Turnplay Log

Pre-turn 98

What should i rush? We have 212 gold, im building library at Graceland, DSOTM changed to Great Library, rdy in 13 turns, not bad :)

Or rush a barracks in Graceland for 112 gold spending only half the money, switching to library, going from 8 to 5 turns. This one really tempts me :) but is it against the rules?

Spoiler :
2.8 - Build Sequence
Teams cannot break into the build sequence to change anything, including actions such as hurrying production of a building/unit, changing prebuilds to the desired build, changing city laborers around to prevent a riot, and changing any build to another build (say, from a factory to a rifleman due to nearby enemy units). Instead of taking these actions during the build sequence before your turn, please make these changes during your turn. If a team is wondering whether something would be considered breaking into the build sequence, please contact the administrators.


Or should i save the money? For gallics upgrades and so in case we need defenses

BABE sent Horseback Riding, where is Mathematics?

3 Cities are now in barracks construction, We Built This City, Paradise City and Great Walls of Fire.

Also Jb1964 ask what BABE wants for the worldmap.
 

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We can shortrush with a harbor in coastal cities it looks like; Graceland I guess just rush the whole thing (whole library I mean, really we need other things, but rushing the library means we will have the place at size 6 for now). Then it can go back on workers.

MAKE SURE THAT SETTLERS ARE BY THE HUTS TO POP THEM WHEN BABE FINISHES MATHEMATICS AND SENDS IT OVER!

GWOF should make a worker rather than a warrior or barracks, I think the worker would be due in 1 turn. Its a worker factory, and we need 100-200 more workers for rushing stuff. Every worker is essentially stored production we can use anywhere!
 
Turn 98

At opening the save we received Horseback Riding

Spoiler :
semttulouo6.jpg


1 - Production

212gold (+162gpt)

Nubush City - Settler
Abbey Road- Worker
Rock Lobsterford - Worker
CBGB- Worker

2 - Actions/Events

- Founded Townes Van Zandt and Sunset Strip
- Graceland going 7 next turn, Paradise City going 5, Great Walls of Fire going 5 and Sugar Mountain on 7, will try to get it to 8.
- Dont agree with placing a new city between Graceland and WatchTower so moved settler.
- We now have 40 Workers, we need at least 50 more.
- Spent 112 gold rushing Barracks and switching to library (5 turns left now) in Graceland
- We Build This City receives 10 shield from chop to hurry a barracks.

3 - Needs:

- Worldmap and Math

4 - Demographics

- Number 1 in all except for family size..

5 - Wonders

Great Library rdy in 13 - DSOTM
 
Turn 99

At opening the save we received nothing. Where´s Math? :mischief:

1 - Production

265gold (+164gpt) Thats an +2 increase from previous turn.

* Dirty Old Town; California Girls; - 2 Settler
* Ring of Fire, Motor City Five, Love Shack, Hangar 18 - 4 workers

armadadr6.jpg


2 - Actions/Events

- Positioning Settlers for new cities according to current dotmap;
- Graceland at 7, going size 8 in 3 more turns;
- Great Walls of Fire going size 6 in 2 more turns;
It cant pass level 6, no aqueduct but will build worker after barracks and stay at level 6.
- 3 Cities making Barracks in order to provide 3 vet-warrior bases for gallic jump in case we need to defend, Babe and Council seem to be for going conquest victory.
- Spent 149 gold rushing Library at Graceland;
- Rock Lobsterford changed to temple (harbor after) and will be set to grow (has wheat and 3 grass tiles plus moutain mines to make it a productive city) since its an strategic position for naval activity;

3 - Needs:

- Worldmap (how much\what they want for it?) and Math

4 - Demographics

Spoiler :
demogaphvo1.jpg


5 - Wonders

Great Library rdy in 12 - DSOTM

Sugar Mountain can make Hanging Gardens in 11 turns, what do you guys think on this one, it goes as far as Steam Power....3 happy´s in Sugar and 1 happy in all other is powerfull stuff...plus its 2 great wonders in 2 turns..ouch...

6 - Maps

Spoiler :
empirewo3.jpg


7 - Pyramids effect - Score

score2fp0.jpg
 
I think spitting out great wonders is cool. We have choosen 100K which is a very unexpected strat so why not throw shields en masse into wonders and be a surprise there too. Heck, we're supposed to be entertaining so let's go for it :dance: . Looks like we're #1 in pop/area/mfg goods so things are going our way, let's enjoy for as long as we're not dogplied.
Side note: I think that when we decide to build troops we should do it large scale because when they come, they should come in big numbers. How's the island defense thought doing? Has it died or is it something we should go ahead and do?
 
I asked about Math but did not get an answer.

What was the decision on the GLib build? I thought the majority wanted it quickly but IIRC it's been delayed.

Whomper thinks Council and Free are going conquest as well. As soon as they get to Caravels it's throwdown time.

I think we're gonig to get a map that blots out the Babe's homeland.
 
Graceland-> No size 8, more 1 turn workers. Great Wall of Fire is on a river, and can grow to size 7. But it needs to produce workers as well for the time being.
 
We get math from BABE. Looking forward to popping huts and returning the favor, I find that we have no settlers in position to pop said huts! :( This problem is compounded by the fact that only one settler can get into position this turn.

Castle Donnington riots. Sweet Home Alabama is about to riot so it gets a taxman.

Several towns are building workers to complete before they grow from size 1 so those are reassigned to catapults.

We produce 5 workers from various towns and now have 49. Our settler production is too good, we dont have enough city spots! Change a settler to a worker in Dirty Old Town and Woodstock.

Numerous towns are changed to be at +5 food. No wonder we arent #1 in family size any more. Now I have to apologize to BABE for not being able to send over the freaking techs that should have been attempted to pop this turn.
 
Some pictures. I noticed also that workers are roading in the jungle when there are so many more important things they should be doing. All in all it looks pretty disappointing. I vote that Rick should be impeached. Sorry man, but if you cant take the time to do things right then you shouldnt be taking the turns. Its not that a city is rioting, that happens every game when you forget something, its the fact that not having settlers in place delays 2 turns for no real reason and hurts our reputation with the other team. Our ducks need to be in order. It was very clear how important this was, and the settlers were easily available to be put into place 2 turns ago, and even if they werent they could have been bought with all the gold lying around in our coffers!

We have a lot of gold available. We can buy some more workers with this surplus to cut the wetlands in the picture for a couple more settling spots. Then we can run up cities on the islands and we will be done settling, and can focus on much needed military in some spots. On the Sugar Mountain/DSOTM issue, I am leaning again towards Colossus in DSOTM and Great Library in Sugar. Reason being that delaying GL a bit will cause the two MA teams to think its safe and trade across at least Invention and maybe even Guns before they realize we have the Library.
 

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I could play the turns in time now, i only delayed it one time and i was kind to annouce my delay.

As for your statements:
- I believe im doing a good job since: connecting cities is far more important then 3 workers be doing irrigation in a city already growing in 10 turns and pumping workers in 10, since gdp will increase, also im connecting another luxury; also workers are focusing in core clearing jungle, its true some are roading because after road is finish i can clear that spot in a turn, much better then waiting more turns or losing all movements to a bunch of workers;
- May i add that settler disposition in my part was perfect and at the best time possible, i though math was going to be delayed even more so, didnt realized it as a major issue, as for popping we can pop next turn one village and another next turn - compensanting for the turn babe took from us, if they arent satisfied just send money along;
- My building choices were perfect and what you´ve done of changing to workers a settler factory i was going to do this turn, but wanst going to waste shields on a settler due to be in 1 turn!;
- DSOTM should finish Great Lib asap and Sugar Mountain should make Hanging Gardens (will provide much more money then Colossus in mid/long term);
- I finished a Library on Graceland (now in size 8 i may add) and produced a lot more workers in 2 turns, and will be producing even more, i received a city rioting in the turn i started playing;
- I though i add 20 turns to play not just 2;
- As for the military i already have 3 barracks finishing and will be pumping vet warriors in no time, may i add i was clealry sutborn in this while other team members wanted worker production;
- Settlers where put into destinations at the maximum speed, i received a settler standind in a jungle north of graceland without movement points, as you know it took me 3 turns to redirect him, what can i do?;
- As for apologies to BABE? i remind you that they also delayed Math for one turn.

All in all i think i did a good job, wish you a good game killerkane and thks for giving me 2 turns to play since you have already taken over.

Im also leaving this team and this game since i dont like being impeached. Cheers mates and have fun.
 
Sorry I meant no offense. I just thought someone should say something, and there is simply no excuse for not having the settlers in place, delaying the game unnecessarily in the turntracker, and changing the whole course of the game without some point/counterpoint argument. Of course this is only my opinion, and Im sure doesnt reflect the opinion of the team, so dont leave for goodness sake! Im getting married this weekend so Im a bit on the crabby side :).
 
Guys, the save is in and we need a turnplayer.

I'll be back in about 3 hours. If nobody gas taken it by then I'll take it but you guys don't really want that.
 
Aight, things are heating up. Seems like the big disagreement is over the settlers popping huts in time. Killer thinks the issue was clearly stated, Rick thinks not. Ig we're approaching the stage were we, as a team, has to decide on which GW's to go for in SMountain and The Moon I think we should, as a team, vote on it. Personally I don't have Math so any elaborate explanation on which gives the most is wasted on me. I think GLib is a given and the other...hmmm....does HG's help us towards a 100K in any noticable way? We will have fun with either of 'em.
I could take the turn just so have something real to be upset about..
:joke:
 
The Great Lib is the top priority.

After that I think the HG are the next best bet for being only 300s and giving 4cpt and 1 content per city.

ToA is a good fallback wonder.

Dagie, thanks for taking the turn.

Where's the last posting of our dot map? Nevermind, I found it.
 
Found Guitar Town (Steve Earl debute) and we get 50 g's :mad: --> worker
Settler in place to pop the other hut next turn
Whiskeytown (Ryan Adam's former band) is placed along the coast -->worker
Palace of the Brine (Pixies song from Tromp le Monde) is founded. It's a low food, high shield town which makes 3 spt so is set on rax.

Workers work and a bunch is placed in the jungle N of Graceland.
I don't know if we can hide our building of the GLIib since everyone can F7 and see what we're doing.

:crazyeye: I take full responsibility for sending 25 g's to Babes as a gift. We have been late with the popping and got only 50 g's out of the first one so it seems fair to share that with them. We had 536 in the kitty, making 182 gpt, so it won't kill us. What we lose in gold here we might win in reputation and that could IMIO have a bigger payoff in the long run :crazyeye:

Riot check is cool ;)

All in all we're looking really good here so let's party! I won't post too many screenies since my gear's too slow for my patience. Instead you'll get some stats:
pop: 30 vs babes 19
area: 15 vs 13
cult total: 277 vs 199
On F11 we're #1 in: pop, GNP, Mfg. goods, area, pollution, life expectancy and productivity

We are weak vs Babes

We have 41 cities, 3 settlers, 53 workers, 13 warriors and 1 curragh


I left everything pretty much as it was so I don't think there will be any major bloopers. I used Killers dotmap in the city planning thread to place the settlers and I do hope that one is the Mothership Map. It was the only one I found anyway. Cities that completed workers were set on more workers and I checked for timing of completion/growth but Killer had allready made every change there was.

EDIT: I just saw this from jb in dpt of TP-thread:
For the next turnset please set research to Currency so Construction is the first option for a popped hut
"Luckily" enough we didn't pop a tech, but this should be done in the next turn since I didn't. Res is still on Rep if I remember correctly.
 
Sending the 25g was a good gesture. I'm all for it and think it was a good snap call.
 
construction.jpg

We had better luck w the second hut fellas :D

Found T for Texas and...WoOoT, we get Constuction!!!
Send Construction accepted to Babes.
Otherwise not much to report. Workers keep working and some are assigned to build roads along the coast so we can move our defense easily. The bulk of workers are placed in the core jungle. Should we hook up Iron asap?
 
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