aksully said:
The Jap player must be able to load, transport, and attack
the same locations on turn one as historically occurred. Whether the human
chooses to do so is another thing.
I'm sure eric_A will think about changes in the initial unit placement if you can
provide him with the according data. However, there's more to consider: what
happens to those units as the scenario progresses? Are those changes going
to imbalance the game? For instance, adding more Japanese transport in the
Singapore area would enable Japan to rapidly advance towards Australia,
which would be historic inaccurat. Furthermore, the Dutch and British
position is already very weak. Strengthening Japan would probably be more
realistic, but may result in an untenable - and unrealistic - situation for the
Allies just a few turns later.
aksully said:
The other thing I want to throw out there is land unit
representations..again for your consideration and discussion. As I look at
units there are places where there are several formations of "units".
I'm not against creating more (land) units in principle, but keeping things
simple will earn you the gratitude of everyone who plays the scenario for the
first time. When I loaded TOS for the first time, I was very confused by all
those units with different names (especially the infantry with "motorized" in
their name). I thought they had different stats, too, until I learned to look at
their ADM values in order to identify them in stacks.
eric_A, I remembered another bug in V3.01: the IJN Destroyer cannot be
upgraded to an Advanced Destroyer, as promised in the readme. The Allied
Destroyer however is upgradeable.