Turns until tech bug - 1.13 and ?

planetfall

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First off I am not sure how to duplicate this. It was noticed in
1.13 and I can give screen shots.

Problem: F1 screen and lower right hand window both say
1 turn to tech, but sometimes takes two.

First noticed in a modern era tech and was able to get two
saves of two consequent turns both saying " 1 turn " to tech.
In this case it was tech required for Modern Armor.

One year with 24XX gold, it said turn til completion. Cash flow
was -500. Next turn, one turn til completion, cash flow was
- 4[5/6]X.

Saves will be available if think helpful. This was as Germany under
fascism about year 1884.

Don't know about you but I hate to waste 400 shields.

== PF
 
Of course saves are helpful! :) Kind of hard to see what's wrong without one.
 
Ok, will post tonight or tomorrow.

Actually will take tomorrow. I want to check to see what effect 1.15 has on the sav's.

Hopefully it is only a problem with 1.13 but I am not totally hopefully.

== PF
 
As suggested by wilbill, I post this into this thread as well.

Description of the problem

During a Scientific Golden Age I actually do not gain turns towards the next tech. The game tells you so, but you end up with the same research time.

Observed result

I'm currently playing a game in which I am constantly ahead in the tech race. At one point I got a scientific leader. Given the fact that I liked to remain the most advanced, I decided to go for a scientific golden age. Immediately my research for Education went from 8 to 6 turns.

However...three turns before I would get the tech I pressed <end turn> and noticed that in the next turn I still needed 3 turns! Even worse: I upped science from 70% to 90% and that didn't help :( Later, at the turn that I expected the tech, I didn't come and I had to wait another turn :eek:

So at the end took me 8 turns instead of 6. Then I decided to go for Banking. I was promised to get it in 6 turns, but again it took me 8 (same sequence of events)!!

Steps to reproduce

EDIT: Here is the save .

Just choose to have a scientific GA in Amsterdam and play along. Not much MM and diplo needed that would interupt the science tempo imho.
 
Aggie,

Great, that reminds me of another "bug" I have not verified. I added Internet,
F11 shows education above 90% but tech turns take the same and science numbers barely budged at the same research %. Again, I need to revisit the saves to verify the numbers and wanted to do that before entered a bug.

Nice to know I was not the only one with the problem.

== PF
 
Here is another where Flight is suppose to be discovered in 1 turn during a scientific age of discovery (or whatever it is called) But at the start of the next turn it is still 1 turn away.

This is only a problem when using a SGL. As soon as the SGL effects expired, the problem goes away.

V1.12

http://www.civfanatics.net/uploads6/Flight1turn.SAV

It appears there is some problem with ajusting the science slider to a lesser % while researching. If it is left alone from the start of research i believe it works. But it shouldn't act the way it does.
 
I went back to the save that I posted in this thread and tried the following:

- No scientists in the cities (this was easy, I had no scientists!!)
- No moving of the science slider

All I did was:
- Trigger the SGA
- Press end turn as long as needed.

Before I triggered the SGA, I would take 8 turns. Once triggered only 6 turns were predicted, but still it took me 8 turns to get it!

So in my case both the science slider AND the scientists didn't have any impact on the fact that my SGA was wasted :(
 
Here is the mini box images from problem game.
 

Attachments

  • d1884_1882mini.jpg
    d1884_1882mini.jpg
    34.9 KB · Views: 137
sav for 1882 is now available.

"http://www.civfanatics.net/uploads6/mondd1882.sav"

Naming convention:

<level><bc/ad><yr><notes>

thus: monarchy difficulty leve ... AD .. 1882

I use BB for bc and DD for ad so file name sorts list bc and then ad and not ad and then bc.

== PF
 
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