IBT - Scout on a hill kills a lion, but barely (0.2). I decide not to rest, it would take 9 turns to full health, and we can retreat if we meet something on the first movement point.
(11) nothing. Scout goes down southern peninsula, Lucky Guy along the coast.
(12) Scout popped
archery from a hut in the south.
(13) Lions next to Lucky Guy. Since I'm not at full health, I stay in the forest and rest.
IBT - lion attacks, Lucky Guy down to 1.7. I'll rest for one turn.
(14)
Sailing finished. I go for Bronze Working, mostly because I have no better idea, and it's on the path that eventually leads to optics. DO NOT use this to chop the forests near Moscow, we need EVERY SINGLE ONE of them for health!
Scout reaches what seems to be the tip of the southern peninsula.
(15) Worker finished, will improve the deer (for health and +2 food). Lucky guy up at 1.9, back on the road.
(16) Worker starts camp (4 turns), will be finished just when Moscow grows. No need for road, is connected by the river. Lucky guy pops another hut, gets experience.
(17) Combat I for Lucky Guy. Wolves appear near Moscow, I move the warrior to protect the worker on the deer, if necessary.
(18) Lucky Guy and the scout kind of meet. Not in person, but their explored lands. There are some open ends, particularly in the west and south, but this seems pretty much what we have to live with. And yes, we seem to be alone.
(19) Lucky Guy heading back west, to explore the open end. Scout will go south. Pasture can already be worked - that's one turn earlier than I expected. As mentioned, the river connects it automatically to Moscow. Some city micro makes Moscow grow next turn, while providing enough shields to finish the warrior, and even giving two in excess that can be used on the settler (in queue).
(20) Worker moves back to the floodplains. Note that I didn't bother with building a road now, the river is all we need. We can build a farm every 4 turns (don't bother with roads!), which should speed up our settler by another one or two turns.
Since we have two warriors near Moscow now, I send one of them to the northern tundra. Remember to get him back in time for the settler!
Moscow city:
Our neighborhood:
Some more thoughts on further strategy:
I recommend farming 4 floodplains now, then mine one of the hills. Since we have the chance, we should try not to use any tile that does not give at least 4 food/hammers and 1 gold. Considering that we have such a huge continent to fill, imo cottages are of no use for us at the moment (or any time soon). Once we get enough cities, think about it, but I think we got a great settler factory here, which we should use! Also note that we can't grow any more without extra health (the fish from the second city should allow that, then grow to 6), my suggestion would be: build settlers/workers, and get those warriors from other cities.
Imo: Moscow should build settlers til the end of the world. The next city on the coast should still have lots of food (see below), also nice commerce on the water, and production similar to Moscow. The third city should focus on military protection, so our settlers from Moscow and City II don't have to go without escorts. After that I think we have lots of more options.
Here are some options for the second city:
Only these 3 positions can reach the fish, so I didn't consider any others.
The upper one gets two flood plains, and is built on a plains/hill, which means one extra production in the city square.
The middle one doesn't get that extra hammer, but can later use the mined hill which evens that out. It trades a plains square for one more coast tile.
The lower one is built directly on one of the floodplains, which wastes that growth potential. In addition, it has lots of water around, and one more desert. The weakest imo.
My choice would clearly be the first, upper one, for good growth and one free shield right from the day we found it.
The only road we should build is the route from Moscow to City II, so it would be good to have the worker in that area when the farm-building is done. I really wouldn't bother with roads now, the more farms we get built, the faster we get to our settler(s)!