Twisted Polynesian Pangea maps.

Fan67

Chieftain
Joined
Jun 24, 2011
Messages
21
Yesterday played Immortal game as Polynesians.

Spoiler :
2011082100002.jpg


My settings were:
16 city states
Immortal Difficulty
Small Random Map
Standart Game Speed

The map:
2011082100004f.jpg


I thought I had been playing Continents or Fractal map and payed no attention.

At first I rushed Romans at the North of my own continent with like 8 Maori warriors and, using embarkation ability, rushed England overseas, after upgrading my warriors to swords.
Spoiler :
2011082100005.jpg


Then I upgraded them to Longswords and spearheaded Cusco and razed everything else of Incas.
Spoiler :
2011082100006.jpg
]

By that time I got my Longswords upgraded to Rifles and got 2 cannons, which assisted my siege of Madrid and Barcelona. Strangely, Spain had only pikemen and xbowmen.

Then my hope of quick game of less than 170 turns had gone, because Babylon had Great Wall, many cannons and zero desire to develop dynamite to make my life easier.
Almost 90 turns of war of attrition, before I got last capital.

2011082100007.jpg


Afterwards I was amazed. Because the randomly generated map was in fact Pangea:

Spoiler :
2011082100003.jpg


2 Conclusions:

1) I frequently noticed, that playing against Polynesians, they start at the island far from Pangean shores, but didn't expect, that if you play them, your Pangea map will become Continents (likely fractal). This has very bad affection on challenge level of the game. AI become easy pray of early rush.


2) Great Wall sucks. At least it should become obsolete after YOU discover dinamite, not the owner of The Wall. At best it should become obsolete after Gunpowder or Cannons, because for its cost it make you really immortal and immune to ivasions before you get artillery. Or make it cost like 10 times of the present. It is real game breaker.

This is wrong to make player build Great Wall in order to be able to finish game early, without this artificial delay.
 
I think it would be better to give info about where world wonders are built than nerf the Great Wall. It would make it easier for u to target that city & so the opponent has to pay more attention to defend wonders like Hmeji & GW and u have a chance to take them down easily if they are neglecting your approaching threat.
 
Is there proof that playing as Polynesia will make pangaea a continents map?
 
Actually, the purpose of this thread is to verify my empirical data.

My experience is, that if you select racial starting conditions (bias to specific terrain):

1. Playing AGAINST polynesians will create LARGE (enough for 3 cities) island far offshore from Pangea

2. Playing AS polynesians will reform Pangea into some sort of Continents Map.
 
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