Just want to share list of changes to the mod I am working on.
Enjoy.
Steam Workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=332249235
Quickfix:
Forgot to upload 2 files:
Buildings and quest changing cities strength and hit points are rebalanced;
Small calendar tweak;
Update 5:
-Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);
-Changed few Affinities
-Embarking is now available from start;
-New building added Maintenance Facility;
-New wonder added Great Sonic Fence;
-Leaders are now less chatty;
-Leaders behaviour changed so they will be more aggressive, they will engage conflicts more often etc.;
-Special units do not cost maintenance, only strategic resource is needed to build one;
-CNDR has ability to repair;
-Xeno Swarm has ability to add miasma;
-Battlesuit has ability to clear miasma;
-New alien units added - Raveging Titan and Swarm;
-New alien units spawn mostly when they opinion drops;
Update 4:
-Few changes to the cities, outposts and stations strength and station behaviours;
-Stations will not withdraw so qiuck;
-Small Update to few Virtues (more coming up soon):
---Adaptive tactics - exp changed from 50% to 25 % since lvl cap is increased;
---Survivalism - Strength against aliens reduced from 25% --> 10% + 1 range of sight +2 when embarked;
---Military Ind - Production reduced from 15% to 10% + 10% City Strength;
---Public Security changed to Draft: +2 Free Marines Units;
---Liberation Army changed to Propaganda: +1 Culture per military unit garissoned in the city;
--- Scavenging effects reduced by 25%
- Added clock;
- Changed the Combat Strength of ranged units so they will not be killed so easy in close combat;
- Fixed few issues with Alien Behaviour, but still they will attack non provoked ( that meant to make them unpredictable);
Update 3:
- Get ready for battle to survive.
- Few modifications to aliens: spawn rate, spawn numbers, strength:
--- Miasma heals alien units by 15 hp up from 5;
--- Aliens are more aggresive (changed opinion so they will get aggresive quicker);
--- Aliens will attack outposts, pillage, kill workers more often;
--- Nests respawn more often;
--- Boosted up Aliens Strength by approx 20%;
- Ultra Sonic Fence range decreased to 1, upkeep increased to 2;
- City heals slower 15 HP/ turn;
- City has slightly decreased its bombardment strength;
- Embarked Movement set to 3 up from 2;
- Deficyt triggering units disbanding down from -5 to -30;
- Disbanded units refund 50% cost insted 25%;
- Outposts can be build now 3 plots away from each other (removed previous value which was 5!)
- Colonists values changed for future implementations;
- Unhealth reduces growth and units strength even more;
Update 2:
- Decreased unhealth from population from 0.75 to 0.35 per population, also
unhealth from captured cities;
- Increased army allowance;
- Air units rebase and operational range distance increased;
- Tanks are faster;
- Added +1 Production to unimproved Titanium, Floatstone and Bazalt;
- Unimproved Gold yields now +2 Energy;
- Unimproved Copper yields now +1 Energy;
- Unimproved Coral yields now +1 Food;
- Retro Thrusters in Spacecraft menu now have increased view and landing distance;
Update 1:
- Miasma is twice as strong;
- Increased experience level cap;
- Air units stack cap increased from 3 to 5,
- Embarked units visibility increased;
- Stronger and faster scout unit;
- Trade routes duration increased to 50 turns;
- Terrascape improvement upkeep cost downgraded to 3 energy insted 6;
I have tested this few times, Basicly I have created this mod for myself. I hope you going to enjoy it. I am new to modding but I hope this mod at least going to entertain you for a bit. I am looking forward to add another updates and maybe some new content.
Enjoy.
Steam Workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=332249235
Quickfix:
Forgot to upload 2 files:
Buildings and quest changing cities strength and hit points are rebalanced;
Small calendar tweak;
Update 5:
-Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);
-Changed few Affinities
-Embarking is now available from start;
-New building added Maintenance Facility;
-New wonder added Great Sonic Fence;
-Leaders are now less chatty;
-Leaders behaviour changed so they will be more aggressive, they will engage conflicts more often etc.;
-Special units do not cost maintenance, only strategic resource is needed to build one;
-CNDR has ability to repair;
-Xeno Swarm has ability to add miasma;
-Battlesuit has ability to clear miasma;
-New alien units added - Raveging Titan and Swarm;
-New alien units spawn mostly when they opinion drops;
Update 4:
-Few changes to the cities, outposts and stations strength and station behaviours;
-Stations will not withdraw so qiuck;
-Small Update to few Virtues (more coming up soon):
---Adaptive tactics - exp changed from 50% to 25 % since lvl cap is increased;
---Survivalism - Strength against aliens reduced from 25% --> 10% + 1 range of sight +2 when embarked;
---Military Ind - Production reduced from 15% to 10% + 10% City Strength;
---Public Security changed to Draft: +2 Free Marines Units;
---Liberation Army changed to Propaganda: +1 Culture per military unit garissoned in the city;
--- Scavenging effects reduced by 25%
- Added clock;
- Changed the Combat Strength of ranged units so they will not be killed so easy in close combat;
- Fixed few issues with Alien Behaviour, but still they will attack non provoked ( that meant to make them unpredictable);
Update 3:
- Get ready for battle to survive.
- Few modifications to aliens: spawn rate, spawn numbers, strength:
--- Miasma heals alien units by 15 hp up from 5;
--- Aliens are more aggresive (changed opinion so they will get aggresive quicker);
--- Aliens will attack outposts, pillage, kill workers more often;
--- Nests respawn more often;
--- Boosted up Aliens Strength by approx 20%;
- Ultra Sonic Fence range decreased to 1, upkeep increased to 2;
- City heals slower 15 HP/ turn;
- City has slightly decreased its bombardment strength;
- Embarked Movement set to 3 up from 2;
- Deficyt triggering units disbanding down from -5 to -30;
- Disbanded units refund 50% cost insted 25%;
- Outposts can be build now 3 plots away from each other (removed previous value which was 5!)
- Colonists values changed for future implementations;
- Unhealth reduces growth and units strength even more;
Update 2:
- Decreased unhealth from population from 0.75 to 0.35 per population, also
unhealth from captured cities;
- Increased army allowance;
- Air units rebase and operational range distance increased;
- Tanks are faster;
- Added +1 Production to unimproved Titanium, Floatstone and Bazalt;
- Unimproved Gold yields now +2 Energy;
- Unimproved Copper yields now +1 Energy;
- Unimproved Coral yields now +1 Food;
- Retro Thrusters in Spacecraft menu now have increased view and landing distance;
Update 1:
- Miasma is twice as strong;
- Increased experience level cap;
- Air units stack cap increased from 3 to 5,
- Embarked units visibility increased;
- Stronger and faster scout unit;
- Trade routes duration increased to 50 turns;
- Terrascape improvement upkeep cost downgraded to 3 energy insted 6;
I have tested this few times, Basicly I have created this mod for myself. I hope you going to enjoy it. I am new to modding but I hope this mod at least going to entertain you for a bit. I am looking forward to add another updates and maybe some new content.