Unique Ability Elimination Thread

Sacrificial Captives: 21
Art of War: 12 (-3)
Sun Never Sets: 8
Hellenic League: 6
Great Andean Road: 23
Scholars of the Jade Hall: 17
Achaemenid Legacy: 23
Nobel Prize: 12 (+1)

I'm it for the long haul with Nobel Prize and I'm perfectly fine going down with this ship. I understand why some people may not like it and I respect that. For me, it's perfect; I like the versatility of it and the fact that you're rewarded for being friendly.

Again, down-voting Art of War. It's nice, but not necessary. Works well with the CKN, but this isn't an overall Civ elimination thread. Sure it's helpful, but like I said before, I'm fine waging war without GG support.
 
Art of War: 12
Sun Never Sets: 5 (-3)
Hellenic League: 6
Great Andean Road: 23
Scholars of the Jade Hall: 17
Achaemenid Legacy: 24 (+1)
Nobel Prize: 12

How did SnS get this high? It's very situational and only helps when you're actually have a navy and the AI has something as well. Until Themistocles is right in CiV as he was IRL ("he who controls the sea has command of everything") this UA should never have ended before bonuses that actually improve your empire all the time like Glory of Rome or Ancient Regime.

Achaemenid Legacy: makes golden ages even better, perfect sync with their UB.
 
this UA should never have ended before bonuses that actually improve your empire all the time like Glory of Rome or Ancient Regime.

Couldn't agree more. In fact for me, the top 10 UA in this thread is greatly unexpected. Before the roll started, I thought Glory of Rome and Ancien Regime would be top 5 while Seven Cities of Gold, Phoenician Heritage and Manifest Destiny would be top 10.
 
Art of War: 12
Sun Never Sets: 5
Hellenic League: 6
Great Andean Road: 20 (-3)
Scholars of the Jade Hall: 17
Achaemenid Legacy: 24
Nobel Prize: 13 (+1)

GAR, its powerful its incredible actually but for me and my stratagies it is completely useless, i am never short gold and the extra moves while nice i dont really care for.

who doesnt want more CS and great people??
 
-3 to Hellenic League: Apologies to those who actually like this UA, but I can't understand how this made it into the top 10. It would be in my bottom 10. This UA just seems so pointless, especially when compared to Father Governs Children, which actually gives you a bonus for having City States. Could someone please explain to me what is so great about this UA. Seriously, I'd like to know, but only if the answer comes from someone who can manage to make a civilized, intelligent response, rather than someone who thinks it's OK to flame other people just because they think differently.

City-states give you things - food/luxuries/resources/an ally in war/friendly territory to pass through/heal in/units(sometimes UU's), faith, happiness, culture. I think you knew this already though, so while I'm sure you'd agree that having any of these benefits is generally a positive thing, wouldn't you also agree that having a UA that allows you to effectively have double as many citystates on your side is an even better thing? Double the amount of citystates on your side, or conversely (father governs children) 50% culture/faith/food (with no effect upon mercantile/militaristic cs's). You may be playing on a low difficulty level making city state influence very easy, with no competition from other civs, in which case of course this would appear a lacklustre UA. On higher difficulty levels however there is a *lot* of competition for citystates from other civs, so having a 50% decrease on influence can be enormous, either saving you loads of gold or doubling the amount of citystates you have allied to you. In fact, the only times I have managed to win on Deity (that wasn't a prefabricated duel type cheesey win) involved using a diplomatic civ and going heavy into city states - ignoring citystates on Deity or even Immortal is often suicide as you will wind up with little pockets on multiple sides of your empire with massive armies which when the appropriate civ declares on you will all swarm into your territory, forcing you to fight on multiple fronts. Conversely, if you have those citystates on your side, it's an enormous benefit to have them do the exact same thing to your enemy, watching the AI attempt to fight off citystates invasions on multiple fronts, allowing you to walk in with a small force of siege and one melee and take any city you want.

E: I should also emphasize just how devastating citystate invasions can be on Deity especially. Judging from peoples opinion of Mongol Terror's citystate combat bonus I think a lot of people scoff at the idea that a citystate could mount a serious offensive against you. In my first Deity game I didn't bother too much about citystates, thinking the same thing "oh, whatever, they aren't going to be any threat to me", until I had the runaway buy off all of the citystates around me before declaring war. I had a city state to the northwest, south west, east and south, invading me, each bringing on minimum 15 units (for a total of at least 60 units! - all contemporary units, no outdated stuff), this outside of the invasion which came from the runaway civ by sea (I was on another continent). I was able to fight off the runaway civ, by focusing my forces on his invasion, but this left my second largest city weakly defended against as well as my other cities. Compare this to my recent game as Sweden, playing an earth map where I focused heavy on citystates, got them all on my side, which freed me up to focus on rome, without worry about strong ethiopia in my rear ( surrounded by my citystates), I took out rome then turned on ethiopia, who had to fight off 6 citystates at once, making my artillery/carolean invasion very easy even against his spirit of adwa/defender of the faith/mehal safari/that wonder that gives 15% combat bonus in friendly territory units.
 
Sacrificial Captives: 21
Art of War: 12
Sun Never Sets: 6 (+1)
Hellenic League: 6
Great Andean Road: 20
Scholars of the Jade Hall: 17
Achaemenid Legacy: 24
Nobel Prize: 10 (-3)

Added Sacrificial Captives back in as it had been lost somewhere along the way.

SNS - Same reasons as before, suits my play style extra naval/embarked movement leads to faster exploration, meeting CSs and Civs faster and better naval strategies. Plus extra spy good for stealing/protecting techs. Is situational but if you're playing England you're probably going to be in the situation to use it. (I think only Hellenic League and Scholars of the Jade Hall are the only 2 non Situational UAs left)

NP - Very Good UA it just doesn't fit into my style of play. I like to use my Great People and I can't keep friends for long.
 
Sacrificial Captives: 18 (-3)
Art of War: 12
Sun Never Sets: 6
Hellenic League: 6
Great Andean Road: 20
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25 (+1)
Nobel Prize: 10

AL - love it, game winning benefits
SC - its was ok before G&K, less so now imho
 
Sacrificial Captives: 18
Art of War: 9 (-3)
Sun Never Sets: 6
Hellenic League: 6
Great Andean Road: 21 (+1)
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 10

Art of War: I'm not really fond of unique abilities that help in only one aspect of the game (although this UA is powerful).

Great Andean Road: Now this UA has something for everyone. Granted it requires hills to work but they are pretty common (except on great plains map).
 
Sacrificial Captives: 18
Art of War: 9
Sun Never Sets: 6
Hellenic League: 6
Great Andean Road: 18
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 11

Nobel Prize: Same argument (friendship bonus is the icing on the cake, the 90 influence rule, has sinergy with religion and war)

Great Andean Road: Utterly useless for water maps, good on pangea and continents. My problem with this is that, while the hill movement bonus is awesome (on a game that is not 5 billion years old/water map), the free trade routes take time to build in a sprawling empire and the Commerce Policy Tree mimics that easily
 
Sacrificial Captives: 18
Art of War: 9
Sun Never Sets: 6
Hellenic League: 3 (-3) Its a good UA sure. And its fun to see no influence loss. But once again is it good enough by itself or to make up for limited age of its UUs? I don't think so - and once again with competent play - its not hard to counter "lower influence loss" in GK. I don't think this UA is better than Siam's UA to be frank. With coups, spies, quests, and more that influence loss isn't that major. Once again ask yourself - would a player in multi rather have Siam's UA or Greece's UA? (Well most wouldn't want either civ but as for the UA - def Siam's - debate on which civ would overall be better is another thing)
Great Andean Road: 19 (+1) Still the best UA in the game - A UA that gives you a powerful advantage on turn 0. having a settler move onto a hill early for an extra production and still settle can be extremely powerful alone when competing for wonders. Workers improving resources several turns faster than everyone else? Faster momentum. And then in war - this thing is quite possibly the most devastating thing in game. You can outflank anything with GAR - and this UA is amazing on any level of play, from Prince to Deity and amazing on Multiplayer as well.
This UA just excels on all levels - is fun to play with, flexible, and flavourful. Possibly the ultimate UA

Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 11
 
Sacrificial Captives: 19
Art of War: 6
Sun Never Sets: 6
Hellenic League: 3
Great Andean Road: 19
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 11

Sacraficial: What can I say that I haven't allready said?
Art: as the last guy said, I am not a huge fan of abilities that only help in one area, and there are many better war abilities that have fallen at the wayside.
 
Sacrificial Captives: 19
Art of War: 6
Sun Never Sets: 6
Hellenic League: 3
Great Andean Road: 20 (+1)
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 8 (-3)
I don't think I've up-voted GAR yet. I've also played friendly games with Incas so whatever NP gives isn't worth writing home about.
 
Sacrificial Captives: 20 (+1)
Art of War: 3 (-3)
Sun Never Sets: 8
Hellenic League: 6
Great Andean Road: 23
Scholars of the Jade Hall: 17
Achaemenid Legacy: 23
Nobel Prize: 11

My first time replying to this thread in like two weeks!


In any case, I LOVE sacrificial captives because it causes me to change my play-style all together. I'm usually turtling and keeping a low profile until the Renaissance, when I bust out and kick ass. But this one encourages the player to warmonger right ahead and as a result, you get the best bonus possible; CULTURE! Some of my most difficult but most rewarding games were played with Monty, and I love the idea of being in constant wars and being rewarded for kills. In one close game, a single city changed hands around 15 times during one marathon game. It might have been my favorite game of CIV all together.

In contrast, THE ART OF WAR is also a warmonger-based UA (giving you GGs easier), but it is my least favorite because I really HATE the citadel mechanism. The AI does not handle it well and will lose too many units. Plus, I think citadels should not function if there is no unit in them. It's overpowered and just seems like an exploit.
 
Sacrificial Captives: 20
Art of War: 3
Sun Never Sets: 6
Hellenic League: 3
Great Andean Road: 20
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 8
 
Thanks for the math update Petiscator! I think I accidently copied and pasted the TOP entry on this page.
 
I need a back-up plan, badly!
 
Sacrificial Captives: 20
Art of War: 3 -3
Sun Never Sets: 6
Hellenic League: 3
Andean Road: 20
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 8 +1

Art of War: Same as what others have said. Although helpful + 15% isn't as good as the other abilities here. Multiple Generals are not needed either. I really only use two for my wars and the land grabbing part of a citadel isn't as great as the others abilities.
Nobel Prize: I love city states and Nobel prize combined with a patronage policy allow for a mass amount of Great People to give. Also although this requires luck if you find a religious city state or a culture one early you can give the general from the second policy in honor to either gain a quick religion or the ability to fill the honor policies faster then other civs
 
Sacrificial Captives: 20
Sun Never Sets: 6
Hellenic League: 3
Andean Road: 20
Scholars of the Jade Hall: 17
Achaemenid Legacy: 25
Nobel Prize: 9
This is what the list is now
 
Sacrificial Captives: 20
Sun Never Sets: 6
Hellenic League: 3
Andean Road: 20
Scholars of the Jade Hall: 18
Achaemenid Legacy: 22
Nobel Prize: 9

AL: I think it depends too much on what path you take in forming your empire

SJH: I REALLY like being ahead in science, and I think that can help you in almost any situation
 
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