Two questions about two images.

Koszmar

Chieftain
Joined
Apr 30, 2012
Messages
92
In the first image, why do I always have a huge minus and how can I change it as I never have it in the plus?

In the second picture, why isn't this city revolting into my civ? I have 73% culture in that city and other cities revolted to me with less culture. Other than sending a multitude of spies in to spread culture what's happening? There aren't any wonders or anything special in that city?

Thanks.



111.jpg
222.jpg
 
1) What civic are you running? Do you have open borders with other civs?

2) If the AI has a lot of units stationed in Dussel that can prevent that city from revolting. You may be able to city the revolt chance in the city, or use a spy.
 
1) What civic are you running? Do you have open borders with other civs?

2) If the AI has a lot of units stationed in Dussel that can prevent that city from revolting. You may be able to city the revolt chance in the city, or use a spy.
Monarchy, Vassalage, Serfdom, State Property and Theocracy.
 
Monarchy, Vassalage, Serfdom, State Property and Theocracy.
Check what econ civic the AIs are running. Mercantilism keeps trade routes internal, and AIs love to run the civic at certain points in the game. You may be able to get friends to switch to the civic you are running. I assume you do have open borders with some AIs.
 
Did you lose the city in a war? If so, it can still revolt, but not flip (unless you've changed the setting for that).
 
Did you lose the city in a war? If so, it can still revolt, but not flip (unless you've changed the setting for that).
No, it was always his, we have open borders and are at peace. Should I make them unhappy with spies, does that help?
 
Well, if there's enough units in the city it won't ever flip (as Lymond pointed out above), not even if you get 90+% culture.

A bit of a tangent, mostly unrelated to your question: It doesn't have to be native units to suppress revolts. I've sent stacks of obsoleted units to prevent revolts in other civs' cities that I didn't want to flip. :)
 
I imagine the AI that holds Dusseldorf is running Hinduism as their state religion, which gives their cities that have that religion a major reduction to revolt chances. If you're running a different state religion spread it to that city, that will give the city a major increase to revolt chances to your civ, which will cancel out that bonus.
 
I imagine the AI that holds Dusseldorf is running Hinduism as their state religion, which gives their cities that have that religion a major reduction to revolt chances. If you're running a different state religion spread it to that city, that will give the city a major increase to revolt chances to your civ, which will cancel out that bonus.

that must be why it always seems like AI cities never flip but mine do relatively quickly...they almost always run a state religion. Whereas I've had a city flip on the third eligible turn it could (immediate revolt after 1t of pressure, out of revolt for 2 turns, then flipped entirely!) due to just Palace + Library culture in outer ring...
 
I imagine the AI that holds Dusseldorf is running Hinduism as their state religion, which gives their cities that have that religion a major reduction to revolt chances. If you're running a different state religion spread it to that city, that will give the city a major increase to revolt chances to your civ, which will cancel out that bonus.
Can you explain this more? Is the revolt reduction specific to Hinduism? I wasn't aware there was any difference among religions (other than the resource that gives a 100% boost to building cathedrals).
 
The revolt reduction is specific to the state religion of the civ that holds the city, and the revolt increase is specific to the state religion of the civ that the city attempts to flip to. If the state religion of the city's holder is present, revolt reduction is greatly reduced. If the state religion of the civ the city attempts to flip to is present, revolt reduction is greatly increased. Both religions being present will cancel other each other's modifiers. Doesn't matter which religion it is specifically, which religious civics are being ran by either party, whether it's the AP religion, etc., just that the relevant civ is running it as their state religion.
 
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