UB Factory Replacement and Ideology

Silvermyr

Chieftain
Joined
May 15, 2019
Messages
22
I recently made a mod that changes the factory building to a unique building and started playtesting. When I got to industrialization I immediately bought more than enough to be able to found an ideology, but for some reason it did not trigger. Does the game not approve of replacements for the factory building or was there something else going on here?

I will post the mod if it can help anyone to figure out the issue.
 

Attachments

Your building is missing
Code:
<XBuiltTriggersIdeologyChoice>3</XBuiltTriggersIdeologyChoice>
Check the definition of BUILDING_FACTORY within the game's "CIV5Buildings.xml" file for the BNW expansion at
Code:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\Buildings
 
Also, there's no ArtDefineTag for Buildings with the designation you've given:
Code:
<ArtDefineTag>ART_DEF_BUILDING_RINBUILDING</ArtDefineTag>
You're generally better off just using the same tag the actual factory uses.
 
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