UI mods + coop tips

EvilKitty

Chieftain
Joined
Apr 4, 2021
Messages
2
Hi guys, I would like to ask you for user interface modes you like and are polished. I miss many informations in standard civ 6,for example Adjacency bonuses are hidden after you build district, next you have to click many times to get informations about your cities in comparison to civ 4....etc. You know what I mean :)

Coop tips: We play 2-3 friends against AI. Can u recommend us some great setups (map type, AI teams, etc. ) you tried? We are not exhausted with ideas, just asking if you have found something really interesting :) For example: we actually play continents like T1 (king, emperor, immortal) vs T2 (diety + emeror) T3 (same) T4 (king, emperor, immortal). Its really good game! We also love continents or islands but AI is little stupid there (cross water )

Thanks for your tips :)
 
I like Sukritact's Simple UI Adjustments, Better Report Screens and Extended Policy Cards.
For adjacencies you could try to use the empire lense which is already in the game (you can toggle it with a hotkey).

For Co-op there are lots of great combos. For example you can go for babylon and a science powerhouse or do religious stuff with any civ + kongo. Mali or Portugal can pay for any warmongers army. Portugal and a coastal civ can set up nice feitorias. Personally I like the Seven Seas maps since they have lots of land for eveyone usually.
 
Thanks Buktu for your reply, i will definitely try these mods!
About combos, i was curios about challenging map types with team setup more in global. We use leader pools for AI and choose our leaders by flavour and something like: Me focus religion, friend 2 culture, 3rd science,so its not like direct science challenge :)
Seven seas sound great (love coastal civs) but AI is little stupid on water. I miss there that early expansion and ancient wars. Sometimes even AI can not excel in their main strategy,because low land and cannot prioritize ocean sailing. But Kupe on diety seems interesting to me
 
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