis back to Egypt
    Declare war on Egypt
    XZzbrt bombards Memphis, garrisoned by Longbow, 2 Crossbows, Sword, Trebuchet and Mace

    970 AD turn 242
    Bombard Memphis to 36%

    980 AD turn 243
    Mace kills our horse
    Don finishes horse, start a library
    XZzbrt and axe kill Mace
    Pillage farm and road north of Memphis, army moves into Egypt

    990 AD turn 244
    Babylograd finishes Cat, start horse
    Bombard Memphis to 27%

    1000 AD turn 245
    Egyptian Crosbow kills archer
    Finish Machinery, start Engineering
    Coppack finishes Longbow, start Longbow
    Port Knyaza finishes Longbow, start Horse
    Hittite finishes cat, start horse
    Bombard Memphis to 15%
    Spear kills Egyptian Crossbow

    1010 AD turn 246
    Bombard Memphis to 3%
    Horse kills Egyptian cat
    Place an axe close to the city to try and draw him out
    Pillage road and cottage

    1020 AD turn 247
    Horse kills Egyptian Cat
    Memphis defencses destroyed
    Pillage road

    1030 AD turn 248
    Alexandria finishes library, start courthouse
    Got more units in to the city so pillage 2 farms a cottage and a hamlet instead of attack

    1040 AD turn 249
    Egyptian sword kills chariot
    Tokugawa wants us to declare on Rome, nope
    Swordsman killed
    XZzbrt attacks Longbowman in Memphis
    Pillage cottage and road cutting Memphis off from rest of Egypt


    1050 AD turn 250
    Hittite finishes horse archer, starts another
    Horse kills Egyptian Trebuchet

    1060 AD turn 251
    Babylograd finishes Horse Archer, build another
    Coppack finishes Longbow, start Horse

    1070 AD turn 252
    Pillage hamlet and cottage

    1080 AD turn 253
    Catapult wounds some of our besiegers

    1090 ADturn 254
    Port Knyaza builds horse, again
    XZzbrt and horse kill Egyptian Longbow

    1100 AD turn 255
    Hittie gives us another horse, keep em comeing
    XZzbrt and Longbow kill Egyptian Pike

    1110 AD turn 256
    Genghis demands bananas, OK
    bombard Memphis

    1120 AD turn 257
    Egyptian catapults attack, one dies
    Alexandria revolts
    XZzbrt attacks Memphis Longbow

    1130 AD turn 258
    Babylograd gives Horse
    Cat bombardsMemphis,
    4 cats die
    XZzbrt attacks Mace
    Horse Dies
    Horse Dies
    Horse dies
    Axe dies
    Axe kills longbow
    Horse kills longbow
    Axe kills longbow
    Horse kills sword
    Horse kills mace
    Longbow kills crossbow
    Longbow kills trebuchet
    Horse kills pike
    Horse kills trebuchet
    Horse kills mace
    Horse kills longbow
    Longbow dies against cat

    1140 AD turn 259
    Horse in Coppack build another
    Granery in Dusseldorf start courthouse
    XZzbrt attacks pike in Memphis
    Horse dies against pike
    Horse kills pike
    Horse kills catMemphis captured along with 169 gold
    Caesar offers 380 gold and peace, cool!
    Change Coppack to library
    Workers head west to road but Iron will still be a few turns. 6 for Memphis to recover then still gotta get border expansion. At least we get the Temple of Soloman and 39gpt right away
     

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  14. 1889

    1889 Mayor of H-Marker Lake

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    1150 AD turn 260
    Horse in Hittite start courthouse
    XZzbrt goes to America for some scouting

    1160 AD turn 261
    Random event, spend 32 gold to convert 4 of my cities and 4 American cities to Buddhism
    Alexandria is back on line
    Extra horse keep Memphis from flipping

    1170 AD turn 262
    Zara asks us to convert to Judaism, Hmm, not yet
    Banana to Joao for 10 gpt
    Spice to Caesar for dye

    1180 AD turn 263
    XZzbrt recons
    Workers build road to Memphis, start cottages

    1190 AD turn 264
    Pericles demands 670 gold, no thanks
    Horse in Babylograd, start Longbow
    Horse in Port Knyaza, start courthouse

    1200 AD turn 265
    Ghengis wants us to war on Portugal, No
    Finish Engineering, start divine right 100% science
    Trade Engineering to japan for 290 gold
    Memphis is done revolting, Iron in 18 turns
    XZzbrt goes East for recon
    Adjust tiles to increase income

    1210 AD turn 266
    Courthouse in Alexandria, start market
    Cancel free bananas to Germany
    Trade Banana to Germany for 8 gold
    Sugar to Brenus for Sheep
    Adjust espionage spending now that we have some courthouses

    1220 AD turn 267
    Brenus wants to to war on Ottomans, why not
    Library in Don, start courthouse
    Make science academy in Babyulograd

    1230 AD turn 268
    Courthouse in Hittite, start library
    Apostalic vote, Give Alexandria to Egypt, Defy!

    1240 AD turn 269
    Good thing too, we would have lost the city
    Tokugawa (14 votes) no
    Brennus (1 vote) no
    Boudica (33 votes) yes
    Caesar (84 votes) yes
    Zara (98 votes) yes
    Pericles (158 votes) yes
    Genghis (112 votes) yes

    1250 AD turn 270
    Longbow in Babylograd, start Courthouse

    1260 AD turn 271
    Library in Coppack, start courthouse

    1265 AD turn 272
    XZzbrt explores

    1270 AD turn 274
    Islam founded, missed by 5 turns

    1275 AD turn 275
    Caesar declars war on Ghengis! Awesome


    1280 AD turn 276
    nothin

    1285 AD turn 277
    Courthouse in Dusseldof, start Forge

    1290 AD turn 278
    Mine destroyed near Memphis

    1295 AD turn 279
    Divine Right, start education for trade
    Courthouse in Coppack, start Forge
    Give Boudica 55 gold for peace
    Trade DR to Pericles for Lit, Drama, Paper, 70 gold
    Trade DR to Zara for Civil Service, map , 400 gold
    Trade to Tokugawa for Compass and 110 gold
    400 gold from Boudica
    290 from Brenus
    120 from Sruyavarman
    200 from Caesar
    XZzbrt comes back home

    Should we try and trade another tech or improve the army and finish Egypt?
     

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  15. 1889

    1889 Mayor of H-Marker Lake

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    1295 AD turn 279
    Unhapiness and starvation abound
    Give copper to Joao for fur and corn
    Science to 80%, culture to 20%
    Also civics are a mess
    3 specialists in Babylograd, GP in 6 turns
    Change research to Guilds

    1300 AD turn 280
    Tokugawa wants us to attack Rome, can’t do it
    Courthouse in Don, start Barracks
    XZzbrt spies German troops marching toward Thebes, hopefully soften Egypt up for us.
    Workers start building Iron mine

    1305 AD turn 281
    Courthouse in Port Knyaza, start lighthouse

    1310 AD turn 282
    AP wants to give Memphis back to Egypt. Have to Defy and take another huge dose of unhappiness
    Looks like Germans are retreating from Egypt

    1315 AD turn 283
    Library in Hittite, start Mace!
    Maybe the Germans are coming back

    1320 AD turn 284
    Barracks in Don, start Mace
    Germany has 3 stacks heading toward Thebes now

    1325 AD turn 285
    Courthouse in Babylograd, start Pike
    Market in Alexandria, start barracks
    Hurricanie hits Port Knyaza
    Great Scientist born in Babylograd, start Golden Age
    Convert to Judaism to get more AP votes
    Adopt Hereditary Rule, Vassalage, and Theocracy
    Declare war on Egypt
    XZzbrt bombards Heliopolis

    1330 AD turn 286
    Joao demands my only Sugar, no way
    XZzbrt bombards Heliopolis
    Germany is wearing Thebes down with a huge stack
    Upgrade all my archers to Longbows

    1335 AD turn 287
    Finish Guilds, start gunpowder
    Lighthouse in Port Knyaza, start Granary, courthouse (destroyed by hurricane)
    Barracks in Alexandria, startTrebuchet
    Germany captures Thebes
    AP forces peace with Egypt OMG, nothing is working out for us
    Trade Guilds to Joao for Philosophy
    Trade Compass, Paper, Drama to Brenus for Banking and 110 gold



    Wow what a game, a short TC chock full of bad breaks. I guess I'll wait 10 turns then hit Egypt again and take those 3 northern cities. That should give us enough votes to inoculate us from any further Apostolic Palace snafus. We can then strike east I hope.
     

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  16. 1889

    1889 Mayor of H-Marker Lake

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    Thinking of playing a few turns. The plan is to use the golden age to pump out some troops to attack Egypt in the north while defending against Germany in the south. Diplomatically will try and stay on good terms with Zara and Pericles in east and west. My main concern is that the AP will prevent us from fighting a succesful war because Egypt is Jewish too.

    Other options might be to attack Aztecs but their are not geographiclly convenient so even if we win we will have a boarder that is subject to cultural threats and hard to defend not to mention lots of coruption.
     
  17. 1889

    1889 Mayor of H-Marker Lake

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    Alas it is truly over. I spent our golden age building military units to invade Egypt and sucking up to all the other Jewish states to hopefully survive the next AP vote. Zara made me cancel deals with Tokugawa (our NW neighbor) and demanded all our money. Then just as our GA finished and we discovered gunpowder Inca, Germany and Egypt (SW, SE, and NE neighbors) declared war on us first. The first two brought considerable forces and we have no money to upgrade to musketmen anyway. On top of all that we still have considerable unhappiness from the last AP vote and no trade routes so unhapiness is rife. Never before have I lost more thuroughly.

    So who wants to propose settings for the next game?
     

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