Eigenvector said:
Whatever, sounds like most people here assumed I used poor tactics, I'm not going to change your minds so I won't bother with you. For the rest of you...
You did a nice job explaining the tank - I think your explanation was bogus, but now explain how an archer could take down a full strength attack chopper?
FFS, now you are showing an extraordinary thick skull or an unwillingness to step down that's unparallelled!
How an archer beats an chopper? EASY. He waits until the pilot needs to take a dump, then shoots him in his behind and wins.
Which happens about as often as you see an archer beat an chopper in Civ4.
Eigenvector said:
Let's look at the combat from a more realistic standpoint.
So you have a tank platoon with some losses and now you're down to your last unit. Its armed but alone - which is how I interpret a 5/40 situation.
Which is totally wrong, and that's your problem. If you have a plutoon of tanks that go into battle and come out of it with 1/8 strength, then you will NOT have 5 brand new tanks that are full with gas and ammo. No, not at all. Go read some military history. You WILL have an unit consiting of half-destroyed units combined with ones that are pretty whole - but short on ammo and fuel.
Eigenvector said:
So you're out on the plains (which is where this happened) and you see a group of elephants coming at you. Explain why the tank wouldn't have just opened fire at 2000 yards and then machine gunned the survivors? Its the plains, you can see for miles out there - so don't give me that sneak attack baloney.
He couldn't, since he was out of ammo. Also, his heat seeking ammo didn't lock onto the elephants.
Or perhaps the elephants attacked at night? Or the tank crews had drunk a lot of alcohol and were sleeping? For gods sake, get some imagination!
Eigenvector said:
Another thing, and this is really where I take issue. Half of modern armament is the different tactics used with the equipment. How a spearman approaches battle is WHOLLY different than how an infantry platoon approaches battle. That alone should be the deciding factor in a battle vs. lower techs. ***If there was no benefit to researching new weaponry, then nobody would do it.*** Period, end of story. Those billions of dollars the US throws into the Defence Department budget serves a very real purpose - it gives the US Army an edge against their opponents in battle. Please look at the Nazi German attacks on Poland and France for evidence. If all it took was a really veteran group of footsoldiers in bronze breastplates carrying shields and spears to take down a tank platoon - no one in the world would have ever researched tanks in the first place.
Yea, the better equipped army will win - most of the time. And that's what you get in war. And that's what you get in Civ4. MOST of the time.
What about all the war movies that picture the "heroes" that made it, despite the odds? There's LOADS of examples of small, underequipped, forces that have defeated larger foes. TONS of them. The bigger, meaner, guy will win most of the time. But there's those times where the coin actually stands on its side. That's when the elephant will kill the tank.
As for your american supremacy feeling, do you know the doctrine that you guys use? What's the ratio needed in order to initiate an attack?
3:1 numerical odds. Why's that, if the technology is so important and all-deciding?
Eigenvector said:
I should not have to micromanage the tactics my troop use in combat, I can deploy them but not fight for them. When I send 4 mechanized infantry units into battle against a city full of 2 archers, 1 axemen, and 1 spearmen I don't expect to get routed. Certainly not after using stealth bombers and jet fighters against them. Is it difficult taking cities in real life - yes just look at the US's efforts in Iraq. Is it possible that a bunch of rag tag men carrying axes could take out a mechanized infantry platoon - possibly but then this isn't a combat simulation I'm playing its Civilization.
Have you so far actually lost such a battle? I think not. If you send 4 mech inf against that setup, you WILL win. And win and win and win. I'd say you'd win 200 out of 201 attempts. Perhaps more. Which is exactly as it is in real life. I'd say a bunch of guys with spears stand a better chance than that!
Eventually the mech-inf need to step out of their tanks and start a house to house search. Then they'll die as much from a spear in the back as from a bullet. It's be a hard battle to win, but surely they'll be able to kill quite a lot of guys if it gets close and dirty.
Yea, look at Iraq. Look at Vietnam. Look at Afghanistan. A bunch of ragtags that are ill organized and VERY poorly equipped. Against 100k+ american "elite" troops. Yet they hold their ground, or at least, the americans can't win. So what does that tell you?
(Draw the parallell to the first Iraqui war! There, out in the open, the inferiorly equipped and outnumbered Iraquis didn't stand a chance! But change the setting and you just might lose! Soviet in Afghanistan is another such example!!)
Eigenvector said:
Am I pissed that I got whittled down - absolutely. Is it a big deal to me in the end - no. I'm gonna win anyway so I don't really care about some minor setbacks but it tells me that Firaxis didn't fix the battle simulation after all.
Or that some consumer of their software has problems with imagination?
