Turns 31 - 40: Summary Thread

koondrad

Prince
Joined
Mar 5, 2005
Messages
492
Turn 31

Alpha Wolf remained fortified. (0.8/2 HP)

Bravo Wolf moved NE.




The NE:


The Nation:


Short Line:


The Known World:
 
Keep your fingers crossed for a food resource to the northwest.

Whoohoo! I just noticed the workboat will be done before the population increase. Which means super fast settlers. Anyone want to make 2 in a row? And found production then a research back to back? Or should we continue with the original plan to continue making 1 settler then monistary then another settler after that?Or any other ideas?

EDIT: How long does it take before building queue deteriations sets in?
 
Three cities with only one worker:thumbdown

We need to build some workers either in the second city or right after we build the third settler.
 
jeejeep said:
Three cities with only one worker:thumbdown

We need to build some workers either in the second city or right after we build the third settler.
Indeed, but I don't think it would be a good idea to stunt the growth of the second city. Let's build them in SL if we have to.
 
I agree that SL should pop out our settler/workers. With cornfield and crab nets and a mine they will all come out pretty steady. After the production growth we are planning on a settler. Then do we want to go ahead and get the monastary done? As I believe it will deteriorate (sp?) if we leave it alone and the turns on it will have been wasted. Then pop out a worker then settler?
 
King Flevance said:
Keep your fingers crossed for a food resource to the northwest.

Whoohoo! I just noticed the workboat will be done before the population increase. Which means super fast settlers. Anyone want to make 2 in a row? And found production then a research back to back? Or should we continue with the original plan to continue making 1 settler then monistary then another settler after that?Or any other ideas?

EDIT: How long does it take before building queue deteriations sets in?

if we build a settler then then out city dont grow so we might as well wait one turn for the monstery to build then start the settler
 
Karl Townsend said:
if we build a settler then then out city dont grow so we might as well wait one turn for the monstery to build then start the settler

Yeah I was refering to after that turn where the population increase takes place, a settler will be started. What to do after the settler?
 
funny how the leader is the leader
 
Karl Townsend said:
funny how the leader is the leader

I have thought that a couple times myself. Maybe we should have been "The Winner" instead of King Kong. :lol: I like King Kong though, it's great.:goodjob:
 
King Flevance said:
I have thought that a couple times myself. Maybe we should have been "The Winner" instead of King Kong. :lol: I like King Kong though, it's great.:goodjob:

lets not get to cokey
 
Alpha Wolf remained fortified. (1.4/2.0 HP)

Bravo Wolf moved NW.
- Spotted Spices!​


Worker finished building a mine.

Worker moved NE.
- Started building a mine (4 turns).​

The NW:


Greater Short Line:
 
anything we need to discuss?
 
willl short line grow after the workboat is finshed?
 
Settlers will be very fast to build following the use of the workboat. Bravo Wolf is now exploring the NW.
 
ranathari said:
It's 2640AD and we don't have a second city yet. We really need to get a move on.

Be patient. Judging by scores, only one other team does. It isn't that late and we have lots of room to expand.
 
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