hey guys,
im currently doing debugs for my mod,
i activated it using a debug dll and asafs guide.
when i get an error in the game, and debug it in vs 2012,
i dont understand what to do with the errors,
can some direct me how to translate an error in the vs debug to my actual game files?
for instance = i get this error:
> CvGameCoreDLL.dll!CvTeam::changeImprovementYieldChange(ImprovementTypes eIndex1=11, YieldTypes eIndex2=YIELD_COMMERCE, int iChange=-1) Line 5823 + 0x44 bytes C++
?
where does it go? what does it mean? that it does not allow a -1 one? but where - i didnt see something like that in the xml....
of this error:
> CvGameCoreDLL.dll!CvPlayer::getBuildingClassCount(BuildingClassTypes eIndex=-1) Line 12871 + 0x39 bytes C++
this on i havent got the slightest idea.
or this:
> CvGameCoreDLL.dll!CvUnitAI::AI_paradrop(int iRange=0) Line 14650 + 0x36 bytes C++
whats the paratrop means?
im currently doing debugs for my mod,
i activated it using a debug dll and asafs guide.
when i get an error in the game, and debug it in vs 2012,
i dont understand what to do with the errors,
can some direct me how to translate an error in the vs debug to my actual game files?
for instance = i get this error:
> CvGameCoreDLL.dll!CvTeam::changeImprovementYieldChange(ImprovementTypes eIndex1=11, YieldTypes eIndex2=YIELD_COMMERCE, int iChange=-1) Line 5823 + 0x44 bytes C++
?
where does it go? what does it mean? that it does not allow a -1 one? but where - i didnt see something like that in the xml....
of this error:
> CvGameCoreDLL.dll!CvPlayer::getBuildingClassCount(BuildingClassTypes eIndex=-1) Line 12871 + 0x39 bytes C++
this on i havent got the slightest idea.
or this:
> CvGameCoreDLL.dll!CvUnitAI::AI_paradrop(int iRange=0) Line 14650 + 0x36 bytes C++
whats the paratrop means?