Unhappiness from captured cities?

Happiness isn't just "How happy people are" in game. It's a measure of public order, reflected by how the average citizen feels. When you conquer a city, it causes your empire to become more unstable until you can establish a working government (in-game, the courthouse).

It's a game, it's an abstraction. It seems to work well as a game device, and that's really what matters.


If it works well in the game then that'll be great. I definitely understand the instability which comes from a conquered city.
 
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