cracker
Gil Favor's Sidekick
Since the next GOTM will be released by this time next week, I feel it is important to get a couple of exploits declared in the rules pages before things proceed.
Both of these exploits can technically be hidden by smart play and both exploits have an overpowering effect on the final score in a game.
The first major exploit is the "Soylent Green" or "Worker Dogpile" exploit that has been discussed in the GOTM8 spolier thread which lets you add 1000's of extra workers as specialists in one of your cities.
The second major exploit is posted in separate thread and lets you double count your shields as wealth and production in every turn:
Gold Miner's Exploit
AT least if these exploits are accurately declared on the GOTM rules page, then every player will have access to their use in future games even if the use is technically forbidden but undetectible.
Both of these exploits can technically be hidden by smart play and both exploits have an overpowering effect on the final score in a game.
The first major exploit is the "Soylent Green" or "Worker Dogpile" exploit that has been discussed in the GOTM8 spolier thread which lets you add 1000's of extra workers as specialists in one of your cities.
The second major exploit is posted in separate thread and lets you double count your shields as wealth and production in every turn:
Gold Miner's Exploit
AT least if these exploits are accurately declared on the GOTM rules page, then every player will have access to their use in future games even if the use is technically forbidden but undetectible.