facistal
Civer
I wanted to start this thread because I seems like a lot of the community here, including myself, are not fully understanding the new colonial system, and its uses.
So I will start off with what I have discovered so far without going into the XML, and then hopefully some other people can chime and we can refine our understanding of this new feature.
I think the misconception is that cities off of your main continent cost more money than they did in warlords and so you have to make them into colonies. This is only partly true. A more appropriate statement would be multiple cities on a single landmass that is not your main landmass cost more (in some cases A LOT more) than they did in warlords.
This new cost is called colonial maintenance and it is not included in city maintenance. It can however be seen by hovering over the city maintenance in you city screen. It is not reduced by Ikhandas, Courthouses, Ziggurat or any building, nor does State property have an effect.
It only applies when more than one city is present on the same landmass and that land mass does not contain your capital. The numbers are adjusted for map size and I do not know about difficulty level. I did some test in WB on a standard size map at emperor difficulty. I have attached a chart that shows the huge escalation in colonial expenses as you increase the number of cities on a given landmass.
As you can see the population of the city also has a large effect and these effect seem to be multiplicative. If you notice, the ten city 20 pop entry is exactly 100 Gpt so I wonder if this is the cap, not that anyone could ever practically find out.
Hopefully some modders will come forward with the mathematics in the XML behind this, and hopefully we all have a better understanding of the strategy decisions behind colonies.
So I will start off with what I have discovered so far without going into the XML, and then hopefully some other people can chime and we can refine our understanding of this new feature.
I think the misconception is that cities off of your main continent cost more money than they did in warlords and so you have to make them into colonies. This is only partly true. A more appropriate statement would be multiple cities on a single landmass that is not your main landmass cost more (in some cases A LOT more) than they did in warlords.
This new cost is called colonial maintenance and it is not included in city maintenance. It can however be seen by hovering over the city maintenance in you city screen. It is not reduced by Ikhandas, Courthouses, Ziggurat or any building, nor does State property have an effect.
It only applies when more than one city is present on the same landmass and that land mass does not contain your capital. The numbers are adjusted for map size and I do not know about difficulty level. I did some test in WB on a standard size map at emperor difficulty. I have attached a chart that shows the huge escalation in colonial expenses as you increase the number of cities on a given landmass.
As you can see the population of the city also has a large effect and these effect seem to be multiplicative. If you notice, the ten city 20 pop entry is exactly 100 Gpt so I wonder if this is the cap, not that anyone could ever practically find out.
Hopefully some modders will come forward with the mathematics in the XML behind this, and hopefully we all have a better understanding of the strategy decisions behind colonies.