Unique Ability Elimination Thread

easy fix to india (partial), change mughal fort culture bonus from a base amount (favouring an expansive strategy) to a % of population (to favour tall strategy) .. also wouldn't hurt to increase strength of the damn thing. as for the ua, I would love to see india get some faith type bonus to reflect their real life religious orientation. apparently though the developers are obsessed with tweaking the ottomans every single patch/expansion so that it's a new civ each time around, rather than deal with fixing a civ that represents the second most populous nation in the world.
 
I'd be really happy to see India split up into 2 or 3 civs, as the war elephant/mughal fort/MGandhi combo doesn't seem to make sense to me - Maybe a Gandhi one, a Mughal one, and possibly another as Indus Valley/Guptas/Bring back Asoka/Cholas/...........

China could do with a later second one too.

There's already a lot of territory overlapping with England/Celts, America/Iroquois, Rome/Rest of europe, and don't even get me started on babylon/persia/ottomans/arabians/byzantines. Sumerian DLC anyone?
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 12
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 24
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 7
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 21
Father Governs Children: 25
Seven Cities of Gold: 16
Nobel Prize: 22

Viking Fury gets it for all the reasons I've already detailed.

The Great Warpath doesn't deserve this much hate. It's a heck of a lot of money saved over time and it starts at the most important time, and it also gives you a fairly nice advantage of mobility in your own lands early. It's also more fun than many other UA's due to the fact it's the ONE thing that makes me consider religious settlements, and something that can push you to do something different in other areas is fun.
 
I'd be really happy to see India split up into 2 or 3 civs, as the war elephant/mughal fort/MGandhi combo doesn't seem to make sense to me - Maybe a Gandhi one, a Mughal one, and possibly another as Indus Valley/Guptas/Bring back Asoka/Cholas/...........

China could do with a later second one too.

There's already a lot of territory overlapping with England/Celts, America/Iroquois, Rome/Rest of europe, and don't even get me started on babylon/persia/ottomans/arabians/byzantines. Sumerian DLC anyone?

Germany's mix makes my head hurt. They have an ancient UA, pointing to a time well before anyone had serious thoughts of Germany being unified under any banner (Rome was more interested in holding off the tribes there than conquering land at such a cost), a medieval UU...Prussia was much more important than "Germany" at that point. At least the leader is logical, but the Germany from which the Panzer UU comes is just so totally different that it could almost be considered a different civ (turn of the century Germany and WWII Germany are probably AT LEAST as different as Rome and Byzantium).

That being said I guess Germany has a lot more working together there, whereas India does not.

Anyway, they do a decent enough job of not showing too much overlap. The Celts could very seriously get nearly every city in Europe. Only Rome could ever claim to dominate the land as they did, and Rome could take every Greek and Egyptian city, as Carthage could get a nice chunk of Spain.

However, they do a pretty good job of not putting the same city in the game more than once. It does sometimes lead to strange situations (particularly with the Celts and Romans, due to the sheer size of the area they controlled), but they made some very hard choices that turned out being quite respectable.

With India's UA specifically, it's actually pretty awesome, I think, but it's strong only later and hurts for those vital early turns, but my issue with it is that it's really a war UA, favoring a tall start and then expansion when happiness permits, and due to the nature of the UA, if you can take already decent sized cities, all the better. India really needs a peaceful UA...
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 12
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 25
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 5
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 21
Father Governs Children: 25
Seven Cities of Gold: 16
Nobel Prize: 22

Ancient Régime : Makes Liberty more powerful. Skip monuments and rush these CBs.

The Great Warpath : Worst UA left. You need a lot of forests and you need to settle in some unwanted places for that.
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 12
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 25
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 5
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 19
Father Governs Children: 25
Seven Cities of Gold: 17
Nobel Prize: 22

Seven Cities of Gold: Although it somewhat depends on luck, it's still not difficult to spot a few natural wonders from the early game, especailly when you explore more. This UA leads to a fun playstyle.

Siberian Riches: production from horse and iron? It's boring and most cities have neither of them. Double quantity helps in few situations, maybe only when you want to span bombers. Overall, it's not a very helpful or interesting UA.
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 13 +1 can't go wrong with free/extra GP's
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 23 -2 Not as good as i thought and runs out midgame
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 5
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 19
Father Governs Children: 25
Seven Cities of Gold: 17
Nobel Prize: 22
 
Well now that you said it where he could read that, that won't work anymore.

Only if the 'brother' knows whether or not he is doing it. This is the problem with telling the truth all the time.

Germany's mix makes my head hurt. They have an ancient UA, pointing to a time well before anyone had serious thoughts of Germany being unified under any banner (Rome was more interested in holding off the tribes there than conquering land at such a cost), a medieval UU...Prussia was much more important than "Germany" at that point. At least the leader is logical, but the Germany from which the Panzer UU comes is just so totally different that it could almost be considered a different civ (turn of the century Germany and WWII Germany are probably AT LEAST as different as Rome and Byzantium).

That being said I guess Germany has a lot more working together there, whereas India does not.

Anyway, they do a decent enough job of not showing too much overlap. The Celts could very seriously get nearly every city in Europe. Only Rome could ever claim to dominate the land as they did, and Rome could take every Greek and Egyptian city, as Carthage could get a nice chunk of Spain.

However, they do a pretty good job of not putting the same city in the game more than once. It does sometimes lead to strange situations (particularly with the Celts and Romans, due to the sheer size of the area they controlled), but they made some very hard choices that turned out being quite respectable.

With India's UA specifically, it's actually pretty awesome, I think, but it's strong only later and hurts for those vital early turns, but my issue with it is that it's really a war UA, favoring a tall start and then expansion when happiness permits, and due to the nature of the UA, if you can take already decent sized cities, all the better. India really needs a peaceful UA...

My point is that with all the overlapping 'inbreeding' there seems to be perfectly enough room for multiple civs in a landmass so big and a history so rich as Indias. It has not, or course always been one country. I also think something similar of china, though their histroy has been a little more uniform with better defined 'dynasties' over roughly the same core area.

As for the Celts, I'm British so usually stick to a smaller definition, differentiating from the gauls etc. but I suppose from that view, yes they kinda got everywhere. As for Rome, it also covered carthage, spain (as said one time part of carthage too), the levant and various germanic areas to name a few.

India's UA awesome? I think you may be in the minority on that one (cites earlier in this thread).
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 13
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 23
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 5
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 23
Seven Cities of Gold: 17
Nobel Prize: 22


Had to give Russia another shot today, I was completely destroyed on a Deity duel against Haile Selassie, but that was my fault more than anything, not optimizing techs/build orders etc, I mostly was curious to see what sort of production I could generate. I had just one iron and one horse patch, but oddly the +1 hammer from both seemed to dramatically increase my cities production, I never would have believed two hammers could do that, but I was producing wonders and units very quickly. The krepost was nicer than I expected too, when paired with the great wall, it also gave me an excuse to take the heroic epic which I rarely end up having time for. I think I prefer the production bonus from Attila and Hiawatha better, but this is up there as a decent UA.

Father Governs Children, maybe good on lower levels when you have a chance of holding onto city states, but on Immortal/Deity holding onto more than one city state can be very difficult and with no help provided in the UA for this chances are you won't get much use out of this for most of the game. Spies make things even more ridiculous, the AI will coup away your 1000gold investment every turn, for multiple turns. On Deity it becomes really ridiculous, in the late stage of the game when the UN is built, any half-decent civ will coup/buy every city state every single turn and the civ which actually gets to hold onto that city state for the end of the turn is the player whose turn comes last in the cycle. No chance against that unless you can generate infinite gold and you set yourself as last player.
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 13
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 23
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 3 (-2)
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21 (+1)
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 23
Seven Cities of Gold: 17
Nobel Prize: 22

I actually really like the East India bonus. I play for happiness primarily for golden ages and teh gold it produces. I like being able to trade away some resources for other resources, and keeping the happiness. More gold in the end. It's a close tie between that and Darius for me.

The Warpath? No. I like being able to clear my forests, thanks. ;)
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 14 (+1)
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 25
Ancien Regime: 23
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 3
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 23
Seven Cities of Gold: 15 (-2)
Nobel Prize: 22

Ingenuity FTW. Getting the early science bonus from the free GS (Academy) at writing opens up an early lead which is game changing.

Seven Cities of Gold is highly situational and often doesn't deliver.
 
I like being able to trade away some resources for other resources, and keeping the happiness.

Me too, I prefer civs that force you to actively strategize (e.g. Netherlands, Persia, Polynesia) rather than passive UA's (Ethiopia, Japan, Egypt.) One thing I've noticed as well is that I play better with Netherlands. I can get pretty crazy with the micromanaging in other areas that I tend to forget to maximize gold/happiness from trades but the Dutch UA keeps me on top of that
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 14
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 26 (+1) The extra embarked movement makes exploring the seas quicker, plus who doesn't want an extra spy
Ancien Regime: 23
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: 1 (-2) I like to clear Forests most of the time
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 8
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 23
Seven Cities of Gold: 15
Nobel Prize: 22
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 14
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 22
Sun Never Sets: 26
Ancien Regime: 23
Hellenic League: 21
Great Andean Road: 24
The Great Warpath: -1(-2) it is so bleh
Bushido: 7
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 9 (+1) on the right maps it is amazing
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 23
Seven Cities of Gold: 15
Nobel Prize: 22
 
Manifest Destiny: 18
Diplomatic Marriage: 13
Sacrificial Captives: 22
Ingenuity: 14
Phoenician Heritage: 30
Art of War: 22
Viking Fury: 12
Monument Builders: 24 (+2)
Sun Never Sets: 26
Ancien Regime: 23
Hellenic League: 21
Great Andean Road: 24
Bushido: 5 (-2)
Scholars of the Jade Hall: 21
The Long Count: 17
Dutch East India Company: 21
Achaemenid Legacy: 27
Wayfinding: 9
The Glory of Rome: 32
Siberian Riches: 20
Father Governs Children: 23
Seven Cities of Gold: 15
Nobel Prize: 22

Upvoting Monument Builders again. In Immortal + levels, it really helps you get the wonders that you simply cannot get without it's 20% advantage. These early wonders make the difference between long term victory and defeat.

Bushido is not in my playstyle. I don't like playing as CIVs that dont give you any resource aid. On the other hand, I LOVE the Aztecs because you get culture from killing. Bushido doesn't really give you anything besides easier combat and cities, but at the same time, your economy will suffer.
 
Guys, I hate to say this, but... where is River Warlords? =|

BTW, it is +1/-2, not +2, El Caballeiron, so Monument builders should be at 23.
 
India's UA awesome? I think you may be in the minority on that one (cites earlier in this thread).

I can understand why it was eliminated so early, but with G&K, I actually think it got better, because religion can give nice happiness bonuses fairly early to offset the extra unhappiness of new cities, and it doesn't take much population at all in those new cities to balance out.

As someone that likes to go wide, I find it amazing, due to how much happiness you gain from it long term.

That being said, not only does it take time to really kick in, it's BAD to start. It would be like Egypt getting -15% production on wonders in cities with less than 8 pop or Carthage paying 10 gpt on harbors without a trade route (aka before researching the wheel), so it falters in those vital early turns, even if it is maybe the best UA mid to late game for a warmonger.

I'd also not like it in the top 10 just because, when you can manage the early game, the UA just feels way too cheesy. Even most people who think it's good, I imagine, would have it out at about the same time as Diplomatic Marriage for the same reason.
 
Back
Top Bottom