Shaitan
der Besucher
That's along the same lines I was thinking. My only objection to such a list is that it somewhat defeats the purpose of the chat turn. We have the chat turn so that the Pres with the help of the chat attendees can play out the game instructions in an environment where they can deal with unexpected occurences to the best of their ability. If we give them "hard" stopping points we are essentially turning them into a robot force. Play through 10 turns of the game but stop if this, this, or this happens because we don't trust you to handle those things correctly.
Another point is that just after these major events is often when you have the information that you need in order to counter it or correctly adapt to it. Imagine if we'd forced a stop after every declaration of war during Domino War I. Each chat would have been 1 turn long for a month.
I think we need to leave the decision of whether to continue or stop to the people elected to make that decision. Make it clear that playing through all of the turns is not a requirement and that the DP can always stop if they're not comfortable with continuting without forum feedback.
Another point is that just after these major events is often when you have the information that you need in order to counter it or correctly adapt to it. Imagine if we'd forced a stop after every declaration of war during Domino War I. Each chat would have been 1 turn long for a month.
I think we need to leave the decision of whether to continue or stop to the people elected to make that decision. Make it clear that playing through all of the turns is not a requirement and that the DP can always stop if they're not comfortable with continuting without forum feedback.