Two questions

amtrick

Chieftain
Joined
Jan 7, 2004
Messages
17
Location
Raleigh, NC
Has anyone else noticed that:

1. When you take an AI city and the message reads "xx gold liberated/captured" your treasury doesn't actually go up by xx gold? :mad:

2. In the Napoleanic conquest, if one of your "locked alliance members" makes peace with someone you are at war with, everybody in the locked alliance (including you) makes peace? For example, I have taken terrible rep hits as the Brits by the Dutch making peace with the Prussians while I had an MA with the Austrians against the Prussians. Suddenly I am at peace with Prussians and the Austrians hate me for breaking the MA pact! :cry:

Any fixes for these problems?
 
amtrick said:
2. In the Napoleanic conquest, if one of your "locked alliance members" makes peace with someone you are at war with, everybody in the locked alliance (including you) makes peace? For example, I have taken terrible rep hits as the Brits by the Dutch making peace with the Prussians while I had an MA with the Austrians against the Prussians. Suddenly I am at peace with Prussians and the Austrians hate me for breaking the MA pact! :cry:

Any fixes for these problems?

Avoid making alliances and MPP's, thats the only thing I can come up with.
 
amtrick, as for point 1:
Maybe you looked at the info box checking the treasury after marching in while the "we have liberated...bla"-pop-up showed up and then you expected the mentioned gold boost just after dismissing that pop-up (i.e. a second glance at the info box after pressing ok). This would be a logical way to observe the gold gain, of course.

But never underestimate the industriousness of clerks when it comes to plundering someone else's bank account!
While your troops capture the city, these chaps hurry in to book any liquid assets found there onto your bank account! In fact, they're booking the stuff much quicker than your military advisor could say the word "Congrats".:ack::)
The military advisor sits at the end of the information chain and just tells stories that had happened looong time before.:)

So... you might compare the gold amount right before and after moving a unit in.
 
amtrick said:
Has anyone else noticed that:

1. When you take an AI city and the message reads "xx gold liberated/captured" your treasury doesn't actually go up by xx gold? :mad:

Never noticed that before. But it always bothers me when I capture a city and get like 5 gold, but when one of my cities gets captured the AI always gets upwards of 50 gold.
 
You get 1/Number of Cities of their treasury. The AI probably spent all their gold rushing units.
 
Siddhartha said:
Never noticed that before. But it always bothers me when I capture a city and get like 5 gold, but when one of my cities gets captured the AI always gets upwards of 50 gold.

Yes that always annonyies me, exept the AI would get 1000, while i get 10. Except for the Zulus one time 13K. :D
 
Siddhartha said:
But it always bothers me when I capture a city and get like 5 gold, but when one of my cities gets captured the AI always gets upwards of 50 gold.
That's because your treasury (and mine) are like ten times bigger than the AI's. As Tomoyo says, they spend theirs, while many humans build up a cash reserve, so useful for making deals, embassies, upgrades, etc.

It does bother me that a stack of barbarian horsemen get so much of my treasury from sacking one outlying city. The crude calculation of dividing my central treasury by all my cities is bad enough, since a tiny corrupt fringe place supposedly has just as much of my gold as my capital???
But it goes off the deep end of bizarre when EACH barb in a stack, entering that tiny outpost in a long parade, gets that SAME FRACTION of my remaining gold....!
Try it and see. If you have ten cities, each barb will get ten percent of what's left in your treasury, and it's recalculated with each barb, but not displayed til they're all done. One time i lost several hundred gold to one big stack of barb horse. It was as if my people were rushing a tenth of my gold to the city for each new horse to steal...

I suppose the developers left that in so we'd pay attention to barbs, or perhaps they only had small treasuries when this happened to them...
 
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