Two questions about Nifscope

Kyriakos

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Hi, i want to save a building i made for civ4 in nif format. I loaded it in Nifscope, but the textures are gone... Anyone know how i can include them? (am i doing something wrong?)

Also, will this be showing in the place i want it to, or is it currently partly below civ4 terrain? (it is the first time i am doing this)

panagianif.png
 
Hi, i want to save a building i made for civ4 in nif format. I loaded it in Nifscope, but the textures are gone... Anyone know how i can include them? (am i doing something wrong?)

panagianif.png

There's two options in nifskope to link textures to a model:

1) the manual (and most reliable) option is to open the nif in nifskope, click on the model itself so that the nitrishape/nitristrips is selected in the ninode list on the left of your nifskope screen. When you click on the little triangle in front of the highlighted nitristrips/nitrishape line, the list of options under it will expand. One of the options should be NiTexturingProperty. Clicking on the little triangle in front of NiTexturingProperty should show you he NiSourceTexture option. Right clicking on that one opens a little window with four options in it. Highlight the top one (Texture) and an extra little window opens with the option "Choose" in it. Left clicking this "Choose" option opens a window from where you can choose the texture you want to link to that particular nitrishape/nitristrips node. The window that opens might not be automatically the window where your nif is in. You need to browse through the folders then to search it.
2) the automatic option, but might not work at first.
Click on "render" of the five options on top of the screen. Click on "Options..." in the expanded list that pops up then (the downmost option). A new window will open. Click on the "Auto Detect Game Paths" button somewhere on top of that window. That should do it. If it doesn't, you need to rely on the manual option under 1).
 
Also, will this be showing in the place i want it to, or is it currently partly below civ4 terrain? (it is the first time i am doing this)

panagianif.png

When you have a model viewed in nifskope, you see the red/green/blue arrowed lines. Those show you the x-y-z axis of the model.
As you show it in the screenshot, your model is not centered in the red/green lines. This means it will be outside its "node" somewhat in civ4, depending of its scale and the size of the node you choose in the game.
As on the z-axis (height). Everything "below" the red/green lines is below the surface terrain of civ4.
It is usually wise to have part of the model be below the surface line because if the city/improvement it is build in sits on a hill, because it will likely "float" partly in the air then.
 
Thank you for your help :)

Unfortunately it seems that i am using a different version of Nifscope (1.020) and things are not exactly as you describe there. Can you tell me which version you are using so i can dl it?
 
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