Ozymandous said:
Ah... Isn't one of the upgrades you can choose to be 20% stronger vs cities and another upgrade 20%+ vs. melee or archer units? Would seem to me that if those were chosen the JW would be pretty handy indeed.
That's assuming barracks and Theocracy (or is it Vassalage) as the civic, where any military unit produced has auto experience.
Alphidius said:
That said, Rome's traits does not enhance it's units while Aztecs are Aggressive that gives free promotion for Melee units to boot. Now with Barracks, which costs cheaper for them too, their units start with quite alot of experince points and if they are producing Jaguar Warriors....
It suddenly feels like Zergling rush to me!!
Yes.
BUT
Praets can get those promotions too
Also any aggressive civ can with vassalage or theo take both those upgrades off the bat, not just aztecs, and no other aggressive civ is penalized with a unit inferior to the one it replaces.
Alex kublai or genghis can not only rush raider/cover swordsman, but their swordsmen are
clearly superior to the jaguars once they are made.
Now you may say "yeah but you need a source of iron to be superior to jaguars".
But again, looking at the numbers this doesn't hold up.
Lets take a look at jaguars vs other early age normal units:
Jaguar
5 strength
+10% city attack
+25% jungle and forest defense
40 hammers (8 hammers/strength unit)
availible at Iron working
uses swordsman promotion list
Swordsman
6 strength
+10% city attack
40 hammers ( 6.6 hammers/strength unit)
requires iron
availible at Iron working
Axeman
5 strength
+50% against melee units
35 hammers ( 7 hammers/strength unit)
requires copper
availible at Bronze working
uses swordsman promotion list
War Elephant
8 strength
+50% against mounted units
doesn't get defensive bonuses
60 hammers (this seems like a disadvantage, but compare 5 strength at 40 = 8 hammers per strength unit vs 8 strength at 60 = 7.5 hammers per strength unit. Still more cost effective than the jaguar)
requires ivory
availible at construction (comparatively iron working is 3 techs in, construction 4)
uses mounted promotion list (can't get city raider but can get ignore first strike and withdraw from combat, both excellent for attacking cities)
Horse Archer
6 strength
+50% vs catapults
Immune to first strike
50 hammers ( 8.3 hammers per strength unit, only one in the list so far more expensive than the jaguar)
availible at horseback riding
uses mounted promotion list
I'd argue all these units aside from perhaps horse archer are better units for attacking cities (even the axeman is equivalent in cost effectiveness fighting archers and superior if your enemy has any melee defenders at all), and even the horse archer isn't that far behind and is much better at attacking units in the field.
So now the jaguar is more useful than the alternatives for the intended role of the swordsman (city raider and generalist combat unit), the unit it replaces if:
You don't have iron.
You don't have horses.
You don't have copper.
You don't have ivory.
You don't have a civilization nearby with extra iron.
you don't have a civilization nearby with extra copper.
you don't have a civlilization nearby with extra horses.
you don't have a civilization nearby with extra ivory.
That's an awful lot of ifs.