Turns 31 - 40: Summary Thread

I beleieve we were going to delay settler production until the population increases 1 more time. If needs be let production fall back upon the monestary we are working on in the background.
 
^ This sounds like a reasonable suggestion. JJ is also right; it doesn't seem as if we'll be contested for the island/small continent. Unless anyone has any ideas, I think we should go ahead with the monastery until SL rows again.
 
Though this may seem to contradict what I said earlier, I think we should build the settler now. If I am not mistaken, we are already at size four. I normally build a settler at size three. Any more waiting would delay the settler too long.
 
build it now.
 
Short Line built a Work Boat.

Work Boat moved one S and one SE.

Alpha Wolf remained fortified. (1.6/2.0)

Bravo Wolf moved N.
- Spotted Spices!​
- Spotted a goody hut!​

The Nation:


Short Line:



The NW:



Sorry, SL will actually grow next turn. A settler will get started then.
 
Short Line grew to size 4.
- Switched production to Settler.​

Work boat built fishing boats.

Alpha Wolf remained fortified. (1.8/2.0)

Bravo Wolf moved N.
- Bravo Wolf popped a goody hut!​
- Bravo Wolf received experience!​


Short Line:


The Nation:


The North:



Thanks,
 
nice what promotion are we gonna give em
 
well i was thinking the forsest bonus one casue if we get another promotion we do forest 2 then he gets double movements in forest
 
Alpha Wolf remained fortified (2.0/2.0)

Bravo Wolf moved W.
- Awarded Woodsman 1​
- Awarded Woodsman 2​




The NE:


The NW:


Short Line:


The SW:




Sorry about going ahead with the promotions but it isn't that important and the only reasoned input I got was in favour of the Woodsman promotions. Besides, we can always get others later.


URGENT: What tech are we researching next?
 
Alpha Wolf moved NE.

Bravo Wolf moved two W.
- Spotted flood plains!​

Worker built a mine.

Worker moved two W



The NW:


The NE:


Short Line:


The Nation:


The NW:




URGENT: What tech are we researching next?





Thanks,
 
ummm list?
 
Maybe wheel-pottery, or hunting-archery, or maybe priesthood-oracle in production city and metal casting for free tech? These are all I could come up with in 1 minute...
 
There's no rush. We should have a day or two until the save comes around again. Just bear in mind that we also need to decide what the worker is going to do now. Currently he is heading to the the last hill our borders to mine it. The only other thing that he can do is to farm the tiles around the lake, but it depends if you guys want cottages on them. So, in my opinion, some worker techs would be good.

Next turn we can start chop rushing, so we need some opinions on that.
 
Emp. Killyouall said:
Maybe wheel-pottery, or hunting-archery, or maybe priesthood-oracle in production city and metal casting for free tech? These are all I could come up with in 1 minute...

i agree with this
 
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