Two interest unit property in the Civ3ConquestEdit

woodandearth

Chieftain
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Feb 1, 2009
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Canton, P.R. China
When I checked the unit properties with the Editor (menu -> rules -> edit -> units), I found two unit properties the effects of which are hard to understand.

1, Rotate Before Attack (RBA).
Only one land unit has this property -- Radar artillery. All other land units do not have such property. The situation of the sea units is somehow complicated.
Sea units having RBA : curragh, galley, caravel, galleon, friagate, privateer, battleship, nuclear submarine;
Sea units not having RBA : ironcad, transport, carrier, submarine, destroyer, cruiser, AEGIS.
Now you sea that some transporting ships have while some tranporting ships have not such property, and nuclear sub. has while normal sub. has not.

2, Ranged Attack Animation (RAA).
All the sea units have this property. Some land units have while the others have not.
Land units having RAA: Archer, Longbow, Musketman, Rifleman, Guerilla, infantry, Mech. Inf., tank, modern armor, marine, paratroopter, modern para.;
Land units not having RAA: warrior, swordman, medieval inf., spearman, pikeman, TOW inf., chariot, horseman,, ancient cavalry, knight, cavalry, flak, SAM.
It seems that whether having RAA or not does not depend on the offencing or defensing property. Most unit having RAA are using bows or guns. But cavalries and TOW inf. not having RAA are using gun, too.

Do these properties effect on the results of battles?
 
Do these properties effect on the results of battles?

AFAIK not. In all discussions and analyses I have seen on the battle mechanism, this was not a factor. It probably only reflects the way in which the battle is displayed.

You can probably get a more informed answer in the Creation & Customization forum.
 
RA animation will pop up the missile rack and rotate, then fire. Destroyers and such tend to pivot and fire. It has no effect on the battle results.
 
And ranged I think determines whether the unit moves toward the defender when attacking. Notice when archers fight each other, they trade arrows from a distance. Same with infantry and rifleman. But when warriors fight, they get up close and melee.
 
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