Ucel1 - Noble Atheist

LURKER: During the French Revolution, the Cathedral of Notre Dame was raided and removed of all Christian iconography, and set up as a 'Temple of Reason'. Admittedly, it was not athiestic, but the worship of some Deistic god of reason... but still, you can make the stretch that by Reason they mean atheism/secularism.

And the Taj Mahal is a tomb, not a mosque/temple/religious building.
 
Techs we don't develop:
Mysticism, Polytheism, Meditation, Priesthood, Monotheism, Theology, Divine Right

Building we don't build:
Monastery, Temple, Cathedral

Wonders we don't build
Angkor Wat, Chichen Itza, Hagia Sophia, Oracle, Sistine Chapel, Spiral Minaret, Notre Dame, Taj Mahal

Techs to discuss: Code of Laws, Philosophy

Feel free to discuss the list. I think we can allow CoL and Phil after the appropriate religions have been founded. Of course we can be very strict and don't allow these techs as well :).
 
I say your list is a good one. I think CoL and Philo are okay. Notre Dame and Taj Mahal I say we do without, but if everyone wants them that's fine by me.
 
You forgot the save :)

doh! Not the first time that happens to me... :(
Anyway, here it is. Have fun rushing Notre Dame, and watching high-quality football!

(I don't see why ND is allowed, but Chichen Itza is not. I don't mind though, whatever you guys decide is fine with me.)
 
I don't really care one way or the other. I'd like to know though and have a definite list so we know what to not waste time with.

I'd love to get the wonders if we can, but being strictly atheist, we probably shouldn't get the obviously religious ones.

While I like me football excuse, Notre Dame is a religious monument. I hate to say, the Taj Mahal is as well probably since elaborate tombs are religious by nature - atheists don't much care for ceremonious afterlife preparations.

As I said though, I don't care either way so long as it gets sorted out.
 
OK guys, so I'm addind ND and Taj Mahal to the list. This way we're out of easy golgen age :(, but rules are rules.
Thrar: Chichen Itza was a temple, or at least strict religious building. I must check it exactly in WiKi.
 
ucel said:
OK guys, so I'm addind ND and Taj Mahal to the list. This way we're out of easy golgen age :(, but rules are rules.
Thrar: Chichen Itza was a temple, or at least strict religious building. I must check it exactly in WiKi.

Chichen Itza is actually a Mayan city - the pyramid is the most famous part, so people refer to the pyramid as Chicen Itza, but this is incorrect. I don't think the entire city was strictly religious, but the famous pyramid may have been.
 
Ask all those people slashed to the glory of Quetzalcoatl :D.

OK, CI is the name for the city, but Civ fashions one pyramid from it, namely Temple of Quetzalcoatl. Now it's the matter of discussion if we want to allow or not allow it.
 
Seems that BeefBayford is busy again. Regoarrarr, you're up. BB, let me know if ypu want to stay in the roster.
 
We can always try to buy it, but that's one from certain techs AI won't trade easilly.
But I think, final conclusion was we can develop CoL and Phil when someone other founded the religion from this techs.
 
I'm going to need a skip or swap. I'm already up in my other game and have started playing. I'm not going to be able to play before I leave town tomorrow morning. I'll be back next Tuesday if you can slot me in some time around then.
 
OK, thanks for the info. Panth, you're up. Let's teach Greeks how to go out without a style :).
 
"Got it"

We're at war witht he Greeks? What did I miss here?
Or did you just want them taken out before they can get anything done?

<shrug>

:ninja:
 
Preturn: 900AD

-load sword + cat on galley and head toward Thermo (within our borders still.) Should be able to declare/unload same turn that way.

- Set St Pete & Yak to grow . . . not sure why they were stalled.

T1 920
-troop movements . . .

T2 940

War on Greece!
-Drop cat & Sword on Thermo sugar.
- move galley back & load up 2 horses

T3 960
* Metal casting -> machinery

Unload horses - move galley back & reload with swords
Boiming & pillaging ensues.

Archimedes born in Novgorod

T4 980

* 2 Horse archers appear in Thermo for defense . . .didn't think Alex had horses
* send our horses to pillage elephants . . .don't want to see those.

T5 1000

*Well, it seems that worry is taken care of for now. The less-than-brilliant Greek horse archers attacked our little stack-o-swords and died :D

T6 1010

* odds look good at Thermo so I begin assault - take out 1 archer. . .2nd sword loses. Hold off unitl further bombardment . .

- Start Hanging Gardens @ Moscow - health & pop are good things for us right now. . .
I considered rushing this with Archimedes but it's only 9 turns so I'll hold off

T7 1020

+ A pattern develops . . . Alex dropped off a horse arch & warrior by Yakustk via Galley (by the time I saw the galley, Icould't reach it). So of course this less-than-bright horse rcher attacked our forted spear in Yatusk and died quickly. The warrior followed suit. I am now convinced that the Greeks are too stupid to live.

T9 1040

And the crowd rejoices - Thermopolae hath fallen into the Russian Empire!

Unfortunately, there is a sole Greek elephant on the rampage that got out before I cut all the supply lines.

T10 1050

Well, we have Thermopolae witha few units in it. One horse archer pillaging merrily around the Greek Island - got 4 elephants & sheep disconnected so far. Archer standing on horses still. Trying to avoid the elephant. He's our only real threat down there.

We need some more troops down there. Ferries standing by.

Homer & Archimedes are just chillin'.

Hanging Gardens in 5 will be nice.
 
:cry: I wont't wipe Greeks out :cry:
Sorry, you have to skip me, I can't play till Sunday. Thrar, you are up.
 
(0) wake an axeman in Novgorod that didn't have an excuse for sleeping on duty. He's sent to the ferry terminal. I also don't see a reason to have an injured greek horse archer standing next to Thermopylae. A horse archer takes care of it, then I notice the hill, and send a spear to cover it from the elephant. If that one attacks the city now, we lose a catapult, but can take down the elephant afterwards.
Religious advisor says Confucianism is already existant, so I go for CoL instead of compass.

IBT - Elephant kills our catapult.

(1) ok, that was stupid. If I had put the spear on the hill, that had blocked the road and prevented the elephant from attacking both the elephant and the city. It's almost uninjured, I can't even take it down now. Net result: 1 horse archer for our catapult.
Have a look at our cities...lots of weird things going on...
2 cities build military without a barracks: switch those to forge/barracks respectively.
2 barracks cities build aqueducts, although they can't grow anyway for happiness reasons. I switch to swordsmen.
our pillage horse archer kills an archer and runs out of range of the elephant.

IBT - Elephant commits suicide on our spear.

(2) our now uncontested horse archer pillages his horses. Looks like I forgot to stop Vladivostok from growth, it's now over its happiness limit. A little more healing and we can go for Sparta. Since we need a settler to replace it, I switch St. Peter to build one. Lots of city switching lately...

(3) Oh, that's sweet! I didn't even notice this city before:
Delphi.jpg


Our pillaging horse archer kills an explorer. He's seen healthier days though...

(4) Our people are a bit upset about the war. Culture to 20%, science down to 30%. Our forces move towards Sparta. Oh right, and Hanging Gardens finish.

(5) we get CoL. Start on Engineering, sacrifice Archimedes for almost the whole beakers necessary. Due next turn.

(6) Engineering. Choices are Meditation, Poly (both out), Compass and Civil Service. CS takes long and has no real use for us, while Compass leads to Optics to get us to other parts of the world. I queue those two up. Running a deficit of -15 at 40%, due in 5 turns.

(7) Sparta's defense at 24%.

(8) Sparta at 8%.
Unpromoted sword gets City Raider I, and goes in. Loses, archer at 0.5.
Combat I horse archer kills next archer.
Our by now healed pillage hero (Medic, Combat II) kills another archer.
Axeman kills that pitiful rest of an archer and razes Sparta!
We're on the way to Athens, defended by four archers.

(9) The other two are on library. St. Peter finished the settler, now on forge. We have 12 cities, out of which 10 are building forges.

(10) Bombardment of Athens begins. Two more turns, then we can hopefully walk in with healed forces into an undefended city.

Greece1150.jpg


Delphi might even flip by itself some day, but I guess by then their capital will be there, so we can't get it that way. Anyway, maybe we can send some knights later for an amphibious attack; I'm afraid horse archers would result in too many losses.
Alex offers Meditation, 80g and 1gpt for peace now. Take the rest of the mainland, then we can make peace I think.
When the forges finish, we should also get some (like 5 or so) more cities on our continent, now that we have courthouses and FP available.
In the galley near greece there's a settler, to replace Sparta. Either on the original location or one north, I think.
 
Hey, that looks good :)
I'm not sure if we need CS by now, so maybe after Compass is ready we can go straight to Optics. Then we can build two caravels and start circumnavigating the globe (+1 movement will be usefull).

BB, you're up. Regoarrarr, if BB don't get the game in 24 hours, then it's your turn. I'm back at Sunday evening CET.
 
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