Tweaks and Changes Mod Info

Jarogniew

Chieftain
Joined
Oct 26, 2014
Messages
6
Just want to share list of changes to the mod I am working on.
Enjoy.
Steam Workshop link http://steamcommunity.com/sharedfiles/filedetails/?id=332249235
Quickfix:
Forgot to upload 2 files:
Buildings and quest changing cities strength and hit points are rebalanced;
Small calendar tweak;


Update 5:
-Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);
-Changed few Affinities
-Embarking is now available from start;
-New building added Maintenance Facility;
-New wonder added Great Sonic Fence;
-Leaders are now less chatty;
-Leaders behaviour changed so they will be more aggressive, they will engage conflicts more often etc.;
-Special units do not cost maintenance, only strategic resource is needed to build one;
-CNDR has ability to repair;
-Xeno Swarm has ability to add miasma;
-Battlesuit has ability to clear miasma;
-New alien units added - Raveging Titan and Swarm;
-New alien units spawn mostly when they opinion drops;

Update 4:
-Few changes to the cities, outposts and stations strength and station behaviours;
-Stations will not withdraw so qiuck;
-Small Update to few Virtues (more coming up soon):
---Adaptive tactics - exp changed from 50% to 25 % since lvl cap is increased;
---Survivalism - Strength against aliens reduced from 25% --> 10% + 1 range of sight +2 when embarked;
---Military Ind - Production reduced from 15% to 10% + 10% City Strength;
---Public Security changed to Draft: +2 Free Marines Units;
---Liberation Army changed to Propaganda: +1 Culture per military unit garissoned in the city;
--- Scavenging effects reduced by 25%
- Added clock;
- Changed the Combat Strength of ranged units so they will not be killed so easy in close combat;
- Fixed few issues with Alien Behaviour, but still they will attack non provoked ( that meant to make them unpredictable);

Update 3:
- Get ready for battle to survive.
- Few modifications to aliens: spawn rate, spawn numbers, strength:
--- Miasma heals alien units by 15 hp up from 5;
--- Aliens are more aggresive (changed opinion so they will get aggresive quicker);
--- Aliens will attack outposts, pillage, kill workers more often;
--- Nests respawn more often;
--- Boosted up Aliens Strength by approx 20%;
- Ultra Sonic Fence range decreased to 1, upkeep increased to 2;
- City heals slower 15 HP/ turn;
- City has slightly decreased its bombardment strength;
- Embarked Movement set to 3 up from 2;
- Deficyt triggering units disbanding down from -5 to -30;
- Disbanded units refund 50% cost insted 25%;
- Outposts can be build now 3 plots away from each other (removed previous value which was 5!)
- Colonists values changed for future implementations;
- Unhealth reduces growth and units strength even more;

Update 2:
- Decreased unhealth from population from 0.75 to 0.35 per population, also
unhealth from captured cities;
- Increased army allowance;
- Air units rebase and operational range distance increased;
- Tanks are faster;
- Added +1 Production to unimproved Titanium, Floatstone and Bazalt;
- Unimproved Gold yields now +2 Energy;
- Unimproved Copper yields now +1 Energy;
- Unimproved Coral yields now +1 Food;
- Retro Thrusters in Spacecraft menu now have increased view and landing distance;

Update 1:
- Miasma is twice as strong;
- Increased experience level cap;
- Air units stack cap increased from 3 to 5,
- Embarked units visibility increased;
- Stronger and faster scout unit;
- Trade routes duration increased to 50 turns;
- Terrascape improvement upkeep cost downgraded to 3 energy insted 6;

I have tested this few times, Basicly I have created this mod for myself. I hope you going to enjoy it. I am new to modding but I hope this mod at least going to entertain you for a bit. I am looking forward to add another updates and maybe some new content.
 
Moderator Action: Since there isn't any release yet I've moved this to the General Modding Discussion forum. When and if you release something I'll move it back to the Released Mods section.
 
Top Bottom