Currently:
Authority Scalar: +1
Production in every city
Authority Opener also includes +1
Production in every city
Imperialism Scalar: +5%
Production for Military Units, -5%
Gold required for upgrades
Imperialism Opener includes +10%
Production for Military Units, -10%
Gold required for upgrades
Proposal: Swap the scalars of authority and imperialism and the corresponding parts of the openers.
Rationale: There should be a trade-off that a player who focuses on creating a lot of units should not be able to have a lot of buildings in their cities at the same time. But that's currently not sufficiently the case, as Authority gives more additional production per city than the other two ancient trees. Moving the Imperialism Scalar to Authority addresses the issue. The flat production is moved to Imperialism, giving warmongers the possibility to catch-up on buildings later. The combined bonuses of Authority and Imperialism will stay the same, but as percentage bonuses are weaker in the early game, this will be a nerf to warmongering. The AI won't be affected as much as humans because they get production bonuses for both units and buildings based on the difficulty level.
Authority Scalar: +1

Authority Opener also includes +1

Imperialism Scalar: +5%


Imperialism Opener includes +10%


Proposal: Swap the scalars of authority and imperialism and the corresponding parts of the openers.
Rationale: There should be a trade-off that a player who focuses on creating a lot of units should not be able to have a lot of buildings in their cities at the same time. But that's currently not sufficiently the case, as Authority gives more additional production per city than the other two ancient trees. Moving the Imperialism Scalar to Authority addresses the issue. The flat production is moved to Imperialism, giving warmongers the possibility to catch-up on buildings later. The combined bonuses of Authority and Imperialism will stay the same, but as percentage bonuses are weaker in the early game, this will be a nerf to warmongering. The AI won't be affected as much as humans because they get production bonuses for both units and buildings based on the difficulty level.