Turn Times

TheMarshmallowBear

Benelovent Chieftain of the Ursu Kingdom
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Since I am getting my copy only on Friday (stupid Europe) I am pretty much avoiding the forums since I want to have some pleasure in discoevring every small thing about the Expansion Pack.

But there is one question I have on my mind. Are the turn times better or the same as in the patch? ATM at Renaissance around 1800's on Quick, it takes about 30 for my next turn to arrive and I was wondering if God and Kings seem to have a diffrent way of handling it?

Just a tiny note, Greg said he has no E.T.A on the hotfix, but he never denied it so it IS on the way.. hopefully it's going to get here by Friday :).


Please be nice and don't spoil anything for me :sad:
 
Well, my machine wasn't that awesome to start with (running a Pentium D), but with Gods and Kings running with the latest patch I'm not experience any loss in performance.

- Marty Lund
 
The game runs as smooth as silk. I think I might have had one unit hestitation the whole time I played. That was it. The loading screens are awesome, I have not seen the same one twice yet. I am sure you'll love it.
 
I agree withthose above. With the Beta patcha few weeks ago, I noticed some turn slowdown. Now, however; Civilization seems to be running better than it did before the expansion. Hard to believe, I know, but that has been my experience. I am even able to comfortably play map sizes one size larger than I used to.
 
So it seems that the issues with the latest vanilla patch DO seem to disappear with God and Kings? Lovely... means I can actually finish my Elizabeth's GK game, and not wait 30 seconds to actually do something right now in vanilla..

Now if only Friday would get here faster.
 
So it seems that the issues with the latest vanilla patch DO seem to disappear with God and Kings? Lovely... means I can actually finish my Elizabeth's GK game, and not wait 30 seconds to actually do something right now in vanilla..

Now if only Friday would get here faster.

I still have slower times in between turns. Pre-patch never had an issue would take 1-3 seconds, now about 7-8 seconds. I have late 2011 iMac running BootCamp(no issues whatsoever pre-patch) updated 8GB Ram. I recently changed enablecorethreading to 0. My question is does this even help on newer computers?

Playtested turns 200 to about 220 with corethreading off, Standard game pace in the Renaissance, still about 7-8 seconds. But things do feel smoother(might be just in my head though). I have zero lag during turns though, which is what's really important, especially since sometimes I had to wait minutes on late games in Civ IV.
 
:| well.. I'll have to see either way..

It could be very well just my computer, it's acting weird, I'm having tiny issues with it (sadly, can't afford a new one, and my bro won't obviously give his up for me either xD )
 
The DLC did nothing to help the patch's lag issues. Al lot of people have no problem, some do. It's graphics-related in my case at least, as playing on strategic view eliminates the problem.
 
It's running fine for me right now in Late Ren. Era with 8 Civs and 10 CS on a Small Shuffle Map. Maybe about 5-7 seconds but it gives me enough time to plan my next move. If it stays that amount of time it's fine by me. I only play Small maps anyway because of the constant border tension :D
 
The game runs better than ever for me. Click a unit and it awaits orders immediatly (use to be a half second lag) and assigning citizens to tiles is also immediate. I click end turn and the AI immediatly makes its moves (each civ has its own turn, obviously). I am in the Industrial era, so I hope it holds up into the late game. I am playing a standard size continents game with standard civs and city states, 2 civs have been wiped out (so theoretically there should be less units on the map). Graphics setting on high, 2x anti-aliasing.
 
Well, I guess I'll just have to wait and hope for the best, though I do get the feeling Gak runs better than vanilla patch.. so .. fingers crossed!
 
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