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UBIK MOD - Balance, Buildings, Cookies, Blackjack etc..

Discussion in 'CivBE - Released Mods' started by Ubik1994, Oct 31, 2015.

  1. Ubik1994

    Ubik1994 Chieftain

    Joined:
    Oct 14, 2015
    Messages:
    13
    Hi there! I'm Ubik, I am rather new to the community (lurked for ages) and I have picked up modding since a week. Do I believe that I am good at it? Not at all. Do I care? NOPE. So I feel like the new expansion has started like a little WE HAVE TO BALANCE THIS GAME / ADD CONTENT - LOTS OF IT revolution. I want to join on the winning side and give back my 2 cents to the community.

    Firstly I want to thanks Ryika, Macchiavelli and Lilgamefreak. You are awesome, I love you, I steal your code so often it's not even funny, and if you leave us this community would be very much worse. PLEASE keep on doing what you do it's amazing.

    That said let's get to point, my mod was born firstly as a sponsor mod ì, then I moved onto Wonders, now I am doing buildings and then want to move to units.
    My design philosophy is to always keep the highest possible level of modularity and compatibility with both Vanilla and the work of the modders. Secondly together with balance I think it would be nice if we the game had more personality and I believe that we have to achieve this by looking at SMAC. In order to do this I think that the Aesthetics like the splash art/audio/quote/pedia etc.. must go hand in hand with new wonders/building/techs/units.

    DISCLAIMER
    • Most part of the code behind the sponsor was stolen from Ryika's so I recommend you not look at it but look a the original and if you want to play it be sure it may (is) still unbalanced
    • The mod adds powerful, costly wonders that deals with trade. You should not play with/against either PAC or Poly. (As I get more comfortable modding I plan on trying to update the sponsor stuff)
    • The buildings may be too powerful but I prefer aiming high and then correct the trajectory down, bear with me, if I post here it's because I want your feedback.
    • The wonders and buildings have small but highly personalised lore (they still lacks quote though), the Sponsor still lacks it, I also tried to reuse game assets, like Icons, Audio and Image to better suit the flavor.
    • I tend to create content that I would like to play that means that the thing I add are my way to fill spaces that I perceive as empty, in this case Trade, Specialist building, National wonder, Strategic resources overflow. I would like to see more possible expansion path and economic design.
    • I know that right now trade is completely OP however I believe that either from Firaxis or the Mod Community will soon come fix. While this holds true I feel like there's a lack of specialised trade buildings that giving major bonus do not make it like a godly thing from the beginning but a steady increase of better performance over the game length. Thus holds true also for Specialists based economies and Improvement-Affinity-Related expansion.
    • Any major syntax/grammar mistakes is probably due to the fact that I am not a native speaker

    What's Inside:
    SPONSOR: Ubik Corporation. Leader Michele De Simoni, Bonus +5/10/15 % of energy income as science.
    Lore will follow but essentially they are a private Corp that dealt with research in behavioural finance/chaos theory/fractals/venture capital and managed to get its own Seeding going on. Lore will be expanded. The first 5-6 City will give you a pretty good idea of where I am going. (Central Dogma, Seldon Foundation, Bayes, Kahneman, Taleb, Attali, Mandelbrot). Will add more in time, if you have any suggestion write it (also for spies). One of the lore-core-ideas is to pay homage to Science Heroes of the Old Earth.

    GLOBAL WONDERS

    Global Stock Exchange:
    Unlocked on Orbital Com., requires a launch complex built in the city, 5 petroleum/titanium/firaxite 1000 hammers. Gives 5 traders specialists slot.

    +15 Flat Energy and Capital
    +15% Global Energy
    Gives 5% bonus energy based on reserve (now it's capped at +100) and 1000 energy when built

    Kerykeyon Cartel:
    Unlocked on Collaborative Thought, 700 Hammers, 4 traders slot
    +10 Flat Energy
    +5 Capital
    Routes to Int. City and Station give +5 flat +25% more gold.
    Receive 2 more strategic resources via trade

    Advanced Neuroeconomics Manipulation Institute
    Unlocked on Cognition, Requires 3 Neurolab built (one in the city)
    Supremacy 4
    +5 Capital
    4 Scientist slot
    Global yield from stations or international routes +50%
    Traders +2 science
    Scientist +2 energy

    Maii Chatuchak
    Unlocked on Obrital Automation
    Requires: 3 Launch Complex, 3 Neoplatarium, 3 ExoSilo (see below), 10 Petroleum, 10 Titatanium, 10 firaxite. 1500 hammers.Gives 4 trader slot, +10 capital.
    Each traderoute from the city gets +5 Flat yields and 1 capital. Gives +2 trade route in the city.

    Building
    Exosilo
    Unlocked on astrodynamic, Max 3 per players

    http://forums.civfanatics.com/showthread.php?p=14028105#post14028105

    http://forums.civfanatics.com/showthread.php?t=553422

    For some strange reasons it has sent 2 threads. Please delete this and sorry for the mess
     

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