riseagainst9
Chieftain
- Joined
- Nov 27, 2010
- Messages
- 27
hey so i've gotten through the tutorial and understand it all up to step 5. Its the formations part. I don't understand what we do here. could someone explain it to me??? thanks
I guess you're running the game with low graphical settings, right ?
Then go in Civ4 into the graphics options menu, and look at the right, there's an option "frozen animations" or similar, and the box is probably ticket, right? Untick it, should fix the problem .
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>3</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_GRIVPANVAR</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitArtInfo>
<Type>ART_DEF_UNIT_GRIVPANVAR</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,10</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Grivpanvar/Grivpanvar.nif</NIF>
<KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.kfm</KFM>
<SHADERNIF>Art/Grivpanvar/Grivpanvar.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>8</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_JAVELINMAN</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitArtInfo>
<Type>ART_DEF_UNIT_JAVELINMAN</Type>
<Button>,Art/Interface/Buttons/Units/Warrior.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,2,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Javelinman/Warrior.nif</NIF>
<KFM>Art/Units/Javelinman/Warrior.kfm</KFM>
<SHADERNIF>Art/Units/Javelinman/Warrior_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
Looking at other mods, all the file paths just go Art/Units/unit
but sometimes seem to be referencing files not in the mod folder.
my indentation pasted funny but I get no xml errors.
Art/Grivpanvar/
<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
<Button>,Art/Interface/Buttons/myNewButton.dds</Button>
2) The unit I've added is a chariot type unit with art created by Bakuel. It is based on the unique Egyptian War Chariot unit. While I've got it to appear on the map and I can play with it, the horses' reins are pink! Please find two images attached to this post, what the unit is supposed to look like and what it actually looks like in-game.