Tweaking Wonders production cost

Fierro

Warlord
Joined
Oct 21, 2013
Messages
107
So, I really want to make all world wonders cheaper. Because at this moment it's difficult and inefficient to build them in most cases. As we don't know when the first patch from Firaxis is released, I would like to change modifiers. Unfortunately, I couldn't find anything in xml files that applies to wonders. Maybe some of you, experienced modders, can share any information?
 
You could try downloading my mod here, deleting any lines you don't like related to tile yields (unless you like those too), and editing the Buildings line at the beginning.

http://forums.civfanatics.com/threa...-building-cost-adjuster.603053/#post-14537071


I think changing this line that adjusts all buildings to specifically target wonders would do it:


UPDATE Buildings SET Cost = Cost*0.7 ;

change to

UPDATE Buildings SET Cost = Cost*0.7 WHERE IsWonder='true' ;



I haven't tested the edited version of that code to be sure it works, altho the version that targets all buildings should.
 
Thank you, I'll try with your solution. Hopefully, will work fine. Can't wait to start new game :king:
 
Oops I think I made a typo... should be this:


SELECT * FROM Buildings WHERE IsWonder=1


Use the 1, not 'true'. At least that is what works in Sqlite.
 
Also, if you just went into the Buildings.xml, the numbers are all there. Just Control-F whatever wonder you want to change, and edit down the cost.
 
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