All labourer positions are referred to using the following:
I have included some worker actions in the MM instructions for each city as they are tied to labourer positions and growth instructions. The worker actions are all also repeated under the worker tasks heading to enable the DP to identify requests easily.
* If circumstances require, the DP may substitute a Military Unit for Wealth
Shorin-Ryu:
Queue: Fighter (1) > Fighter (1) > Fighter (1) > Wealth*
MM: Shorin-Ryu grows in 2 turns, both remaining tiles are desert so it doesnt matter which tile the new labourer works. Two Workers may be joined to this city, but other cities in Edo are higher priority.
Corrino
Queue: Bomber (1) > Bomber (2) > Wealth*
MM: Grows in 2 turns, place the new labourer on the hill NNE (S of Duckburg).
EnGha
Queue: Bomber (1) > Bomber (2) > Wealth*
MM: EnGha is not growing, so either please irrigate the 2 grassland tiles (NNE and 2NE) to give growth in 14 turns probably too late for the game, or preferably join 2 Workers or a Settler to the city.
Doomsville
Queue: Bomber (1) > Bomber (2) > Wealth*
MM: None required.
Odawara
Queue: Bomber (1) > Wealth*
MM: Change the 2 Entertainers to be Taxmen,
Duckburg
Queue: change to Coliseum (2) > Airport (2) > Bomber (2) > Wealth*
MM: Move the labourer on the hill N to the mined grassland NNE (this labourer must have got knocked off sometime last session possibly by pollution), please then irrigate the NNE grassland to give growth in 4, when the city grows, place the new labourer on the hill to the N and mine the NNE grassland again to stop growth.
Hill Valley
Queue: Change to Coliseum (4) > Airport (3) > Bank (5)
MM: none required
Izanaga-No-Mikoto
Queue: Hospital (1) > Coliseum (6**) > University (10**)
** times base on reduced production due to irrigation for growth
MM: This city desperately needs to grow, therefore move the labourer from the coast in the NE to the mined grassland in the SSW. Please then irrigate
4 mined grassland tiles to give growth in 1 (then after that in 2 until size 12 when it will take longer). Put new citizens on the coast then sea and finally hill tiles to maintain growth. Please also join Workers and/or Settlers to this town so that it can use all available tiles ASAP. Once the city can use all available tiles, please mine grassland tiles again to balance the population and increase production.
General MM:
Please replace any labourers that are displaced by pollution as soon as the pollution is cleared.
The DP may create specialists as necessary to prevent any city going into a state of disorder.
When a city grows and there are no more tiles available to work, please create Taxmen unless Entertainers are needed to prevent the city going into disorder.
Worker Tasks: The following tasks are requested to be carried out in Edo:
General: Please clear up pollution as quickly as possible.
Izanaga-No-Mikoto: Please irrigate
4 mined grassland tiles. Once the city can use all available tiles, please mine grassland tiles again to balance the population and increase production.
EnGha: Please irrigate the mined grassland NNE only if workers are not going to be joined to this city.
Duckburg: Please irrigate the NNE grassland, when the city grows, mine the NNE grassland again to stop growth.
Worker/Settler (yes we still have one) Join requests: Several low growth cities could benefit from Workers or Settlers being joined. In order of priority:
Izanaga-No-Mikoto: This city with the irrigation should be able to grow to size 12 in 5 turns, please then add 7 workers to use all available tiles. The DP may add more workers to use all tiles earlier if it is convienient to do so (eg: 8 in 3 turns, 9 in 1 turn or 10 on turn 0 - if 10 are added on turn 0 then the irrigation of the grassland tiles will not be required)
EnGha: Please join 2 workers (or a Settler) removing the need for any irrigation.
Shorin-Ryu: Please join 2 workers or a Settler.
If any more Workers need homes, please join them to any city that can support them without starvation