Sliders
Lux: No cities should go into Disorder over the next 2 Turns, so keep Lux Slider at 0. If a city goes into disorder during this TC, use a specialist (DP Discression).
Science: set Scinece Slider to 40% for the first 2 turns. This will give us around 60 GPT while maintaining OK levels of research for Science (Eng = 18, Theo = 20)
If this TC goes beyond 2 turns, then set Science at the Highest rate possible while maintaining at least +10 GPT.
Leaders
In the somewhat unlikely chance we get a Leader this TC, bring that Leader to Fanatikku. Do not do anything with this leader yet, as it is currently slated for a Samurai Army. If we do not wish to war with anyone in the near future, this may change.
Purchases & Settlement
We have multiple issues for New Settlements and What to do with our Money. Issues that cannot be resolved in 24 Hours.
Therefore, I ask that 1 of the Settlers in Odawara be moved to En'Gha, keeping the other in Odawara, and the Settler in Sto'vo'kor be moved to Shorin-Ryu.
Also, no upgrades or Rushes for this TC.
Turnchat Length Request
Due to the Issues that have yet to be dealt with in Settlement and Purchases, I ask that the following schedule be maintained.
1. If our German Galley sinks, Stop the Chat at the end of that turn.
2. If we confirm Contact with a "New Worlder", stop the chat then and there to discuss deals.
3. If our Galley makes it to the Coast, but we don't register as having been contacted, continue play to attempt Contact, until the Conditions in #2 are satisfied.
If #1 occurs, I recommend a 48-Hour Turnaround as I'll begin polling my issues shortly. (Friday @ 2300 GMT)
If #2 occurs, I recommend a 72-Hour Turnaround for Trade to gather and poll viable Trade Options. (Saturday @ 2300 GMT)
If this TC lasts for 5 turns or more, or if Trade requests addiitonal time, maintain a 90-Hour Turnaround. (Sunday @ 1700 GMT)